Roblox games gaining players
Biggest month-over-month increases in average concurrent players, by percentage growth.
1,156 Roblox games gained players over the last 30 days
Ordered by percentage growth. The two rankings surface different games: absolute gains favour the already-large, percentage gains favour small games having a good week.
| # | Game | 30d | Playing | 24h Δ | 24h avg | 7d avg | 24h peak | Visits 24h |
|---|---|---|---|---|---|---|---|---|
| 301 | ▲ 74.4% | −137 | 285 | 307 | 648 | +59.4K | ||
| 302 | ▲ 72.9% | −21 | 46 | 115 | 81 | +3.3K | ||
| 303 | ▲ 72.9% | −357 | 488 | 529 | 836 | +86.9K | ||
| 304 | ▲ 72.5% | −87 | 195 | 164 | 366 | +20.5K | ||
| 305 | ▲ 71.4% | −8 | 77 | 59 | 155 | +9.7K | ||
| 306 | ▲ 71.4% | −9 | 26 | 25 | 43 | +2.6K | ||
| 307 | ▲ 71.4% | −5 | 19 | 26 | 45 | +1.7K | ||
| 308 | ▲ 71.3% | +59 | 3,750 | 3,660 | 4,163 | +246.1K | ||
| 309 | ▲ 71.2% | −2,941 | 10,724 | 11,335 | 15,696 | +1.2M | ||
| 310 | ▲ 71.2% | −37 | 489 | 489 | 785 | +68.3K | ||
| 311 | ▲ 71.2% | −31 | 336 | 307 | 514 | +48K | ||
| 312 | ▲ 70.8% | −3,552 | 10,863 | 10,565 | 16,379 | +2.5M | ||
| 313 | ▲ 70.7% | −1,915 | 7,292 | 6,760 | 13,177 | +476.4K | ||
| 314 | ▲ 70.6% | −1,784 | 4,988 | 5,960 | 8,870 | +1M | ||
| 315 | ▲ 70.6% | −10 | 22 | 26 | 45 | +4.6K | ||
| 316 | ▲ 70.0% | −13 | 91 | 53 | 212 | +7.1K | ||
| 317 | ▲ 70.0% | −36 | 70 | 82 | 173 | +11.8K | ||
| 318 | ▲ 70.0% | −8 | 53 | 85 | 70 | +2.6K | ||
| 319 | ▲ 69.3% | −59 | 121 | 135 | 215 | +37.1K | ||
| 320 | ▲ 69.2% | −108 | 406 | 431 | 598 | +41.5K | ||
| 321 | ▲ 68.8% | −11 | 20 | 22 | 45 | +3.4K | ||
| 322 | ▲ 68.6% | −1,727 | 3,519 | 4,769 | 6,867 | +457.9K | ||
| 323 | ▲ 68.6% | −31 | 184 | 202 | 352 | +44.7K | ||
| 324 | ▲ 68.4% | −11 | 98 | 91 | 196 | +14.7K | ||
| 325 | ▲ 68.4% | −17 | 61 | 65 | 108 | +4.3K | ||
| 326 | ▲ 68.1% | +23 | 416 | 240 | 864 | +61.5K | ||
| 327 | ▲ 68.0% | −287 | 1,017 | 927 | 1,694 | +154K | ||
| 328 | ▲ 68.0% | −534 | 2,748 | 2,728 | 4,138 | +181.4K | ||
| 329 | ▲ 67.5% | −165 | 546 | 685 | 927 | +388.6K | ||
| 330 | ▲ 67.4% | −74 | 1,345 | 1,203 | 2,234 | +95.4K | ||
| 331 | ▲ 67.1% | −435 | 468 | 666 | 904 | +54.9K | ||
| 332 | ▲ 66.7% | −28 | 63 | 72 | 103 | +12.5K | ||
| 333 | ▲ 66.7% | −27 | 33 | 47 | 70 | +7.2K | ||
| 334 | ▲ 66.7% | −3 | 10 | 10 | 18 | +5.1K | ||
| 335 | ▲ 66.7% | −2 | 9 | 8 | 20 | +1.5K | ||
| 336 | ▲ 66.7% | −2 | 7 | 6 | 14 | +1.9K | ||
| 337 | ▲ 66.7% | — | 7 | 8 | 9 | +499 | ||
| 338 | ▲ 66.6% | −680 | 2,463 | 2,494 | 5,293 | +348.6K | ||
| 339 | ▲ 66.4% | −136 | 985 | 978 | 1,874 | +131.7K | ||
| 340 | ▲ 66.3% | −482 | 2,200 | 1,843 | 3,374 | +257K | ||
| 341 | ▲ 66.0% | −107 | 339 | 271 | 637 | +38.2K | ||
| 342 | ▲ 65.8% | −2,944 | 6,727 | 7,353 | 16,679 | +439.4K | ||
| 343 | ▲ 65.2% | −87 | 18 | 81 | 36 | +2.9K | ||
| 344 | ▲ 64.3% | −7 | 17 | 15 | 37 | +3K | ||
| 345 | ▲ 63.8% | −122 | 775 | 794 | 1,244 | +204.6K | ||
| 346 | ▲ 63.5% | −40 | 123 | 119 | 241 | +14K | ||
| 347 | ▲ 63.0% | −212 | 783 | 823 | 1,409 | +152.2K | ||
| 348 | ▲ 63.0% | −14 | 33 | 34 | 79 | +17.2K | ||
| 349 | ▲ 62.7% | −91 | 316 | 290 | 665 | +38.5K | ||
| 350 | ▲ 62.5% | −21 | 28 | 43 | 64 | +3.5K | ||
| 351 | ▲ 62.5% | −5 | 15 | 17 | 25 | +4.2K | ||
