KPop Demon Hunters Red Light Green Light
- Playing now
- 20
- ▲ 27.3% 24h average vs the day before
- 24h average
- 14
- 24h peak
- 26
- 7-day peak
- 27
Player count history
Concurrent playersKPop Demon Hunters Red Light Green Light has 20 players online in the latest RoVitals sample. The highest count RoVitals has recorded since tracking began on Oct 9, 2026 is 51, on Oct 17, 2026. Over the last 7 days it averaged 13 players, down 23.5% on the week before. It has 1.4M lifetime visits and 483 likes.
Performance analysis
Measured on average concurrent players rather than a single spike, KPop Demon Hunters Red Light Green Light is up 27.3% day over day, down 23.5% week over week.
KPop Demon Hunters Red Light Green Light set its observed peak 11 days ago; its 7-day average is 25% of that peak.
Over the last 14 days, KPop Demon Hunters Red Light Green Light was usually busiest in the hour from 18:00 UTC, averaging 2.7× its quietest hour. Across the last 14 whole UTC days it averaged 24% more players on Saturdays and Sundays than on weekdays.
Player counts by period
| Period | Average | Peak | Change |
|---|---|---|---|
| Last 24 hours | 14 | 26 | ▲ 27.3% |
| Last 7 days | 13 | 27 | ▼ 23.5% |
| Last 30 days | 18 | 51 | — |
| Since Oct 9, 2026 | — | 51 | 21 days tracked |
Growth
| Metric | 24h | 7d | 30d |
|---|---|---|---|
| Visits gained | +2.7K | +20.4K | +74.2K |
| Favorites gained | +12 | +111 | +358 |
| Likes gained | +3 | — | |
| Dislikes gained | +0 | — | |
Visits, likes & favorites
Cumulative Roblox counters. Visits count game entries, not unique players.
- Total visits
- 1,443,172
- Favorites
- 4,369
- Likes
- 48389.9% positive
- Dislikes
- 54
Rankings
| Live players | #11,018 · Top 50% |
|---|---|
| 24h peak | #11,066 · Top 50% |
| Observed peak | #14,306 · Top 50% |
| Total visits | #14,054 · Top 50% |
| Favorites | #17,331 · Top 50% |
| In Obby & Platformer | #1,455 of 3,893 |
Records
| Observed peak | 51Oct 17, 2026 |
|---|---|
| Best day for visits | +5.7KOct 11, 2026 |
| 24h low | 3 |
| Avg. session (est.) | 7 min |
| Tracked since | Oct 9, 2026 |
| Days with recorded data | 21 days of history |
Daily breakdown
| Day (UTC) | Avg players | Peak players | Visits gained |
|---|---|---|---|
| Oct 28, 2026 | 13 | 26 | +3K |
| Oct 27, 2026 | 12 | 22 | +2.6K |
| Oct 26, 2026 | 12 | 19 | +2.5K |
| Oct 25, 2026 | 14 | 27 | +3K |
| Oct 24, 2026 | 13 | 19 | +3.5K |
| Oct 23, 2026 | 12 | 22 | +3K |
| Oct 22, 2026 | 12 | 21 | +3.4K |
| Oct 21, 2026 | 13 | 23 | +3.1K |
| Oct 20, 2026 | 15 | 25 | +3.8K |
| Oct 19, 2026 | 15 | 25 | +3.9K |
| Oct 18, 2026 | 21 | 35 | +5.2K |
| Oct 17, 2026 | 24 | 51 | +5.3K |
| Oct 16, 2026 | 20 | 31 | +4.1K |
| Oct 15, 2026 | 21 | 38 | +4.5K |
Earnings model & assumptions
Roblox does not publish this game's earnings. These scenarios use an assumed monetization rate.
- Illustrative daily range
- $0.13 – $1.1
- 30 days at unchanged activity and assumptions
- $3.8 – $34
Modeled from average concurrent players, assumed earned Robux per player-hour by genre, and a fixed $0.0038 per earned Robux. These are not reported game earnings. The range is the central model divided and multiplied by three, not a confidence interval; actual earnings may fall outside it. Special DevEx rates, purchases, revenue shares and expenses are not modeled. Not financial data. Model assumption for this game: 0.3 earned Robux per player-hour. Formula and limitations.
Visits history
Compare KPop Demon Hunters Red Light Green Light
Side-by-side player counts, peaks and growth against games of a similar size.
Frequently asked questions
How many people are playing KPop Demon Hunters Red Light Green Light right now?
KPop Demon Hunters Red Light Green Light's latest recorded count is 20 concurrent players on Roblox, sampled at 2026-10-29 14:01 UTC. That is 43% above its average over the last 24 hours.
What is KPop Demon Hunters Red Light Green Light's highest recorded player count?
RoVitals began tracking KPop Demon Hunters Red Light Green Light on October 9, 2026; its observed peak, the highest count sampled since then, is 51 on October 17, 2026; earlier peaks and peaks between samples may be higher.
Is KPop Demon Hunters Red Light Green Light growing or dying?
Over the past 7 days KPop Demon Hunters Red Light Green Light averaged 13 concurrent players, down 23.5% on the 17 of the week before.
How many visits does KPop Demon Hunters Red Light Green Light have?
KPop Demon Hunters Red Light Green Light has been played 1,443,172 times in total, 74,200 of them since RoVitals began tracking it on October 9, 2026.
How many likes does KPop Demon Hunters Red Light Green Light have?
KPop Demon Hunters Red Light Green Light has 483 likes and 54 dislikes on Roblox, 89.9% positive among recorded votes. It has 4,369 favorites. These are game totals, separate from its concurrent player count.
How much money does KPop Demon Hunters Red Light Green Light make?
Roblox does not publish KPop Demon Hunters Red Light Green Light's earnings. The RoVitals illustrative model gives roughly $0.13–$1.1 per day using average concurrent players and an assumed genre earnings rate. This is a model scenario, not reported revenue or a confidence interval; actual earnings can fall outside the range.
Description from Roblox, by spare some change?
👋 Welcome to KPop Demon Hunters: Red Light, Green Light! Inspired by the intense survival vibes of Squid Game. 🎭 Play as your favorite characters from the KPop Demon Hunters world! 🏃♂️ Run when it’s green—but freeze instantly, or Zoey will catch you! 👫 Team up with friends and reach the finish line to earn epic rewards! 🚁 Unlock awesome gear and powerful perks, including helicopters! 👍 Enjoying the game? Leave a like to support the developers!
More by spare some change?
| Game | Players | 24h peak | Visits | Rating |
|---|---|---|---|---|
| 257 | 3.9M | 90% | ||
| 307 | 15.1M | 94% | ||
| 87 | 5.9M | 91% | ||
| 146 | 8.4M | 94% | ||
| 11 | 6.1M | 91% | ||
| 9 | 1.2M | 84% |
Scroll the table to explore more metrics →
Similar Obby & Platformer games
| Game | Players | 24h change | 24h peak | Visits |
|---|---|---|---|---|
| ▲ 16.7% | 48 | 8.9M | ||
| ▲ 0.0% | 30 | 3M | ||
| ▼ 7.1% | 22 | 8.3M | ||
| ▲ 41.7% | 24 | 12.6M | ||
| ▼ 34.4% | 41 | 2.6M | ||
| ▲ 27.3% | 27 | 1.9M | ||
| ▲ 100.0% | 18 | 212.5K | ||
| ▼ 33.3% | 8 | 1.9M |
Scroll the table to explore more metrics →
History since Oct 9, 2026. Data methodology.