Roblox games gaining players
Biggest week-over-week increases in average concurrent players, by percentage growth.
2,968 Roblox games gained players over the last 7 days
Ordered by percentage growth. The two rankings surface different games: absolute gains favour the already-large, percentage gains favour small games having a good week.
| # | Game | Playing | 7d | 24h Δ | 24h avg | 7d avg | 24h peak | Visits 24h |
|---|---|---|---|---|---|---|---|---|
| 1901 | ▲ 9.2% | −9 | 80 | 71 | 153 | +16.1K | ||
| 1902 | ▲ 9.2% | −336 | 1,144 | 1,043 | 1,780 | +177.8K | ||
| 1903 | ▲ 9.2% | −756 | 2,345 | 2,099 | 4,177 | +274.9K | ||
| 1904 | ▲ 9.2% | −181 | 1,114 | 1,213 | 1,750 | +156.1K | ||
| 1905 | ▲ 9.1% | −108 | 172 | 191 | 433 | +27.4K | ||
| 1906 | ▲ 9.1% | −100 | 290 | 263 | 476 | +21.3K | ||
| 1907 | ▲ 9.1% | −138 | 1,490 | 1,209 | 2,207 | +129.6K | ||
| 1908 | ▲ 9.1% | −173 | 318 | 407 | 761 | +48.4K | ||
| 1909 | ▲ 9.1% | −4,967 | 9,992 | 10,200 | 16,534 | +852.2K | ||
| 1910 | ▲ 9.1% | −868 | 1,644 | 1,692 | 3,157 | +254K | ||
| 1911 | ▲ 9.1% | −25 | 64 | 72 | 149 | +5.8K | ||
| 1912 | ▲ 9.1% | −11 | 59 | 48 | 114 | +17.3K | ||
| 1913 | ▲ 9.1% | −6 | 47 | 36 | 97 | +5.3K | ||
| 1914 | ▲ 9.1% | −4 | 46 | 36 | 84 | +6.3K | ||
| 1915 | ▲ 9.1% | −4 | 27 | 24 | 50 | +5.9K | ||
| 1916 | ▲ 9.1% | −13 | 21 | 24 | 44 | +3.1K | ||
| 1917 | ▲ 9.1% | −1 | 21 | 24 | 38 | +3.5K | ||
| 1918 | ▲ 9.1% | −3 | 15 | 12 | 37 | +3.9K | ||
| 1919 | ▲ 9.1% | −4 | 14 | 12 | 29 | +2.6K | ||
| 1920 | ▲ 9.1% | −2 | 14 | 12 | 27 | +3.1K | ||
| 1921 | ▲ 9.1% | −3 | 13 | 12 | 38 | +3.4K | ||
| 1922 | ▲ 9.1% | −2 | 13 | 12 | 31 | +1.5K | ||
| 1923 | ▲ 9.1% | −7 | 12 | 12 | 27 | +1.8K | ||
| 1924 | ▲ 9.1% | −6 | 12 | 12 | 29 | +1.7K | ||
| 1925 | ▲ 9.1% | −3 | 12 | 12 | 19 | +1.6K | ||
| 1926 | ▲ 9.1% | −2 | 12 | 12 | 22 | +1.2K | ||
| 1927 | ▲ 9.1% | −4 | 11 | 12 | 23 | +7.5K | ||
| 1928 | ▲ 9.1% | −8 | 9 | 12 | 21 | +2.8K | ||
| 1929 | ▲ 9.1% | −6 | 9 | 12 | 20 | +1.9K | ||
| 1930 | ▲ 9.1% | −5 | 8 | 12 | 26 | +2.5K | ||
| 1931 | ▲ 9.0% | −543 | 1,377 | 1,351 | 2,234 | +158.4K | ||
| 1932 | ▲ 9.0% | −134 | 881 | 712 | 1,430 | +87.8K | ||
| 1933 | ▲ 9.0% | −510 | 1,893 | 1,696 | 3,142 | +185.7K | ||
| 1934 | ▲ 9.0% | −273 | 440 | 437 | 999 | +57.7K | ||
| 1935 | ▲ 9.0% | −22 | 84 | 85 | 140 | +12.4K | ||
| 1936 | ▲ 9.0% | −7 | 86 | 73 | 147 | +9K | ||
| 1937 | ▲ 8.9% | −899 | 5,844 | 4,862 | 7,955 | +661.5K | ||
| 1938 | ▲ 8.9% | −110 | 844 | 720 | 1,214 | +104.6K | ||
| 1939 | ▲ 8.9% | −127 | 278 | 293 | 552 | +58.5K | ||
| 1940 | ▲ 8.9% | −251 | 928 | 941 | 1,544 | +255.1K | ||
| 1941 | ▲ 8.9% | +7 | 60 | 49 | 91 | +4.8K | ||
| 1942 | ▲ 8.9% | −9 | 52 | 49 | 93 | +8.2K | ||
| 1943 | ▲ 8.9% | −14 | 48 | 49 | 100 | +7.5K | ||
| 1944 | ▲ 8.9% | −122 | 557 | 515 | 779 | +62.1K | ||
| 1945 | ▲ 8.9% | −108 | 115 | 184 | 426 | +12.9K | ||
| 1946 | ▲ 8.9% | −369 | 1,293 | 1,229 | 2,102 | +141.8K | ||
| 1947 | ▲ 8.8% | −8 | 219 | 197 | 338 | +26K | ||
| 1948 | ▲ 8.8% | −87 | 204 | 197 | 360 | +24K | ||
| 1949 | ▲ 8.8% | −9 | 36 | 37 | 62 | +7.8K | ||
| 1950 | ▲ 8.8% | −3,663 | 5,953 | 6,666 | 10,139 | +438.8K | ||
| 1951 | ▲ 8.8% | −41 | 191 | 173 | 398 | +24.9K | ||
