Playing now
1
▼ 70.0% 24h average vs the day before
24h average
3
24h peak
8
7-day peak
33

Player count history

Concurrent players
EMOJI!: concurrent players
Sampled players
last 24 hours
EMOJI!: concurrent players80

EMOJI! has 1 players online in the latest RoVitals sample. The highest count RoVitals has recorded since tracking began on Oct 25, 2026 is 33, on Nov 7, 2026. Over the last 7 days it averaged 11 players, down 8.3% on the week before. It has 65.4K lifetime visits and 29 likes.

Performance analysis

Measured on average concurrent players rather than a single spike, EMOJI! is down 70.0% day over day, down 8.3% week over week.

EMOJI! set its observed peak 4 days ago; its 7-day average is 33% of that peak.

Across the last 14 whole UTC days it averaged 52% more players on Saturdays and Sundays than on weekdays.

Player counts by period

PeriodAveragePeakChange
Last 24 hours38▼ 70.0%
Last 7 days1133▼ 8.3%
Last 30 days1233—
Since Oct 25, 2026—3319 days tracked

Growth

Metric24h7d30d
Visits gained+498+11.4K+28.9K
Favorites gained+46+1,819+4,618
Likes gained+0—
Dislikes gained+0—

Visits, likes & favorites

Cumulative Roblox counters. Visits count game entries, not unique players.

Total visits
65,484
Favorites
10,444
Likes
2967.4% positive
Dislikes
14

Rankings

Live players#16,148 · Top 50%
24h peak#15,201 · Top 50%
Observed peak#17,885 · Top 50%
Total visits#25,172
Favorites#15,783 · Top 50%
In Survival#1,440 of 2,953

Records

Observed peak33Nov 7, 2026
Best day for visits+3.5KOct 30, 2026
24h low0
Avg. session (est.)8 min
Tracked sinceOct 25, 2026
Days with recorded data19 days of history

Daily breakdown

Day (UTC)Avg playersPeak playersVisits gained
Nov 11, 202648+658
Nov 10, 2026919+1.2K
Nov 9, 202646+473
Nov 8, 20261828+3.3K
Nov 7, 20261933+3.3K
Nov 6, 20261524+3.4K
Nov 5, 202600+97
Nov 4, 202600+135
Nov 3, 202600+145
Nov 2, 202611+292
Nov 1, 202611+93
Oct 31, 202648+496
Oct 30, 20261929+3.5K
Oct 29, 20261731+3.1K
Earnings model & assumptions

Roblox does not publish this game's earnings. These scenarios use an assumed monetization rate.

Illustrative daily range
$0.091 – $0.82
30 days at unchanged activity and assumptions
$2.7 – $25

Modeled from average concurrent players, assumed earned Robux per player-hour by genre, and a fixed $0.0038 per earned Robux. These are not reported game earnings. The range is the central model divided and multiplied by three, not a confidence interval; actual earnings may fall outside it. Special DevEx rates, purchases, revenue shares and expenses are not modeled. Not financial data. Model assumption for this game: 1 earned Robux per player-hour. Formula and limitations.

Visits history

EMOJI!: total visits
Total visits
last 30 days
EMOJI!: total visits65.5K35.2K

Compare EMOJI!

Side-by-side player counts, peaks and growth against games of a similar size.

Frequently asked questions

How many people are playing EMOJI! right now?

EMOJI!'s latest recorded count is 1 concurrent players on Roblox, sampled at 2026-11-12 03:37 UTC. That is 67% below its average over the last 24 hours.

What is EMOJI!'s highest recorded player count?

RoVitals began tracking EMOJI! on October 25, 2026; its observed peak, the highest count sampled since then, is 33 on November 7, 2026; earlier peaks and peaks between samples may be higher.

Is EMOJI! growing or dying?

Over the past 7 days EMOJI! averaged 11 concurrent players, down 8.3% on the 12 of the week before.

How many visits does EMOJI! have?

EMOJI! has been played 65,484 times in total, 28,910 of them since RoVitals began tracking it on October 25, 2026.

How many likes does EMOJI! have?

EMOJI! has 29 likes and 14 dislikes on Roblox, 67.4% positive among recorded votes. It has 10,444 favorites. These are game totals, separate from its concurrent player count.

How much money does EMOJI! make?

Roblox does not publish EMOJI!'s earnings. The RoVitals illustrative model gives roughly $0.091–$0.82 per day using average concurrent players and an assumed genre earnings rate. This is a model scenario, not reported revenue or a confidence interval; actual earnings can fall outside the range.

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History since Oct 25, 2026. Data methodology.