[WORLDS🌏] Don't Get Crushed By Ronaldo
#6,559Falling fastSince Oct 3, 2026
Player count history
Performance analysis
Measured on average concurrent players rather than a single spike, [WORLDS] Don't Get Crushed By Ronaldo is down 23.8% day over day. Its last-24h average (16) is 72.4% below its 7-day average (58).
[WORLDS] Don't Get Crushed By Ronaldo set its observed peak 3 days ago; its 7-day average is 14% of that peak.
Player counts by period
| Period | Average | Peak | Change |
|---|---|---|---|
| Last 24 hours | 16 | 37 | ▼ 23.8% |
| Last 7 days | 58 | 412 | — |
| Last 30 days | 58 | 412 | — |
| Since Oct 3, 2026 | — | 412 | 5 days tracked |
Growth
| Metric | 24h | 7d | 30d |
|---|---|---|---|
| Visits gained | +2.2K | +21.7K | +12.4K |
| Favorites gained | +5 | +35 | +22 |
| Likes gained | +0 | 77.8% positive overall | |
| Dislikes gained | +0 | 77 👍 · 22 👎 | |
| Totals | 441.6K visits · 631 favorites | ||
Rankings
| Live players | #6,559 · Top 25% |
| 24h peak | #8,490 · Top 50% |
| Observed peak | #5,973 · Top 25% |
| Total visits | #14,019 · Top 50% |
| Favorites | #16,967 |
| In Survival | #667 of 1,893 |
Records
| Highest recorded CCU | 412 · Oct 3, 2026 |
| Best day for visits | +6.2K · Oct 4, 2026 |
| 24h low | 6 |
| Avg. session (est.) | 11 min |
| Tracked since | Oct 3, 2026 |
| Days with recorded data | 5 days of history |
Daily breakdown
| Day (UTC) | Avg players | Peak players | Visits gained |
|---|---|---|---|
| Oct 7, 2026 | 16 | 37 | +856 |
| Oct 6, 2026 | 15 | 27 | +2.2K |
| Oct 5, 2026 | 23 | 43 | +3.3K |
| Oct 4, 2026 | 45 | 75 | +6.2K |
Estimated developer earnings
Modeled from average concurrent players, assumed earned Robux per player-hour by genre, and a fixed $0.0038 per earned Robux. These are not reported game earnings. The range is the central model divided and multiplied by three, not a confidence interval; actual earnings may fall outside it. Special DevEx rates, purchases, revenue shares and expenses are not modeled. Not financial data. Model assumption for this game: 1 earned Robux per player-hour. Formula and limitations.
Visits history
Compare [WORLDS] Don't Get Crushed By Ronaldo
Side-by-side player counts, peaks and growth against games of a similar size:
Frequently asked questions
How many people are playing Don't Get Crushed By Ronaldo right now?
Don't Get Crushed By Ronaldo's latest recorded count is 37 concurrent players on Roblox, sampled at 2026-10-07 09:35 UTC. That is 131% above its average over the last 24 hours.
What is Don't Get Crushed By Ronaldo's highest recorded player count?
RoVitals began tracking Don't Get Crushed By Ronaldo on October 3, 2026; the highest count sampled since then is 412 on October 3, 2026; earlier peaks and peaks between samples may be higher.
How many visits does Don't Get Crushed By Ronaldo have?
Don't Get Crushed By Ronaldo has been played 441,562 times in total, 12,445 of them since RoVitals began tracking it on October 3, 2026.
How much money does Don't Get Crushed By Ronaldo make?
The RoVitals model puts Don't Get Crushed By Ronaldo's developer earnings at roughly $0–$4 a day, from its average concurrent players and a genre earnings assumption. Roblox does not publish per-game revenue, and actual earnings can differ several-fold.
Description from Roblox, by KoKuGames
🏃♂️ OUTRUN THE GOAT: RONALDO! Can you dodge the legendary CR7? 🇵🇹 Experience the ultimate adrenaline rush! Sprint through the arena, time your jumps, and escape the CR7 wall before he hits his iconic "SIUUU" and crushes you! Inspired by Don’t Get Crushed by 67 ⚡ Dodge Ronaldo’s lightning-fast charges! 🏆 Reach the end to prove you're the GOAT of Race. 💰 Join our group for a special starting Cash bonus! 🛠️ Upgrade your speed and trails in the shop with your wins! Don't forget to 👍 LIKE and ⭐ FAVORITE for new updates!
Similar Survival games
| Game | Playing | 24h | 24h peak | Visits |
|---|---|---|---|---|
| ▼ 12.8% | 142 | 18.8M | ||
| ▼ 36.3% | 105 | 34.2M | ||
| ▼ 27.3% | 63 | 1.2M | ||
| ▲ 1.4% | 136 | 5.9M | ||
| ▲ 50.0% | 70 | 2.7M | ||
| ▼ 8.5% | 108 | 1.4M | ||
| ▼ 36.4% | 16 | 43.7M | ||
| ▼ 6.7% | 28 | 12.2M |
History since Oct 3, 2026. Data methodology.