Road to Ruin

Playing now
402
▲ 9.6% 24h average vs the day before
24h average
469
24h peak
641
7-day peak
641

Player count history

Concurrent players
Road to Ruin: concurrent players
Sampled players
last 24 hours
Road to Ruin: concurrent players641279

Road to Ruin has 402 players online in the latest RoVitals sample. The highest count RoVitals has recorded since tracking began on Oct 19, 2026 is 641, on Oct 22, 2026. It has 192.2K lifetime visits and 1.2K likes.

Performance analysis

Measured on average concurrent players rather than a single spike, Road to Ruin is up 9.6% day over day. Its last-24h average (469) is 29.6% above its 7-day average (362).

Player counts by period

PeriodAveragePeakChange
Last 24 hours469641▲ 9.6%
Last 7 days362641—
Last 30 days361641—
Since Oct 19, 2026—6415 days tracked

Growth

Metric24h7d30d
Visits gained+43K+122.2K+122.2K
Favorites gained+1,729+5,689+5,689
Likes gained+270—
Dislikes gained+28—

Visits, likes & favorites

Cumulative Roblox counters. Visits count game entries, not unique players.

Total visits
192,219
Favorites
8,527
Likes
1,29389.6% positive
Dislikes
150

Rankings

Live players#2,682 · Top 10%
24h peak#2,703 · Top 10%
Observed peak#6,078 · Top 25%
Total visits#18,727
Favorites#14,455 · Top 50%
Rating#5,588 · Top 50%
In Adventure#90 of 1,138

Records

Observed peak641Oct 22, 2026
Best day for visits+43.7KOct 22, 2026
24h low279
Avg. session (est.)15 min
Tracked sinceOct 19, 2026
Days with recorded data5 days of history

Daily breakdown

Day (UTC)Avg playersPeak playersVisits gained
Oct 22, 2026452641+43.7K
Oct 21, 2026397578+38.4K
Oct 20, 2026228495+22.1K
Earnings model & assumptions

Roblox does not publish this game's earnings. These scenarios use an assumed monetization rate.

Illustrative daily range
$11 – $100
30 days at unchanged activity and assumptions
$340 – $3,100

Modeled from average concurrent players, assumed earned Robux per player-hour by genre, and a fixed $0.0038 per earned Robux. These are not reported game earnings. The range is the central model divided and multiplied by three, not a confidence interval; actual earnings may fall outside it. Special DevEx rates, purchases, revenue shares and expenses are not modeled. Not financial data. Model assumption for this game: 0.8 earned Robux per player-hour. Formula and limitations.

Visits history

Road to Ruin: total visits
Total visits
last 30 days
Road to Ruin: total visits190.8K69.7K

Compare Road to Ruin

Side-by-side player counts, peaks and growth against games of a similar size.

Frequently asked questions

How many people are playing Road to Ruin right now?

Road to Ruin's latest recorded count is 402 concurrent players on Roblox, sampled at 2026-10-23 09:48 UTC. That is 14% below its average over the last 24 hours.

What is Road to Ruin's highest recorded player count?

RoVitals began tracking Road to Ruin on October 19, 2026; its observed peak, the highest count sampled since then, is 641 on October 22, 2026; earlier peaks and peaks between samples may be higher.

How many visits does Road to Ruin have?

Road to Ruin has been played 192,219 times in total, 122,199 of them since RoVitals began tracking it on October 19, 2026.

How many likes does Road to Ruin have?

Road to Ruin has 1,293 likes and 150 dislikes on Roblox, 89.6% positive among recorded votes. It has 8,527 favorites. These are game totals, separate from its concurrent player count.

How much money does Road to Ruin make?

Roblox does not publish Road to Ruin's earnings. The RoVitals illustrative model gives roughly $11–$100 per day using average concurrent players and an assumed genre earnings rate. This is a model scenario, not reported revenue or a confidence interval; actual earnings can fall outside the range.

Description from Roblox, by Studio Lumis

It's 1930, and the world has been cursed. Take to the road with an old car and some basic supplies. Gather friends, scavenge for loot, and fight through hordes of enemies to reach the end of the road and take on the evil that awaits. DISCLAIMER: The game is currently in ALPHA. Expect bugs and constant changes!

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History since Oct 19, 2026. Data methodology.