Roblox games gaining players
Biggest day-over-day increases in average concurrent players, by players added.
988 Roblox games gained players in the last 24 hours
Ordered by players added. The two rankings surface different games: absolute gains favour the already-large, percentage gains favour small games having a good week.
| # | Game | Playing | 24h | 24h Δ | 24h avg | 7d avg | 24h peak | Visits 24h |
|---|---|---|---|---|---|---|---|---|
| 101 | ▲ 44.8% | +188 | 608 | 293 | 1,199 | +92.8K | ||
| 102 | ▲ 29.2% | +183 | 809 | 832 | 1,162 | +178K | ||
| 103 | ▲ 11.3% | +182 | 1,794 | 1,769 | 6,224 | +215.5K | ||
| 104 | ▲ 58.2% | +181 | 492 | 1,655 | 1,289 | +99.8K | ||
| 105 | ▲ 14.0% | +180 | 1,464 | 1,167 | 2,860 | +66.7K | ||
| 106 | ▲ 17.8% | +175 | 1,157 | 666 | 1,682 | +109.9K | ||
| 107 | ▲ 24.8% | +175 | 881 | 527 | 1,640 | +93.2K | ||
| 108 | — | +175 | 175 | 175 | 236 | +14.4K | ||
| 109 | ▲ 6.1% | +171 | 2,975 | 2,475 | 4,669 | +230.1K | ||
| 110 | ▲ 6.0% | +168 | 2,962 | 1,982 | 4,497 | +758.7K | ||
| 111 | ▲ 15.9% | +168 | 1,224 | 1,139 | 4,025 | +116.6K | ||
| 112 | ▲ 65.9% | +168 | 423 | 224 | 886 | +53.8K | ||
| 113 | ▲ 17.2% | +163 | 1,112 | 684 | 1,783 | +93.5K | ||
| 114 | ▲ 17.2% | +162 | 1,105 | 1,068 | 1,964 | +135K | ||
| 115 | ▲ 8.1% | +158 | 2,100 | 1,215 | 3,460 | +272.2K | ||
| 116 | ▲ 11.6% | +158 | 1,522 | 886 | 2,095 | +142.7K | ||
| 117 | ▲ 13.3% | +157 | 1,337 | 837 | 1,934 | +153.6K | ||
| 118 | ▲ 107.6% | +156 | 301 | 289 | 616 | +48.5K | ||
| 119 | ▲ 3.2% | +148 | 4,702 | 4,550 | 20,194 | +376.3K | ||
| 120 | ▲ 3.5% | +147 | 4,364 | 4,057 | 17,169 | +411.9K | ||
| 121 | ▲ 22.3% | +144 | 789 | 544 | 1,115 | +110.6K | ||
| 122 | ▲ 18.4% | +143 | 920 | 674 | 1,564 | +109.2K | ||
| 123 | ▲ 32.4% | +135 | 552 | 376 | 957 | +98.1K | ||
| 124 | ▲ 5.4% | +131 | 2,550 | 2,019 | 3,360 | +425.1K | ||
| 125 | ▲ 0.7% | +130 | 19,024 | 11,945 | 35,426 | +1.5M | ||
| 126 | ▲ 3.5% | +130 | 3,865 | 3,121 | 6,332 | +436.1K | ||
| 127 | ▲ 24.9% | +130 | 652 | 368 | 858 | +51.1K | ||
| 128 | ▲ 87.0% | +127 | 273 | 169 | 1,440 | +20.9K | ||
| 129 | ▲ 8.0% | +126 | 1,708 | 1,362 | 5,190 | +98.6K | ||
| 130 | ▲ 72.0% | +126 | 301 | 189 | 507 | +37.7K | ||
| 131 | ▲ 27.8% | +124 | 570 | 401 | 1,000 | +46.3K | ||
| 132 | — | +124 | 124 | 124 | 201 | +13.9K | ||
| 133 | ▲ 17.7% | +115 | 764 | 577 | 1,065 | +99.1K | ||
| 134 | ▲ 77.7% | +115 | 263 | 136 | 1,622 | +18.5K | ||
| 135 | ▲ 43.1% | +112 | 372 | 205 | 1,030 | +65K | ||
| 136 | — | +111 | 111 | 111 | 161 | +3.3K | ||
| 137 | ▲ 10.2% | +110 | 1,190 | 1,151 | 1,803 | +59.9K | ||
| 138 | — | +107 | 107 | 107 | 209 | +8.1K | ||
| 139 | ▲ 67.1% | +106 | 264 | 219 | 1,312 | +19.1K | ||
| 140 | — | +105 | 105 | 105 | 198 | +8.3K | ||
| 141 | — | +105 | 105 | 105 | 181 | +5.2K | ||
| 142 | ▲ 44.5% | +102 | 331 | 176 | 903 | +48.5K | ||
| 143 | ▲ 7.0% | +98 | 1,508 | 1,410 | 2,252 | +115.4K | ||
| 144 | ▲ 7.8% | +97 | 1,340 | 1,071 | 1,753 | +189.7K | ||
| 145 | — | +97 | 97 | 97 | 194 | +11.8K | ||
| 146 | ▲ 16.5% | +96 | 679 | 502 | 2,000 | +34.7K | ||
| 147 | ▲ 62.7% | +96 | 249 | 269 | 457 | +22.2K | ||
| 148 | ▲ 251.4% | +93 | 130 | 108 | 255 | +13.5K | ||
| 149 | ▲ 8.2% | +92 | 1,212 | 1,174 | 1,593 | +66.8K | ||
