Train an NPC to fight! [INFECTION UPDATE]
- Playing now
- 6
- ▼ 40.0% 24h average vs the day before
- 24h average
- 6
- 24h peak
- 16
- 7-day peak
- 30
Player count history
Concurrent playersTrain an NPC to fight! has 6 players online in the latest RoVitals sample. The highest count RoVitals has recorded since tracking began on Aug 11, 2026 is 487, on Aug 16, 2026. Over the last 30 days it averaged 42 players, down 34.4% on the 30 days before. It has 3.6M lifetime visits and 21.1K likes.
Performance analysis
Measured on average concurrent players rather than a single spike, Train an NPC to fight! [INFECTION UPDATE] is down 40.0% day over day, down 7.7% week over week, down 34.4% over 30 days. Its last-24h average (6) is 50.0% below its 7-day average (12).
Train an NPC to fight! [INFECTION UPDATE] set its observed peak 88 days ago; its 7-day average is 2% of that peak.
Over the last 14 days, Train an NPC to fight! [INFECTION UPDATE] was usually busiest in the hour from 21:00 UTC, averaging 2.6× its quietest hour. Across the last 14 whole UTC days it averaged 41% more players on Saturdays and Sundays than on weekdays.
Player counts by period
| Period | Average | Peak | Change |
|---|---|---|---|
| Last 24 hours | 6 | 16 | ▼ 40.0% |
| Last 7 days | 12 | 30 | ▼ 7.7% |
| Last 30 days | 42 | 123 | ▼ 34.4% |
| Since Aug 11, 2026 | — | 487 | 95 days tracked |
Growth
| Metric | 24h | 7d | 30d |
|---|---|---|---|
| Visits gained | +601 | +7.9K | +59.3K |
| Favorites gained | +0 | +0 | +96 |
| Likes gained | +1 | — | |
| Dislikes gained | +1 | — | |
Visits, likes & favorites
Cumulative Roblox counters. Visits count game entries, not unique players.
- Total visits
- 3,605,722
- Favorites
- 46,886
- Likes
- 21,11571.2% positive
- Dislikes
- 8,530
Rankings
| Live players | #14,110 · Top 50% |
|---|---|
| 24h peak | #13,238 · Top 50% |
| Observed peak | #8,635 · Top 25% |
| Total visits | #11,507 · Top 50% |
| Favorites | #10,122 · Top 25% |
| Rating | #14,366 |
| In Simulation | #5,751 of 13,304 |
Records
| Observed peak | 487Aug 16, 2026 |
|---|---|
| Best day for visits | +22.7KAug 15, 2026 |
| 24h low | 2 |
| Avg. session (est.) | 14 min |
| Tracked since | Aug 11, 2026 |
| Days with recorded data | 95 days of history |
Daily breakdown
| Day (UTC) | Avg players | Peak players | Visits gained |
|---|---|---|---|
| Nov 12, 2026 | 7 | 11 | +687 |
| Nov 11, 2026 | 10 | 17 | +1K |
| Nov 10, 2026 | 9 | 15 | +908 |
| Nov 9, 2026 | 14 | 22 | +1K |
| Nov 8, 2026 | 16 | 26 | +1.7K |
| Nov 7, 2026 | 19 | 30 | +1.7K |
| Nov 6, 2026 | 12 | 27 | +1K |
| Nov 5, 2026 | 7 | 13 | +746 |
| Nov 4, 2026 | 12 | 18 | +931 |
| Nov 3, 2026 | 13 | 22 | +1.1K |
| Nov 2, 2026 | 14 | 23 | +1.1K |
| Nov 1, 2026 | 14 | 26 | +1.3K |
| Oct 31, 2026 | 17 | 21 | +1.5K |
| Oct 30, 2026 | 19 | 27 | +1.7K |
Earnings model & assumptions
Roblox does not publish this game's earnings. These scenarios use an assumed monetization rate.
- Illustrative daily range
- $0.36 – $3.3
- 30 days at unchanged activity and assumptions
- $11 – $98
Modeled from average concurrent players, assumed earned Robux per player-hour by genre, and a fixed $0.0038 per earned Robux. These are not reported game earnings. The range is the central model divided and multiplied by three, not a confidence interval; actual earnings may fall outside it. Special DevEx rates, purchases, revenue shares and expenses are not modeled. Not financial data. Model assumption for this game: 2 earned Robux per player-hour. Formula and limitations.
Visits history
Compare Train an NPC to fight! [INFECTION UPDATE]
Side-by-side player counts, peaks and growth against games of a similar size.
Frequently asked questions
How many people are playing Train an NPC to fight! right now?
Train an NPC to fight!'s latest recorded count is 6 concurrent players on Roblox, sampled at 2026-11-13 13:04 UTC. That is in line with its average over the last 24 hours.
What is Train an NPC to fight!'s highest recorded player count?
RoVitals began tracking Train an NPC to fight! on August 11, 2026; its observed peak, the highest count sampled since then, is 487 on August 16, 2026; earlier peaks and peaks between samples may be higher.
Is Train an NPC to fight! growing or dying?
Over the past 7 days Train an NPC to fight! averaged 12 concurrent players, down 7.7% on the 13 of the week before. Over the past 30 days it averaged 42, down 34.4% on the 64 of the 30 days before.
How many visits does Train an NPC to fight! have?
Train an NPC to fight! has been played 3,605,722 times in total, 59,296 of them in the past 30 days.
How many likes does Train an NPC to fight! have?
Train an NPC to fight! has 21,115 likes and 8,530 dislikes on Roblox, 71.2% positive among recorded votes. It has 46,886 favorites. These are game totals, separate from its concurrent player count.
How much money does Train an NPC to fight! make?
Roblox does not publish Train an NPC to fight!'s earnings. The RoVitals illustrative model gives roughly $0.36–$3.3 per day using average concurrent players and an assumed genre earnings rate. This is a model scenario, not reported revenue or a confidence interval; actual earnings can fall outside the range.
Description from Roblox, by hello there guys
ZOMBIE UPDATE - INFECTION IS LIVE TRAIN AN NPC TO FIGHT You don't pull the trigger - you upgrade the BRAIN. Spend cash on 14 intelligence stats and watch a clueless rookie become a genius that loots guns, takes the high ground and snipes. FOUR WORLDS THE GRID - free-for-all THE OFFICE - team deathmatch SANCTUM - capture the flag THE OUTBREAK - outlive the zombie horde, or join it 16 CLASSES, each with a passive and a Q ability 19 WEAPONS - Pistol > Sniper > Flamethrower > MINIGUN 1v1 DUELS - draw your class, climb the ranks CASH from kills, idle and offline REBIRTH for permanent multipliers plus free Cores Or take control of your fighter yourself How smart can YOUR NPC get? Tags: Zombie, Infection, Survival, Simulator, Auto Battler, Fighting, Idle, Upgrade, Tycoon, Arena, Gun
Similar Simulation games
| Game | Players | 24h change | 24h peak | Visits |
|---|---|---|---|---|
| ▼ 14.3% | 10 | 3.9M | ||
| ▲ 0.0% | 11 | 342.8M | ||
| ▲ 0.0% | 8 | 95.7M | ||
| ▲ 33.3% | 7 | 82.6M | ||
| ▲ 200.0% | 6 | 73.5M | ||
| ▲ 0.0% | 12 | 80.9M | ||
| ▼ 33.3% | 8 | 353K | ||
| ▼ 12.5% | 13 | 432.3K |
Scroll the table to explore more metrics →
History since Aug 11, 2026. Data methodology.