| 352 | ▲ 62.4% | +110 | 818 | 524 | 1,640 | +86K | ||
| 353 | ▲ 62.1% | −120 | 441 | 374 | 757 | +52.5K | ||
| 354 | ▲ 61.4% | −189 | 2,509 | 2,120 | 2,951 | +146K | ||
| 355 | ▲ 60.5% | −2,246 | 7,690 | 8,478 | 13,512 | +1.1M | ||
| 356 | ▲ 60.4% | −40 | 258 | 297 | 419 | +25.7K | ||
| 357 | ▲ 60.0% | −10 | 25 | 34 | 69 | +2.2K | ||
| 358 | ▲ 59.2% | −130 | 1,619 | 1,545 | 2,568 | +165.9K | ||
| 359 | ▲ 59.1% | −7 | 85 | 79 | 127 | +12.1K | ||
| 360 | ▲ 58.9% | −119 | 1,854 | 1,460 | 3,288 | +227.1K | ||
| 361 | ▲ 58.8% | −63 | 291 | 278 | 395 | +35.7K | ||
| 362 | ▲ 58.8% | −9 | 19 | 21 | 47 | +3.7K | ||
| 363 | ▲ 58.7% | −102 | 390 | 389 | 749 | +27.8K | ||
| 364 | ▲ 58.6% | −342 | 1,086 | 1,041 | 1,749 | +149.4K | ||
| 365 | ▲ 58.3% | −7 | 1,527 | 1,371 | 2,106 | +237.1K | ||
| 366 | ▲ 58.3% | −56 | 128 | 153 | 268 | +14.6K | ||
| 367 | ▲ 58.3% | −22 | 115 | 121 | 207 | +3.6K | ||
| 368 | ▲ 58.1% | −24 | 82 | 93 | 152 | +18.4K | ||
| 369 | ▲ 57.6% | −67 | 114 | 131 | 248 | +5.8K | ||
| 370 | ▲ 57.5% | −49 | 82 | 111 | 142 | +14.3K | ||
| 371 | ▲ 57.4% | −36 | 150 | 148 | 288 | +16.7K | ||
| 372 | ▲ 57.0% | −55 | 132 | 170 | 219 | +46.3K | ||
| 373 | ▲ 56.5% | −8 | 34 | 39 | 61 | +7.8K | ||
| 374 | ▲ 56.5% | −638 | 1,855 | 1,866 | 3,309 | +296.2K | ||
| 375 | ▲ 56.2% | −173 | 487 | 421 | 1,014 | +95.9K | ||
| 376 | ▲ 56.2% | −5,408 | 9,961 | 13,161 | 18,934 | +1M | ||
| 377 | ▲ 56.0% | −24 | 40 | 52 | 65 | +5.1K | ||
| 378 | ▲ 55.7% | −619 | 1,672 | 2,006 | 2,872 | +243.8K | ||
| 379 | ▲ 55.6% | −5 | 32 | 27 | 57 | +6.3K | ||
| 380 | ▲ 55.4% | +111 | 2,692 | 2,081 | 4,526 | +240.1K | ||
| 381 | ▲ 55.3% | −141 | 396 | 434 | 767 | +66.3K | ||
| 382 | ▲ 55.3% | −247 | 471 | 562 | 890 | +92.2K | ||
| 383 | ▲ 55.2% | −104 | 443 | 307 | 877 | +53.7K | ||
| 384 | ▲ 55.0% | −155 | 1,925 | 1,688 | 2,961 | +135.8K | ||
| 385 | ▲ 54.2% | +3 | 59 | 52 | 138 | +2.4K | ||
| 386 | ▲ 53.8% | +1 | 15 | 25 | 39 | +1.9K | ||
| 387 | ▲ 53.3% | −25 | 17 | 25 | 37 | +5.4K | ||
| 388 | ▲ 53.3% | −8,693 | 22,520 | 22,835 | 41,936 | +3.3M | ||
| 389 | ▲ 53.1% | −112 | 229 | 242 | 451 | +45.3K | ||
| 390 | ▲ 53.1% | −40 | 197 | 241 | 252 | +12.8K | ||
| 391 | ▲ 52.5% | −311 | 1,618 | 2,148 | 2,254 | +70.7K | ||
| 392 | ▲ 52.0% | −529 | 1,278 | 1,528 | 2,567 | +194.3K | ||
| 393 | ▲ 51.8% | −121 | 161 | 159 | 498 | +30.7K | ||
| 394 | ▲ 51.2% | −1,558 | 3,720 | 3,950 | 6,729 | +441.2K | ||
| 395 | ▲ 51.0% | +54 | 816 | 443 | 1,274 | +99.1K | ||
| 396 | ▲ 50.7% | −215 | 675 | 320 | 1,482 | +4.7K | ||
| 397 | ▲ 50.3% | −68 | 352 | 346 | 735 | +41K | ||
| 398 | ▲ 50.2% | −178 | 365 | 405 | 870 | +27.5K | ||
| 399 | ▲ 50.1% | −249 | 881 | 993 | 1,602 | +652.3K | ||
| 400 | ▲ 50.0% | −305 | 487 | 496 | 997 | +63.4K |
How a gain is measured
Changes compare period averages, not instantaneous counts, so a single spike cannot put a game on this list: a game that jumped for one hour and fell back has barely moved its 24-hour average. Games need at least 2 days of recorded history and a 5-player average to qualify, which keeps the percentage ranking from filling up with games that went from 1 player to 4. The same comparison run the other way gives games losing players, and trending weights the same growth by audience size.