| 150 | — | +92 | 92 | 92 | 156 | +14.3K | ||
| 151 | ▲ 9.5% | +90 | 1,035 | 702 | 1,818 | +69.3K | ||
| 152 | ▲ 30.3% | +90 | 387 | 347 | 583 | +45.5K | ||
| 153 | ▲ 29.5% | +88 | 386 | 210 | 611 | +41.9K | ||
| 154 | — | +88 | 88 | 88 | 125 | +5.3K | ||
| 155 | — | +87 | 87 | 87 | 130 | +4.1K | ||
| 156 | ▲ 10.1% | +83 | 905 | 726 | 1,401 | +126.3K | ||
| 157 | ▲ 3.6% | +81 | 2,332 | 1,705 | 3,596 | +183.3K | ||
| 158 | ▲ 14.4% | +81 | 644 | 514 | 1,120 | +53.2K | ||
| 159 | ▲ 45.1% | +78 | 251 | 111 | 426 | +25.7K | ||
| 160 | ▲ 5.9% | +74 | 1,333 | 1,319 | 2,154 | +175.9K | ||
| 161 | ▲ 6.1% | +74 | 1,296 | 969 | 1,745 | +295.8K | ||
| 162 | ▲ 264.3% | +74 | 102 | 44 | 210 | +19.8K | ||
| 163 | ▲ >999% | +73 | 75 | 32 | 138 | +5.1K | ||
| 164 | ▲ 3.3% | +72 | 2,222 | 2,085 | 3,558 | +242.3K | ||
| 165 | ▲ 13.5% | +72 | 607 | 280 | 1,312 | +68.6K | ||
| 166 | ▲ 20.6% | +71 | 416 | 308 | 1,063 | +57.2K | ||
| 167 | ▲ 3.7% | +70 | 1,973 | 1,496 | 2,797 | +183.4K | ||
| 168 | ▲ 4.4% | +70 | 1,653 | 1,414 | 2,415 | +95.9K | ||
| 169 | ▲ 8.2% | +70 | 921 | 547 | 1,471 | +76K | ||
| 170 | — | +70 | 70 | 70 | 140 | +13.8K | ||
| 171 | ▲ 5.1% | +66 | 1,354 | 1,109 | 2,186 | +251.4K | ||
| 172 | ▲ 17.1% | +66 | 452 | 238 | 864 | +64.5K | ||
| 173 | — | +66 | 66 | 66 | 108 | +7.5K | ||
| 174 | ▲ 66.3% | +65 | 163 | 89 | 309 | +27.4K | ||
| 175 | — | +61 | 61 | 61 | 94 | +5.1K | ||
| 176 | ▲ 89.6% | +60 | 127 | 103 | 231 | +18.7K | ||
| 177 | ▲ 1.4% | +59 | 4,319 | 2,521 | 6,431 | +726.3K | ||
| 178 | ▲ 9.2% | +59 | 702 | 440 | 1,028 | +49.5K | ||
| 179 | ▲ 72.0% | +59 | 141 | 122 | 295 | +17.5K | ||
| 180 | — | +58 | 58 | 58 | 112 | +2.7K | ||
| 181 | ▲ 82.4% | +56 | 124 | 80 | 280 | +15.8K | ||
| 182 | ▲ 1.5% | +55 | 3,746 | 3,658 | 4,115 | +238.5K | ||
| 183 | — | +54 | 54 | 54 | 84 | +7.3K | ||
| 184 | ▲ 11.0% | +53 | 537 | 410 | 1,213 | +30K | ||
| 185 | — | +53 | 53 | 53 | 104 | +2.3K | ||
| 186 | ▲ 5.8% | +52 | 955 | 662 | 1,833 | +117.3K | ||
| 187 | ▲ 742.9% | +52 | 59 | 49 | 98 | +7.3K | ||
| 188 | ▲ 18.7% | +51 | 324 | 301 | 439 | +30K | ||
| 189 | ▲ 2.6% | +50 | 2,006 | 1,541 | 2,659 | +71.1K | ||
| 190 | — | +48 | 48 | 48 | 73 | +2.6K | ||
| 191 | ▲ 3.7% | +47 | 1,306 | 1,659 | 2,036 | +150.4K | ||
| 192 | ▲ 4.2% | +47 | 1,170 | 733 | 1,628 | +104.4K | ||
| 193 | ▲ 9.5% | +47 | 540 | 490 | 4,580 | +82.9K | ||
| 194 | ▲ 11.9% | +47 | 442 | 311 | 804 | +53.2K | ||
| 195 | ▲ 39.8% | +47 | 165 | 99 | 229 | +13.5K | ||
| 196 | ▲ 15.6% | +46 | 340 | 260 | 828 | +26.7K | ||
| 197 | ▲ 920.0% | +46 | 51 | 36 | 177 | +4.8K | ||
| 198 | ▲ 3.5% | +45 | 1,318 | 987 | 1,868 | +95.6K | ||
| 199 | ▲ 8.6% | +45 | 571 | 511 | 968 | +63.3K | ||
| 200 | ▲ 66.2% | +45 | 113 | 65 | 171 | +6.2K |
How a gain is measured
Changes compare period averages, not instantaneous counts, so a single spike cannot put a game on this list: a game that jumped for one hour and fell back has barely moved its 24-hour average. Games need at least 2 days of recorded history and a 5-player average to qualify, which keeps the percentage ranking from filling up with games that went from 1 player to 4. The same comparison run the other way gives games losing players, and trending weights the same growth by audience size.