Roblox games gaining players
Biggest week-over-week increases in average concurrent players, by percentage growth.
2,977 Roblox games gained players over the last 7 days
Ordered by percentage growth. The two rankings surface different games: absolute gains favour the already-large, percentage gains favour small games having a good week.
| # | Game | 7d | Playing | 24h Δ | 24h avg | 7d avg | 24h peak | Visits 24h |
|---|---|---|---|---|---|---|---|---|
| 1401 | ▲ 16.2% | −55 | 75 | 79 | 152 | +10.7K | ||
| 1402 | ▲ 16.2% | −89 | 228 | 230 | 364 | +38.5K | ||
| 1403 | ▲ 16.1% | −33 | 183 | 187 | 289 | +35K | ||
| 1404 | ▲ 16.1% | −12 | 35 | 36 | 68 | +1.8K | ||
| 1405 | ▲ 16.1% | −17 | 33 | 36 | 57 | +5K | ||
| 1406 | ▲ 16.1% | −166 | 314 | 419 | 462 | +57.6K | ||
| 1407 | ▲ 16.1% | −1,035 | 2,487 | 2,117 | 4,827 | +299.9K | ||
| 1408 | ▲ 16.0% | −95 | 293 | 282 | 486 | +34.5K | ||
| 1409 | ▲ 16.0% | −318 | 733 | 622 | 1,325 | +64.3K | ||
| 1410 | ▲ 16.0% | −176 | 211 | 239 | 365 | +26.4K | ||
| 1411 | ▲ 16.0% | +24 | 512 | 413 | 1,213 | +29.7K | ||
| 1412 | ▲ 16.0% | −161 | 332 | 319 | 623 | +55K | ||
| 1413 | ▲ 16.0% | −42 | 166 | 145 | 283 | +17.4K | ||
| 1414 | ▲ 16.0% | −10 | 57 | 58 | 94 | +8K | ||
| 1415 | ▲ 16.0% | −9 | 35 | 29 | 78 | +6K | ||
| 1416 | ▲ 16.0% | −455 | 643 | 740 | 1,134 | +57.9K | ||
| 1417 | ▲ 16.0% | −7 | 294 | 218 | 501 | +32.6K | ||
| 1418 | ▲ 15.9% | −971 | 2,081 | 2,371 | 3,083 | +219.6K | ||
| 1419 | ▲ 15.9% | −1,312 | 1,932 | 2,102 | 3,758 | +187.9K | ||
| 1420 | ▲ 15.9% | −33 | 195 | 182 | 293 | +28.4K | ||
| 1421 | ▲ 15.9% | −178 | 317 | 284 | 701 | +26.4K | ||
| 1422 | ▲ 15.9% | −17 | 41 | 51 | 79 | +6.2K | ||
| 1423 | ▲ 15.9% | −41 | 296 | 270 | 492 | +54.5K | ||
| 1424 | ▲ 15.8% | −57 | 107 | 117 | 250 | +10.2K | ||
| 1425 | ▲ 15.8% | −317 | 581 | 615 | 2,142 | +107.1K | ||
| 1426 | ▲ 15.8% | −129 | 287 | 374 | 458 | +46.3K | ||
| 1427 | ▲ 15.8% | −12 | 25 | 22 | 65 | +5.3K | ||
| 1428 | ▲ 15.8% | −1 | 24 | 22 | 55 | +2.8K | ||
| 1429 | ▲ 15.8% | −7 | 24 | 22 | 54 | +6.6K | ||
| 1430 | ▲ 15.8% | −4 | 22 | 22 | 40 | +3.5K | ||
| 1431 | ▲ 15.8% | −57 | 226 | 213 | 418 | +20.8K | ||
| 1432 | ▲ 15.7% | −460 | 1,242 | 1,313 | 2,447 | +102.5K | ||
| 1433 | ▲ 15.7% | −720 | 1,581 | 1,565 | 2,707 | +136K | ||
| 1434 | ▲ 15.6% | −381 | 1,125 | 1,139 | 2,399 | +118.9K | ||
| 1435 | ▲ 15.6% | −212 | 366 | 407 | 544 | +52.5K | ||
| 1436 | ▲ 15.5% | −20 | 54 | 67 | 102 | +7.8K | ||
| 1437 | ▲ 15.5% | −38 | 81 | 82 | 140 | +10.8K | ||
| 1438 | ▲ 15.4% | −120 | 375 | 434 | 690 | +28.1K | ||
