[SHIPS] Build and Conquer
- Playing now
- 1,637
- ▼ 4.3% 24h average vs the day before
- 24h average
- 1,859
- 24h peak
- 2,600
- 7-day peak
- 5,268
Player count history
Concurrent playersBuild and Conquer has 1,637 players online in the latest RoVitals sample. The highest count RoVitals has recorded since tracking began on Sep 29, 2026 is 12,916, on Oct 11, 2026. Over the last 7 days it averaged 2,236 players, up 63.5% on the week before. It has 7.9M lifetime visits and 16.7K likes.
Performance analysis
Measured on average concurrent players rather than a single spike, [SHIPS] Build and Conquer is down 4.3% day over day, up 63.5% week over week, down 18.4% over 30 days.
[SHIPS] Build and Conquer set its observed peak 31 days ago; its 7-day average is 17% of that peak.
Over the last 14 days, [SHIPS] Build and Conquer was usually busiest in the hour from 17:00 UTC, averaging 1.9× its quietest hour. Across the last 14 whole UTC days it averaged 72% more players on Saturdays and Sundays than on weekdays.
Player counts by period
| Period | Average | Peak | Change |
|---|---|---|---|
| Last 24 hours | 1,859 | 2,600 | ▼ 4.3% |
| Last 7 days | 2,236 | 5,268 | ▲ 63.5% |
| Last 30 days | 2,816 | 10,138 | ▼ 18.4% |
| Since Sep 29, 2026 | — | 12,916 | 45 days tracked |
Growth
| Metric | 24h | 7d | 30d |
|---|---|---|---|
| Visits gained | +100.2K | +822.8K | +4.5M |
| Favorites gained | +313 | +2,633 | +23,364 |
| Likes gained | +116 | — | |
| Dislikes gained | +24 | — | |
Visits, likes & favorites
Cumulative Roblox counters. Visits count game entries, not unique players.
- Total visits
- 7,915,929
- Favorites
- 57,899
- Likes
- 16,78085.0% positive
- Dislikes
- 2,972
Rankings
| Live players | #821 · Top 5% |
|---|---|
| 24h peak | #928 · Top 5% |
| Observed peak | #802 · Top 5% |
| Total visits | #8,441 · Top 25% |
| Favorites | #9,323 · Top 25% |
| Rating | #9,177 |
| In Strategy | #22 of 573 |
Records
| Observed peak | 12,916Oct 11, 2026 |
|---|---|
| Best day for visits | +428.9KOct 11, 2026 |
| 24h low | 1,232 |
| Avg. session (est.) | 25 min |
| Tracked since | Sep 29, 2026 |
| Days with recorded data | 45 days of history |
Daily breakdown
| Day (UTC) | Avg players | Peak players | Visits gained |
|---|---|---|---|
| Nov 11, 2026 | 1,930 | 2,600 | +114K |
| Nov 10, 2026 | 2,008 | 2,624 | +112.8K |
| Nov 9, 2026 | 2,227 | 2,781 | +113K |
| Nov 8, 2026 | 3,499 | 4,142 | +163.7K |
| Nov 7, 2026 | 3,206 | 5,268 | +165.7K |
| Nov 6, 2026 | 993 | 1,422 | +79.8K |
| Nov 5, 2026 | 921 | 1,272 | +71.5K |
| Nov 4, 2026 | 1,038 | 1,406 | +74.4K |
| Nov 3, 2026 | 1,109 | 1,590 | +82.5K |
| Nov 2, 2026 | 1,214 | 1,615 | +83.9K |
| Nov 1, 2026 | 1,612 | 2,213 | +115.2K |
| Oct 31, 2026 | 1,411 | 3,018 | +113.5K |
| Oct 30, 2026 | 1,310 | 1,785 | +89.1K |
| Oct 29, 2026 | 1,386 | 1,906 | +93K |
Earnings model & assumptions
Roblox does not publish this game's earnings. These scenarios use an assumed monetization rate.
- Illustrative daily range
- $45 – $410
- 30 days at unchanged activity and assumptions
- $1,400 – $12,000
Modeled from average concurrent players, assumed earned Robux per player-hour by genre, and a fixed $0.0038 per earned Robux. These are not reported game earnings. The range is the central model divided and multiplied by three, not a confidence interval; actual earnings may fall outside it. Special DevEx rates, purchases, revenue shares and expenses are not modeled. Not financial data. Model assumption for this game: 0.8 earned Robux per player-hour. Formula and limitations.
Visits history
Compare [SHIPS] Build and Conquer
Side-by-side player counts, peaks and growth against games of a similar size.
Frequently asked questions
How many people are playing Build and Conquer right now?
Build and Conquer's latest recorded count is 1,637 concurrent players on Roblox, sampled at 2026-11-12 10:38 UTC. That is 12% below its average over the last 24 hours.
What is Build and Conquer's highest recorded player count?
RoVitals began tracking Build and Conquer on September 29, 2026; its observed peak, the highest count sampled since then, is 12,916 on October 11, 2026; earlier peaks and peaks between samples may be higher.
Is Build and Conquer growing or dying?
Over the past 7 days Build and Conquer averaged 2,236 concurrent players, up 63.5% on the 1,368 of the week before.
How many visits does Build and Conquer have?
Build and Conquer has been played 7,915,929 times in total, 4,536,207 of them in the past 30 days.
How many likes does Build and Conquer have?
Build and Conquer has 16,780 likes and 2,972 dislikes on Roblox, 85.0% positive among recorded votes. It has 57,899 favorites. These are game totals, separate from its concurrent player count.
How much money does Build and Conquer make?
Roblox does not publish Build and Conquer's earnings. The RoVitals illustrative model gives roughly $45–$410 per day using average concurrent players and an assumed genre earnings rate. This is a model scenario, not reported revenue or a confidence interval; actual earnings can fall outside the range.
Description from Roblox, by The Slop Company
The game is still in its BETA version. Expect bugs and constant updates. Start with an empty plot and build a country that can stand on its own. Create neighbourhoods, roads, farms, shops, factories, power plants, water networks, and large cities. Manage money, workers, population, resources, happiness, power, research, production, and city expansion as your country grows. Research new technology, manufacture vehicles and missiles, deploy troops through tunnels to the mainland, form alliances, defend your cities, and fight other nations for control of strategic areas. Build carefully. A strong economy wins wars, but a strong military protects everything you built.
Similar Strategy games
| Game | Players | 24h change | 24h peak | Visits |
|---|---|---|---|---|
| ▼ 16.9% | 2,142 | 5.2M | ||
| ▲ 3.1% | 2,795 | 161.1M | ||
| ▲ 8.4% | 3,854 | 297.6M | ||
| ▲ 1.7% | 2,649 | 1.5M | ||
| ▲ 11.1% | 1,928 | 148.3M | ||
| ▼ 15.4% | 2,648 | 37.4M | ||
| ▼ 7.5% | 276 | 268.8K | ||
| ▲ 21.4% | 316 | 257.4K |
Scroll the table to explore more metrics →
History since Sep 29, 2026. Data methodology.