TREADMILL GAME SPEED RUN!
Since Sep 1, 2026
Player count history
Performance analysis
Measured on average concurrent players rather than a single spike, TREADMILL GAME SPEED RUN! is down 33.3% day over day, up 200.0% week over week.
TREADMILL GAME SPEED RUN! set its observed peak 26 days ago; its 7-day average is 33% of that peak.
Player counts by period
| Period | Average | Peak | Change |
|---|---|---|---|
| Last 24 hours | 2 | 6 | βΌ 33.3% |
| Last 7 days | 3 | 9 | β² 200.0% |
| Last 30 days | 2 | 9 | β |
| Since Sep 1, 2026 | β | 9 | 28 days tracked |
Growth
| Metric | 24h | 7d | 30d |
|---|---|---|---|
| Visits gained | +313 | +3.5K | +6.3K |
| Favorites gained | +0 | +11 | +15 |
| Likes gained | +0 | 93.3% positive overall | |
| Dislikes gained | +0 | 14 π Β· 1 π | |
| Totals | 8.5K visits Β· 29 favorites | ||
Rankings
| Live players | β |
| 24h peak | #10,549 Β· Top 50% |
| Observed peak | #11,412 Β· Top 50% |
| Total visits | #16,599 |
| Favorites | #17,580 |
Records
| Highest recorded CCU | 9 Β· Sep 2, 2026 |
| Best day for visits | +805 Β· Sep 23, 2026 |
| 24h low | 0 |
| Avg. session (est.) | 8 min |
| Tracked since | Sep 1, 2026 |
| Days with recorded data | 28 days of history |
Daily breakdown
| Day (UTC) | Avg players | Peak players | Visits gained |
|---|---|---|---|
| Sep 28, 2026 | 1 | 4 | +219 |
| Sep 27, 2026 | 3 | 6 | +634 |
| Sep 26, 2026 | 1 | 1 | +193 |
| Sep 25, 2026 | 0 | 0 | +162 |
| Sep 24, 2026 | 2 | 4 | +525 |
| Sep 23, 2026 | 4 | 8 | +805 |
| Sep 22, 2026 | 5 | 9 | +789 |
| Sep 21, 2026 | 3 | 6 | +662 |
| Sep 20, 2026 | 0 | 0 | +60 |
| Sep 19, 2026 | 1 | 1 | +95 |
| Sep 18, 2026 | 0 | 1 | +69 |
| Sep 17, 2026 | 0 | 0 | +65 |
| Sep 16, 2026 | 0 | 0 | +45 |
| Sep 15, 2026 | 0 | 0 | +53 |
Estimated developer earnings
Modeled from average concurrent players, assumed earned Robux per player-hour by genre, and a fixed $0.0038 per earned Robux. These are not reported game earnings. The range is the central model divided and multiplied by three, not a confidence interval; actual earnings may fall outside it. Special DevEx rates, purchases, revenue shares and expenses are not modeled. Not financial data. Model assumption for this game: 2 earned Robux per player-hour. Formula and limitations.
Visits history
Compare TREADMILL GAME SPEED RUN!
Side-by-side player counts, peaks and growth against games of a similar size:
Frequently asked questions
How many people are playing TREADMILL GAME SPEED RUN! right now?
TREADMILL GAME SPEED RUN!'s latest recorded count is 0 concurrent players on Roblox, sampled at 2026-09-28 13:35 UTC. That is 100% below its average over the last 24 hours.
What is TREADMILL GAME SPEED RUN!'s highest recorded player count?
RoVitals began tracking TREADMILL GAME SPEED RUN! on September 1, 2026; the highest count sampled since then is 9 on September 2, 2026; earlier peaks and peaks between samples may be higher.
Is TREADMILL GAME SPEED RUN! growing or dying?
TREADMILL GAME SPEED RUN! has grown 200.0% over the past 7 days, averaging 3 concurrent players against 1 the week before.
How many visits does TREADMILL GAME SPEED RUN! have?
TREADMILL GAME SPEED RUN! has been played 8,492 times in total, 6,310 of them since RoVitals began tracking it on September 1, 2026.
How much money does TREADMILL GAME SPEED RUN! make?
The RoVitals model puts TREADMILL GAME SPEED RUN!'s developer earnings at roughly $0β$1 a day, from its average concurrent players and a genre earnings assumption. Roblox does not publish per-game revenue, and actual earnings can differ several-fold.
Description from Roblox, by Midnghit forest games
TREADMILL GAME SPEED RUN!
More by Midnghit forest games
| Game | Playing | 24h peak | Visits | Rating |
|---|---|---|---|---|
| 0 | 1.1M | 85% | ||
| 0 | 17.8K | 90% | ||
| 0 | 0 | β | ||
| 0 | 2.2K | 86% |
Similar Simulation games
| Game | Playing | 24h | 24h peak | Visits |
|---|---|---|---|---|
| β² 0.0% | 5 | 21M | ||
| β | 0 | 12M | ||
| β | 0 | 59.3M | ||
| βΌ 33.3% | 5 | 200.1M | ||
| β² 0.0% | 4 | 43.5M | ||
| β | 0 | 17.1M | ||
| βΌ 30.0% | 24 | 5.7M | ||
| βΌ 45.5% | 12 | 49.5K |
History since Sep 1, 2026. Data methodology.