Reach for Brainrots!
Since Oct 3, 2026
Player count history
Performance analysis
Measured on average concurrent players rather than a single spike, Reach for Brainrots! is up 0.0% day over day.
Reach for Brainrots! set its observed peak 3 days ago; its 7-day average is 43% of that peak.
Player counts by period
| Period | Average | Peak | Change |
|---|---|---|---|
| Last 24 hours | 2 | 7 | β² 0.0% |
| Last 7 days | 3 | 7 | β |
| Last 30 days | 2 | 7 | β |
| Since Oct 3, 2026 | β | 7 | 5 days tracked |
Growth
| Metric | 24h | 7d | 30d |
|---|---|---|---|
| Visits gained | +309 | +1.3K | +1.2K |
| Favorites gained | +13 | +67 | +62 |
| Likes gained | +0 | 94.3% positive overall | |
| Dislikes gained | +0 | 3,509 π Β· 211 π | |
| Totals | 1.8M visits Β· 111.8K favorites | ||
Rankings
| Live players | β |
| 24h peak | #11,662 Β· Top 50% |
| Observed peak | #13,533 Β· Top 50% |
| Total visits | #10,853 Β· Top 50% |
| Favorites | #5,540 Β· Top 25% |
| Rating | #2,178 Β· Top 25% |
Records
| Highest recorded CCU | 7 Β· Oct 3, 2026 |
| Best day for visits | +475 Β· Oct 4, 2026 |
| 24h low | 0 |
| Avg. session (est.) | 9 min |
| Tracked since | Oct 3, 2026 |
| Days with recorded data | 5 days of history |
Daily breakdown
| Day (UTC) | Avg players | Peak players | Visits gained |
|---|---|---|---|
| Oct 7, 2026 | 1 | 1 | +75 |
| Oct 6, 2026 | 2 | 7 | +316 |
| Oct 5, 2026 | 2 | 5 | +342 |
| Oct 4, 2026 | 3 | 7 | +475 |
Estimated developer earnings
Modeled from average concurrent players, assumed earned Robux per player-hour by genre, and a fixed $0.0038 per earned Robux. These are not reported game earnings. The range is the central model divided and multiplied by three, not a confidence interval; actual earnings may fall outside it. Special DevEx rates, purchases, revenue shares and expenses are not modeled. Not financial data. Model assumption for this game: 2 earned Robux per player-hour. Formula and limitations.
Visits history
Compare Reach for Brainrots!
Side-by-side player counts, peaks and growth against games of a similar size:
Frequently asked questions
How many people are playing Reach for Brainrots! right now?
Reach for Brainrots!'s latest recorded count is 0 concurrent players on Roblox, sampled at 2026-10-07 05:30 UTC. That is 100% below its average over the last 24 hours.
What is Reach for Brainrots!'s highest recorded player count?
RoVitals began tracking Reach for Brainrots! on October 3, 2026; the highest count sampled since then is 7 on October 3, 2026; earlier peaks and peaks between samples may be higher.
How many visits does Reach for Brainrots! have?
Reach for Brainrots! has been played 1,780,039 times in total, 1,208 of them since RoVitals began tracking it on October 3, 2026.
How much money does Reach for Brainrots! make?
The RoVitals model puts Reach for Brainrots!'s developer earnings at roughly $0β$1 a day, from its average concurrent players and a genre earnings assumption. Roblox does not publish per-game revenue, and actual earnings can differ several-fold.
Description from Roblox, by 8XP
Welcome to Reach for Brainrots! 1. Climb walls and reach for the best brainrots! π§ββοΈ 2. Dodge the kill blocks to climb higher! β‘ 3. Bring brainrots to your base to collect money! πΈ 4. Upgrade your speed and stamina to progress further! π Don't forget that your brainrots earn money offline while you asleep! π΄ Help us out by smashing the like button! π
More by 8XP
| Game | Playing | 24h peak | Visits | Rating |
|---|---|---|---|---|
| 686 | 185.3K | 79% | ||
| 0 | 735 | 85% | ||
| 0 | 66.1K | 92% | ||
| 0 | 1K | 80% | ||
| 0 | 457 | 100% | ||
| 0 | 2K | 100% |
Similar Simulation games
| Game | Playing | 24h | 24h peak | Visits |
|---|---|---|---|---|
| β² 100.0% | 6 | 59.9M | ||
| β | 1 | 61.2M | ||
| β | 1 | 47.1M | ||
| β | 0 | 12.9M | ||
| β | 0 | 11.7M | ||
| β | 0 | 211.6M | ||
| β² 11.1% | 20 | 9.4M | ||
| β² 30.8% | 158 | 29M |
History since Oct 3, 2026. Data methodology.