The Madura Shift: 7 Days [HORROR]
#8,697Since Aug 11, 2026
Player count history
Performance analysis
Measured on average concurrent players rather than a single spike, The Madura Shift: 7 Days [HORROR] is down 50.0% day over day, up 15.9% week over week, down 2.4% over 30 days.
Across the last 14 whole UTC days it averaged 91% more players on Saturdays and Sundays than on weekdays.
Player counts by period
| Period | Average | Peak | Change |
|---|---|---|---|
| Last 24 hours | 39 | 92 | ▼ 50.0% |
| Last 7 days | 51 | 204 | ▲ 15.9% |
| Last 30 days | 41 | 204 | ▼ 2.4% |
| Since Aug 11, 2026 | — | 204 | 49 days tracked |
Growth
| Metric | 24h | 7d | 30d |
|---|---|---|---|
| Visits gained | +6.3K | +53.1K | +206.7K |
| Favorites gained | +7 | +50 | +195 |
| Likes gained | +1 | 71.3% positive overall | |
| Dislikes gained | +0 | 488 👍 · 196 👎 | |
| Totals | 10.3M visits · 8K favorites | ||
Rankings
| Live players | #8,697 · Top 50% |
| 24h peak | #6,384 · Top 50% |
| Observed peak | #6,669 · Top 50% |
| Total visits | #5,689 · Top 25% |
| Favorites | #10,873 · Top 50% |
| In Survival | #840 of 1,575 |
Records
| Highest recorded CCU | 204 · Sep 27, 2026 |
| Best day for visits | +13K · Sep 27, 2026 |
| 24h low | 0 |
| Avg. session (est.) | 9 min |
| Tracked since | Aug 11, 2026 |
| Days with recorded data | 49 days of history |
Daily breakdown
| Day (UTC) | Avg players | Peak players | Visits gained |
|---|---|---|---|
| Sep 28, 2026 | 39 | 92 | +6.2K |
| Sep 27, 2026 | 78 | 204 | +13K |
| Sep 26, 2026 | 48 | 137 | +10.2K |
| Sep 25, 2026 | 43 | 115 | +8.1K |
| Sep 24, 2026 | 29 | 73 | +5.3K |
| Sep 23, 2026 | 30 | 73 | +5.5K |
| Sep 22, 2026 | 30 | 88 | +4.8K |
| Sep 21, 2026 | 25 | 74 | +4.8K |
| Sep 20, 2026 | 61 | 165 | +10.5K |
| Sep 19, 2026 | 44 | 101 | +8.3K |
| Sep 18, 2026 | 34 | 83 | +6.4K |
| Sep 17, 2026 | 28 | 77 | +5.3K |
| Sep 16, 2026 | 29 | 83 | +5.3K |
| Sep 15, 2026 | 27 | 86 | +4.6K |
Estimated developer earnings
Modeled from average concurrent players, assumed earned Robux per player-hour by genre, and a fixed $0.0038 per earned Robux. These are not reported game earnings. The range is the central model divided and multiplied by three, not a confidence interval; actual earnings may fall outside it. Special DevEx rates, purchases, revenue shares and expenses are not modeled. Not financial data. Model assumption for this game: 1 earned Robux per player-hour. Formula and limitations.
Visits history
Compare The Madura Shift: 7 Days [HORROR]
Side-by-side player counts, peaks and growth against games of a similar size:
Frequently asked questions
How many people are playing The Madura Shift: 7 Days right now?
The Madura Shift: 7 Days's latest recorded count is 10 concurrent players on Roblox, sampled at 2026-09-28 15:07 UTC. That is 74% below its average over the last 24 hours.
What is The Madura Shift: 7 Days's highest recorded player count?
RoVitals began tracking The Madura Shift: 7 Days on August 11, 2026; the highest count sampled since then is 204 on September 27, 2026; earlier peaks and peaks between samples may be higher.
Is The Madura Shift: 7 Days growing or dying?
The Madura Shift: 7 Days has grown 15.9% over the past 7 days, averaging 51 concurrent players against 44 the week before.
How many visits does The Madura Shift: 7 Days have?
The Madura Shift: 7 Days has been played 10,282,694 times in total, 206,716 of them in the past 30 days.
How much money does The Madura Shift: 7 Days make?
The RoVitals model puts The Madura Shift: 7 Days's developer earnings at roughly $1–$11 a day, from its average concurrent players and a genre earnings assumption. Roblox does not publish per-game revenue, and actual earnings can differ several-fold.
Description from Roblox, by SHIROOXC
The Madura Shift: 7 Days [HORROR] Survive 7 Nights. 5 Different Endings. 🩸 UPDATE RED SKY ANOMALYPATROL 🩸 CREATED BY Shirooxc Controls: [E] - Interact / Grab Item [Click] - Flashlight / Attack Synopsis: You need quick cash. The only option? Work the night shift at a general store (Warung) deep in a haunted forest for a full week. Your Objectives: 🛒 Shopkeeping: Serve customers buying Noodles, Snacks, and Medicine, or topping up Electricity Tokens & Phone Credit. ⚡ Power Management: The electricity is unstable. If a blackout hits, rush to the Generator before "they" get too close. 👊 Extreme Security: Thugs trying to extort you? Beat them up. But if you accidentally kill them... 👻 Anomaly Detection: Watch the customers' faces closely. If their appearance is distorted or their speech glitches—DO NOT SERVE THEM! ⚠️ WARNING: This game contains loud Jumpscares and mild gore elements (blood/dead bodies). Inspired by the gameplay of "Scary Shawarma Kiosk"
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| ▼ 30.4% | 36 | 2M | ||
| ▼ 33.3% | 22 | 2.8M | ||
| ▼ 25.0% | 54 | 8.1M | ||
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| ▼ 9.5% | 50 | 5.6M | ||
| ▼ 11.1% | 20 | 11.8M | ||
| ▲ 0.0% | 4 | 15.5M | ||
| ▲ 0.0% | 16 | 783.2K |
History since Aug 11, 2026. Data methodology.