Roblox games gaining players
Biggest month-over-month increases in average concurrent players, by players added.
4,928 Roblox games gained players over the last 30 days
Ordered by players added. The two rankings surface different games: absolute gains favour the already-large, percentage gains favour small games having a good week.
| # | Game | Playing | 30d | 24h Ξ | 24h avg | 7d avg | 24h peak | Visits 24h |
|---|---|---|---|---|---|---|---|---|
| 4901 | β² 14.3% | β3 | 9 | 8 | 20 | +2K | ||
| 4902 | β² 16.7% | +1 | 9 | 6 | 19 | +1.3K | ||
| 4903 | β² 12.5% | β3 | 9 | 10 | 18 | +1.6K | ||
| 4904 | β² 9.1% | β2 | 9 | 10 | 16 | +2.6K | ||
| 4905 | β² 20.0% | β | 8 | 6 | 19 | +1.1K | ||
| 4906 | β² 50.0% | +1 | 8 | 6 | 18 | +870 | ||
| 4907 | β² 100.0% | +6 | 8 | 3 | 19 | +851 | ||
| 4908 | β² 9.1% | β4 | 8 | 8 | 18 | +1.6K | ||
| 4909 | β² 14.3% | +1 | 7 | 6 | 14 | +1.1K | ||
| 4910 | β² 16.7% | β | 7 | 7 | 15 | +517 | ||
| 4911 | β² 16.7% | β1 | 7 | 7 | 15 | +366 | ||
| 4912 | β² 16.7% | β3 | 7 | 7 | 20 | +2.4K | ||
| 4913 | β² 14.3% | β1 | 7 | 6 | 13 | +1.5K | ||
| 4914 | β² 9.1% | β6 | 7 | 9 | 19 | +1.1K | ||
| 4915 | β | +7 | 7 | 1 | 19 | +141 | ||
| 4916 | β² 6.3% | +4 | 6 | 3 | 16 | +1.2K | ||
| 4917 | β² 16.7% | β1 | 6 | 6 | 17 | +1.3K | ||
| 4918 | β² 33.3% | β2 | 6 | 6 | 19 | +1K | ||
| 4919 | β² 25.0% | β2 | 6 | 5 | 17 | +611 | ||
| 4920 | β² 12.5% | β | 6 | 4 | 13 | +644 | ||
| 4921 | β² 25.0% | β1 | 6 | 5 | 9 | +585 | ||
| 4922 | β² 100.0% | +2 | 5 | 3 | 13 | +631 | ||
| 4923 | β² 20.0% | β4 | 5 | 6 | 13 | +1.5K | ||
| 4924 | β² 16.7% | β1 | 5 | 5 | 11 | +1.9K | ||
| 4925 | β² 14.3% | β2 | 5 | 7 | 17 | +622 | ||
| 4926 | β² 12.5% | β2 | 5 | 5 | 11 | +838 | ||
| 4927 | β² 20.0% | +1 | 5 | 4 | 13 | +1K | ||
| 4928 | β² 20.0% | β1 | 5 | 6 | 15 | +347 |
How a gain is measured
Changes compare period averages, not instantaneous counts, so a single spike cannot put a game on this list: a game that jumped for one hour and fell back has barely moved its 24-hour average. Games need at least 2 days of recorded history and a 5-player average to qualify, which keeps the percentage ranking from filling up with games that went from 1 player to 4. The same comparison run the other way gives games losing players, and trending weights the same growth by audience size.