RUN FROM HELLO KITTY! (OBBY)
#8,770Since Oct 2, 2026
Player count history
Performance analysis
Measured on average concurrent players rather than a single spike, RUN FROM HELLO KITTY! (OBBY) is down 54.5% day over day.
Player counts by period
| Period | Average | Peak | Change |
|---|---|---|---|
| Last 24 hours | 15 | 31 | ▼ 54.5% |
| Last 7 days | 17 | 77 | — |
| Last 30 days | 16 | 77 | — |
| Since Oct 2, 2026 | — | 77 | 6 days tracked |
Growth
| Metric | 24h | 7d | 30d |
|---|---|---|---|
| Visits gained | +3K | +15.8K | +14.9K |
| Favorites gained | +656 | +3,655 | +3,453 |
| Likes gained | +0 | 69.5% positive overall | |
| Dislikes gained | +2 | 89 👍 · 39 👎 | |
| Totals | 317.5K visits · 66.5K favorites | ||
Rankings
| Live players | #8,770 · Top 50% |
| 24h peak | #8,888 · Top 50% |
| Observed peak | #9,813 · Top 50% |
| Total visits | #14,603 |
| Favorites | #6,871 · Top 25% |
| In Obby & Platformer | #1,213 of 3,095 |
Records
| Highest recorded CCU | 77 · Oct 5, 2026 |
| Best day for visits | +6.2K · Oct 5, 2026 |
| 24h low | 3 |
| Avg. session (est.) | 7 min |
| Tracked since | Oct 2, 2026 |
| Days with recorded data | 6 days of history |
Daily breakdown
| Day (UTC) | Avg players | Peak players | Visits gained |
|---|---|---|---|
| Oct 7, 2026 | 11 | 28 | +929 |
| Oct 6, 2026 | 16 | 54 | +3.3K |
| Oct 5, 2026 | 33 | 77 | +6.2K |
| Oct 4, 2026 | 9 | 16 | +1.9K |
| Oct 3, 2026 | 13 | 24 | +2.6K |
Estimated developer earnings
Modeled from average concurrent players, assumed earned Robux per player-hour by genre, and a fixed $0.0038 per earned Robux. These are not reported game earnings. The range is the central model divided and multiplied by three, not a confidence interval; actual earnings may fall outside it. Special DevEx rates, purchases, revenue shares and expenses are not modeled. Not financial data. Model assumption for this game: 0.3 earned Robux per player-hour. Formula and limitations.
Visits history
Compare RUN FROM HELLO KITTY! (OBBY)
Side-by-side player counts, peaks and growth against games of a similar size:
Frequently asked questions
How many people are playing RUN FROM HELLO KITTY! (OBBY) right now?
RUN FROM HELLO KITTY! (OBBY)'s latest recorded count is 10 concurrent players on Roblox, sampled at 2026-10-07 08:45 UTC. That is 33% below its average over the last 24 hours.
What is RUN FROM HELLO KITTY! (OBBY)'s highest recorded player count?
RoVitals began tracking RUN FROM HELLO KITTY! (OBBY) on October 2, 2026; the highest count sampled since then is 77 on October 5, 2026; earlier peaks and peaks between samples may be higher.
How many visits does RUN FROM HELLO KITTY! (OBBY) have?
RUN FROM HELLO KITTY! (OBBY) has been played 317,529 times in total, 14,903 of them since RoVitals began tracking it on October 2, 2026.
How much money does RUN FROM HELLO KITTY! (OBBY) make?
The RoVitals model puts RUN FROM HELLO KITTY! (OBBY)'s developer earnings at roughly $0–$1 a day, from its average concurrent players and a genre earnings assumption. Roblox does not publish per-game revenue, and actual earnings can differ several-fold.
Description from Roblox, by Dollars & Dreams
⚠️ Note: This game contains jump scares! 🎀 Welcome to RUN FROM HELLO KITTY! (OBBY) — the cutest nightmare you’ll ever face! Hello Kitty has gone from sweet and friendly to scarily unstoppable. She’s chasing you through crazy obstacle courses filled with pink chaos, bows, cupcakes, and traps! 🏃 Dodge giant plushies, leap over candy rivers, and escape from Hello Kitty’s oversized claws before she catches you. 💖 Every stage is more chaotic than the last, mixing cuteness with scary twists. Can you survive until the end? 👍 Like and ⭐ Favorite if you love Hello Kitty (and if you finished the obby)!
More by Dollars & Dreams
| Game | Playing | 24h peak | Visits | Rating |
|---|---|---|---|---|
| 247 | 47K | 83% | ||
| 323 | 1.4M | 72% | ||
| 43 | 297.4K | 77% | ||
| 18 | 3.8M | 79% | ||
| 63 | 2.9M | 71% | ||
| 36 | 3.8M | 69% |
Similar Obby & Platformer games
| Game | Playing | 24h | 24h peak | Visits |
|---|---|---|---|---|
| ▲ 15.4% | 36 | 7M | ||
| ▲ 7.1% | 27 | 2.7M | ||
| ▲ 38.3% | 257 | 745.8K | ||
| ▲ 0.0% | 20 | 727.1K | ||
| ▼ 7.7% | 29 | 4.2M | ||
| ▲ 50.0% | 35 | 17M | ||
| ▲ 28.6% | 25 | 707.3K | ||
| ▲ 0.0% | 26 | 8.3M |
History since Oct 2, 2026. Data methodology.