[SOON⏳] Project Scrape
#3,565Since Sep 18, 2026
Player count history
Performance analysis
Measured on average concurrent players rather than a single spike, [SOON] Project Scrape is down 25.8% day over day, down 34.4% week over week.
[SOON] Project Scrape set its observed peak 8 days ago; its 7-day average is 30% of that peak.
Over the last 9 days, [SOON] Project Scrape was usually busiest in the hour from 18:00 UTC, averaging 3.1× its quietest hour.
Player counts by period
| Period | Average | Peak | Change |
|---|---|---|---|
| Last 24 hours | 121 | 238 | ▼ 25.8% |
| Last 7 days | 118 | 268 | ▼ 34.4% |
| Last 30 days | 141 | 388 | — |
| Since Sep 18, 2026 | — | 388 | 11 days tracked |
Growth
| Metric | 24h | 7d | 30d |
|---|---|---|---|
| Visits gained | +30.6K | +211.3K | +351.5K |
| Favorites gained | +120 | +850 | +1,527 |
| Likes gained | +37 | 86.4% positive overall | |
| Dislikes gained | +5 | 1,167 👍 · 184 👎 | |
| Totals | 703K visits · 3.3K favorites | ||
Rankings
| Live players | #3,565 · Top 25% |
| 24h peak | #4,449 · Top 25% |
| Observed peak | #5,389 · Top 25% |
| Total visits | #11,628 · Top 50% |
| Favorites | #12,477 |
| Rating | #5,495 · Top 50% |
| In Sports & Racing | #98 of 412 |
Records
| Highest recorded CCU | 388 · Sep 19, 2026 |
| Best day for visits | +58.8K · Sep 19, 2026 |
| 24h low | 57 |
| Avg. session (est.) | 5 min |
| Tracked since | Sep 18, 2026 |
| Days with recorded data | 11 days of history |
Daily breakdown
| Day (UTC) | Avg players | Peak players | Visits gained |
|---|---|---|---|
| Sep 28, 2026 | 106 | 194 | +19.2K |
| Sep 27, 2026 | 159 | 238 | +42.3K |
| Sep 26, 2026 | 134 | 258 | +36.3K |
| Sep 25, 2026 | 101 | 190 | +25.9K |
| Sep 24, 2026 | 82 | 167 | +21.1K |
| Sep 23, 2026 | 93 | 167 | +23.1K |
| Sep 22, 2026 | 118 | 232 | +32.3K |
| Sep 21, 2026 | 137 | 268 | +37.3K |
| Sep 20, 2026 | 206 | 387 | +55.3K |
| Sep 19, 2026 | 220 | 388 | +58.8K |
Estimated developer earnings
Modeled from average concurrent players, assumed earned Robux per player-hour by genre, and a fixed $0.0038 per earned Robux. These are not reported game earnings. The range is the central model divided and multiplied by three, not a confidence interval; actual earnings may fall outside it. Special DevEx rates, purchases, revenue shares and expenses are not modeled. Not financial data. Model assumption for this game: 0.8 earned Robux per player-hour. Formula and limitations.
Visits history
Compare [SOON] Project Scrape
Side-by-side player counts, peaks and growth against games of a similar size:
Frequently asked questions
How many people are playing Project Scrape right now?
Project Scrape's latest recorded count is 194 concurrent players on Roblox, sampled at 2026-09-28 17:04 UTC. That is 60% above its average over the last 24 hours.
What is Project Scrape's highest recorded player count?
RoVitals began tracking Project Scrape on September 18, 2026; the highest count sampled since then is 388 on September 19, 2026; earlier peaks and peaks between samples may be higher.
Is Project Scrape growing or dying?
Project Scrape has declined 34.4% over the past 7 days, averaging 118 concurrent players against 180 the week before.
How many visits does Project Scrape have?
Project Scrape has been played 702,979 times in total, 351,538 of them since RoVitals began tracking it on September 18, 2026.
How much money does Project Scrape make?
The RoVitals model puts Project Scrape's developer earnings at roughly $3–$26 a day, from its average concurrent players and a genre earnings assumption. Roblox does not publish per-game revenue, and actual earnings can differ several-fold.
Description from Roblox, by Project Scrape
*The game is currently in an early testing phase.* Test realistic wheelie and suspension physics with dirt bikes and e-motos. I don't know what else to say about it. CURRENTLY SUPPORTS ALL DEVICES
Similar Sports & Racing games
| Game | Playing | 24h | 24h peak | Visits |
|---|---|---|---|---|
| ▼ 13.1% | 319 | 276.1K | ||
| ▼ 18.9% | 229 | 4.1M | ||
| ▼ 25.1% | 307 | 465.3K | ||
| ▼ 28.6% | 300 | 21.8M | ||
| ▼ 20.7% | 292 | 1.7M | ||
| ▼ 39.2% | 263 | 10.6M | ||
| ▼ 26.5% | 62 | 3.9M | ||
| ▼ 36.2% | 59 | 35.3M |
History since Sep 18, 2026. Data methodology.