| 1952 | ▲ 8.8% | −989 | 2,637 | 2,634 | 3,897 | +239.9K | ||
| 1953 | ▲ 8.8% | −1,142 | 2,259 | 2,466 | 3,746 | +248.9K | ||
| 1954 | ▲ 8.8% | −88 | 266 | 248 | 494 | +38.4K | ||
| 1955 | ▲ 8.8% | −28 | 57 | 62 | 97 | +13.8K | ||
| 1956 | ▲ 8.8% | −192 | 799 | 696 | 1,105 | +92.8K | ||
| 1957 | ▲ 8.8% | −74 | 221 | 174 | 431 | +27.9K | ||
| 1958 | ▲ 8.7% | −494 | 1,890 | 1,680 | 3,066 | +227.2K | ||
| 1959 | ▲ 8.7% | −135 | 295 | 324 | 667 | +20.5K | ||
| 1960 | ▲ 8.7% | −184 | 1,459 | 1,235 | 2,277 | +122.8K | ||
| 1961 | ▲ 8.7% | −168 | 305 | 387 | 609 | +33.1K | ||
| 1962 | ▲ 8.7% | −12 | 352 | 325 | 584 | +46.4K | ||
| 1963 | ▲ 8.7% | −54 | 173 | 175 | 386 | +25.5K | ||
| 1964 | ▲ 8.7% | −37 | 96 | 125 | 189 | +8K | ||
| 1965 | ▲ 8.7% | −24 | 39 | 50 | 75 | +3.3K | ||
| 1966 | ▲ 8.7% | −4 | 33 | 25 | 59 | +10.6K | ||
| 1967 | ▲ 8.7% | −9 | 26 | 25 | 43 | +3K | ||
| 1968 | ▲ 8.7% | −12 | 24 | 25 | 51 | +2.8K | ||
| 1969 | ▲ 8.7% | −17 | 23 | 25 | 58 | +6.8K | ||
| 1970 | ▲ 8.7% | −36 | 291 | 213 | 501 | +40.6K | ||
| 1971 | ▲ 8.7% | −63 | 145 | 163 | 255 | +24.1K | ||
| 1972 | ▲ 8.6% | −16 | 76 | 88 | 166 | +18.8K | ||
| 1973 | ▲ 8.6% | +374 | 567 | 214 | 4,296 | +54.3K | ||
| 1974 | ▲ 8.6% | −24 | 57 | 63 | 113 | +10.9K | ||
| 1975 | ▲ 8.6% | −12 | 55 | 63 | 108 | +5.9K | ||
| 1976 | ▲ 8.6% | −418 | 5,908 | 5,088 | 6,572 | +235.4K | ||
| 1977 | ▲ 8.6% | −46 | 122 | 114 | 236 | +24.7K | ||
| 1978 | ▲ 8.6% | −6 | 43 | 38 | 80 | +2.5K | ||
| 1979 | ▲ 8.6% | −4 | 40 | 38 | 86 | +9.3K | ||
| 1980 | ▲ 8.6% | −117 | 374 | 368 | 628 | +59.2K | ||
| 1981 | ▲ 8.5% | −93 | 349 | 254 | 650 | +56.5K | ||
| 1982 | ▲ 8.5% | −70 | 94 | 127 | 172 | +10.3K | ||
| 1983 | [VILLAINS]MHA 3D RP | ▲ 8.5% | −11 | 112 | 89 | 180 | +11.1K | |
| 1984 | ▲ 8.5% | −47 | 105 | 140 | 192 | +21.9K | ||
| 1985 | ▲ 8.5% | −147 | 406 | 382 | 989 | +53.9K | ||
| 1986 | ▲ 8.5% | −139 | 261 | 293 | 431 | +53.5K | ||
| 1987 | ▲ 8.5% | −35 | 107 | 102 | 189 | +9.6K | ||
| 1988 | ▲ 8.4% | −43 | 83 | 90 | 144 | +9.1K | ||
| 1989 | ▲ 8.4% | −45 | 105 | 103 | 189 | +17.4K | ||
| 1990 | ▲ 8.4% | −43 | 576 | 607 | 837 | +31.5K | ||
| 1991 | ▲ 8.4% | −88 | 156 | 181 | 287 | +40.2K | ||
| 1992 | ▲ 8.4% | −311 | 1,312 | 1,217 | 1,967 | +223.4K | ||
| 1993 | ▲ 8.3% | −909 | 1,559 | 1,780 | 3,512 | +133.2K | ||
| 1994 | ▲ 8.3% | −54 | 111 | 117 | 248 | +24.1K | ||
| 1995 | ▲ 8.3% | −4 | 56 | 52 | 109 | +13.6K | ||
| 1996 | ▲ 8.3% | −7 | 45 | 39 | 88 | +2.7K | ||
| 1997 | ▲ 8.3% | −3 | 34 | 26 | 72 | +3.2K | ||
| 1998 | ▲ 8.3% | −8 | 29 | 26 | 66 | +6K | ||
| 1999 | ▲ 8.3% | −12 | 22 | 26 | 62 | +3.4K | ||
| 2000 | ▲ 8.3% | −3 | 19 | 13 | 40 | +1.4K |
How a gain is measured
Changes compare period averages, not instantaneous counts, so a single spike cannot put a game on this list: a game that jumped for one hour and fell back has barely moved its 24-hour average. Games need at least 2 days of recorded history and a 5-player average to qualify, which keeps the percentage ranking from filling up with games that went from 1 player to 4. The same comparison run the other way gives games losing players, and trending weights the same growth by audience size.