Roblox games gaining players
Biggest day-over-day increases in average concurrent players, by players added.
7,605 Roblox games gained players in the last 24 hours
Ordered by players added. The two rankings surface different games: absolute gains favour the already-large, percentage gains favour smaller games having a good week.
| # | Game | 24h Δ | Players | 24h change | 24h avg | 7d avg | 24h peak | Visits 24h | Last 7 days |
|---|---|---|---|---|---|---|---|---|---|
| 7601 | +1 | ▲ 25.0% | 5 | 7 | 15 | +673 | |||
| 7602 | +1 | ▲ 25.0% | 5 | 5 | 9 | +1.4K | |||
| 7603 | +1 | ▲ 25.0% | 5 | 5 | 14 | +524 | |||
| 7604 | +1 | ▲ 25.0% | 5 | 5 | 12 | +997 | |||
| 7605 | +1 | ▲ 25.0% | 5 | 6 | 12 | +937 |
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About these metrics
Changes compare average concurrent players in the selected period with the previous equal period. Δ is the change in players; % is the relative change. A dash means no usable baseline or insufficient history.
Rolling peaks cover the named window. Observed peak is the highest sample since tracking began, rather than a verified lifetime record.
Collection methods and coverage ↗How a gain is measured
Changes compare period averages, not instantaneous counts, so a single spike cannot put a game on this list: a game that jumped for one hour and fell back has barely moved its 24-hour average. Games need at least 2 days of recorded history, a 5-player average over the last 24 hours and data from the previous period, so a game discovered only recently is not credited with its whole audience as a gain. The percentage ranking also needs a 100-player average in the previous period, which keeps it from filling up with games that went from 1 player to 4. The same comparison run the other way gives games losing players, and trending weights the same growth by audience size.