IMPOSSIBLE Capybara Glass Bridge
Since Sep 6, 2026
Player count history
Performance analysis
Measured on average concurrent players rather than a single spike, IMPOSSIBLE Capybara Glass Bridge is up 0.0% week over week.
IMPOSSIBLE Capybara Glass Bridge set its observed peak 16 days ago; its 7-day average is 13% of that peak.
Player counts by period
| Period | Average | Peak | Change |
|---|---|---|---|
| Last 24 hours | 1 | 3 | β |
| Last 7 days | 1 | 5 | β² 0.0% |
| Last 30 days | 1 | 8 | β |
| Since Sep 6, 2026 | β | 8 | 23 days tracked |
Growth
| Metric | 24h | 7d | 30d |
|---|---|---|---|
| Visits gained | +137 | +1.4K | +5.5K |
| Favorites gained | +0 | +17 | +131 |
| Likes gained | +0 | 85.3% positive overall | |
| Dislikes gained | +0 | 9,879 π Β· 1,709 π | |
| Totals | 11.6M visits Β· 1.4M favorites | ||
Rankings
| Live players | β |
| 24h peak | #10,953 Β· Top 50% |
| Observed peak | #11,457 Β· Top 50% |
| Total visits | #5,419 Β· Top 25% |
| Favorites | #1,131 Β· Top 5% |
| Rating | #5,943 |
Records
| Highest recorded CCU | 8 Β· Sep 11, 2026 |
| Best day for visits | +468 Β· Sep 12, 2026 |
| 24h low | 0 |
| Avg. session (est.) | 11 min |
| Tracked since | Sep 6, 2026 |
| Days with recorded data | 23 days of history |
Daily breakdown
| Day (UTC) | Avg players | Peak players | Visits gained |
|---|---|---|---|
| Sep 28, 2026 | 0 | 0 | +73 |
| Sep 27, 2026 | 1 | 3 | +267 |
| Sep 26, 2026 | 0 | 0 | +288 |
| Sep 25, 2026 | 1 | 1 | +183 |
| Sep 24, 2026 | 2 | 5 | +204 |
| Sep 23, 2026 | 1 | 3 | +199 |
| Sep 22, 2026 | 1 | 5 | +149 |
| Sep 21, 2026 | 0 | 0 | +236 |
| Sep 20, 2026 | 1 | 4 | +330 |
| Sep 19, 2026 | 2 | 5 | +376 |
| Sep 18, 2026 | 1 | 2 | +183 |
| Sep 17, 2026 | 1 | 6 | +283 |
| Sep 16, 2026 | 1 | 1 | +259 |
| Sep 15, 2026 | 0 | 0 | +156 |
Estimated developer earnings
Modeled from average concurrent players, assumed earned Robux per player-hour by genre, and a fixed $0.0038 per earned Robux. These are not reported game earnings. The range is the central model divided and multiplied by three, not a confidence interval; actual earnings may fall outside it. Special DevEx rates, purchases, revenue shares and expenses are not modeled. Not financial data. Model assumption for this game: 0.3 earned Robux per player-hour. Formula and limitations.
Visits history
Compare IMPOSSIBLE Capybara Glass Bridge
Side-by-side player counts, peaks and growth against games of a similar size:
Frequently asked questions
How many people are playing IMPOSSIBLE Capybara Glass Bridge right now?
IMPOSSIBLE Capybara Glass Bridge's latest recorded count is 0 concurrent players on Roblox, sampled at 2026-09-28 09:55 UTC. That is 100% below its average over the last 24 hours.
What is IMPOSSIBLE Capybara Glass Bridge's highest recorded player count?
RoVitals began tracking IMPOSSIBLE Capybara Glass Bridge on September 6, 2026; the highest count sampled since then is 8 on September 11, 2026; earlier peaks and peaks between samples may be higher.
Is IMPOSSIBLE Capybara Glass Bridge growing or dying?
IMPOSSIBLE Capybara Glass Bridge has grown 0.0% over the past 7 days, averaging 1 concurrent players against 1 the week before.
How many visits does IMPOSSIBLE Capybara Glass Bridge have?
IMPOSSIBLE Capybara Glass Bridge has been played 11,648,742 times in total, 5,540 of them since RoVitals began tracking it on September 6, 2026.
How much money does IMPOSSIBLE Capybara Glass Bridge make?
The RoVitals model puts IMPOSSIBLE Capybara Glass Bridge's developer earnings at roughly $0β$0 a day, from its average concurrent players and a genre earnings assumption. Roblox does not publish per-game revenue, and actual earnings can differ several-fold.
Description from Roblox, by Apex Tech.
π Welcome to IMPOSSIBLE Capybara Glass Bridge Can you make it across without falling? π§ Play smart or fall like the others π« Invite friends to help you win π Unlock cool perks like helicopters π Like and βοΈ Favorite the game for more updates π Squid Game, Labubu, Glass Bridge, Challenge, Obby, Season 2, Season 3, Red Light Green Light, Netflix, 1% Win, Survival, Parkour, Platformer, Meme, Robux, Gold, Jump, Gigachad, Fun, Ballerina Cappuccina, Sigma Boy, Bombardiro Crocodilo, Tralalero Tralala, Tung Sahur, Save, Impossible, Capybara, evolution
More by Apex Tech.
| Game | Playing | 24h peak | Visits | Rating |
|---|---|---|---|---|
| 3,305 | 14.9M | 67% | ||
| 1,803 | 13.9M | 64% | ||
| 835 | 13.1M | 91% | ||
| 733 | 72.9M | 95% | ||
| 395 | 39.7M | 55% | ||
| 418 | 12.2M | 86% |
Similar Obby & Platformer games
| Game | Playing | 24h | 24h peak | Visits |
|---|---|---|---|---|
| β | 0 | 68.3M | ||
| β | 2 | 228.6M | ||
| βΌ 100.0% | 2 | 251.1M | ||
| β | 0 | 7.6M | ||
| β | 0 | 2.5M | ||
| β² 0.0% | 2 | 822.4K | ||
| [UPD PET + BECOME ADMINπ]MOUNT KENYALπ§ | β² 0.0% | 33 | 365.7K | |
| βΌ 16.7% | 7 | 567.4K |
History since Sep 6, 2026. Data methodology.