| 1439 | ▲ 15.4% | −24 | 58 | 60 | 117 | +15.7K | ||
| 1440 | ▲ 15.4% | +3 | 23 | 15 | 60 | +999 | ||
| 1441 | ▲ 15.4% | −26 | 22 | 30 | 57 | +5.6K | ||
| 1442 | ▲ 15.4% | −5 | 15 | 15 | 29 | +3.3K | ||
| 1443 | ▲ 15.4% | −8 | 14 | 15 | 25 | +4.7K | ||
| 1444 | ▲ 15.4% | −16 | 12 | 15 | 33 | +3.6K | ||
| 1445 | ▲ 15.4% | −4 | 10 | 15 | 20 | +1.3K | ||
| 1446 | ▲ 15.3% | −220 | 848 | 837 | 1,530 | +122.7K | ||
| 1447 | ▲ 15.3% | −146 | 767 | 611 | 1,248 | +53.5K | ||
| 1448 | ▲ 15.3% | −91 | 126 | 136 | 379 | +15.1K | ||
| 1449 | ▲ 15.2% | −89 | 168 | 159 | 361 | +36.4K | ||
| 1450 | ▲ 15.2% | −13 | 54 | 53 | 108 | +7K | ||
| 1451 | ▲ 15.2% | −437 | 1,178 | 1,121 | 2,014 | +169.9K | ||
| 1452 | ▲ 15.2% | −118 | 307 | 303 | 552 | +74.5K | ||
| 1453 | ▲ 15.2% | −211 | 308 | 296 | 449 | +24.5K | ||
| 1454 | ▲ 15.2% | +41 | 70 | 38 | 246 | +13K | ||
| 1455 | ▲ 15.2% | −28 | 28 | 38 | 71 | +4.2K | ||
| 1456 | ▲ 15.1% | −51 | 160 | 160 | 277 | +27.1K | ||
| 1457 | ▲ 15.1% | −51 | 113 | 122 | 163 | +22.9K | ||
| 1458 | ▲ 15.1% | −35 | 90 | 84 | 151 | +13.6K | ||
| 1459 | ▲ 15.0% | +5 | 31 | 23 | 44 | +5.9K | ||
| 1460 | ▲ 15.0% | −12 | 24 | 23 | 56 | +3.4K | ||
| 1461 | ▲ 15.0% | −6 | 23 | 23 | 39 | +4K | ||
| 1462 | ▲ 15.0% | −10 | 23 | 23 | 46 | +2.3K | ||
| 1463 | ▲ 15.0% | −350 | 1,264 | 1,182 | 2,133 | +116.8K | ||
| 1464 | ▲ 15.0% | −292 | 819 | 761 | 1,449 | +77.2K | ||
| 1465 | ▲ 14.9% | −50 | 99 | 100 | 215 | +17.2K | ||
| 1466 | ▲ 14.9% | −59 | 353 | 347 | 735 | +42.3K | ||
| 1467 | ▲ 14.9% | −41 | 59 | 85 | 156 | +10.6K | ||
| 1468 | ▲ 14.8% | −56 | 125 | 147 | 244 | +21.5K | ||
| 1469 | ▲ 14.8% | −550 | 980 | 1,116 | 2,025 | +136.5K | ||
| 1470 | ▲ 14.8% | −14 | 31 | 31 | 54 | +7.1K | ||
| 1471 | ▲ 14.8% | −18 | 29 | 31 | 59 | +6.8K | ||
| 1472 | ▲ 14.8% | −93 | 411 | 357 | 534 | +46.3K | ||
| 1473 | ▲ 14.8% | −85 | 457 | 427 | 750 | +42.6K | ||
| 1474 | ▲ 14.8% | −27 | 106 | 101 | 184 | +16.8K | ||
| 1475 | ▲ 14.8% | −130 | 212 | 241 | 451 | +40.7K | ||
| 1476 | ▲ 14.7% | −72 | 399 | 366 | 566 | +59K | ||
| 1477 | ▲ 14.6% | −246 | 723 | 753 | 1,126 | +96.9K | ||
| 1478 | ▲ 14.6% | −11 | 59 | 55 | 106 | +6.6K | ||
| 1479 | ▲ 14.5% | −23 | 53 | 63 | 92 | +3.8K | ||
| 1480 | ▲ 14.5% | −64 | 132 | 134 | 345 | +18K | ||
| 1481 | ▲ 14.5% | −904 | 2,335 | 2,356 | 3,993 | +168.9K | ||
| 1482 | ▲ 14.4% | −55 | 246 | 214 | 365 | +14.6K | ||
| 1483 | ▲ 14.4% | −96 | 269 | 270 | 529 | +29.1K | ||
| 1484 | ▲ 14.4% | −38 | 217 | 175 | 336 | +29.5K | ||
| 1485 | ▲ 14.4% | −919 | 2,118 | 2,364 | 3,632 | +201.8K | ||
| 1486 | ▲ 14.3% | −287 | 723 | 822 | 1,409 | +143.3K | ||
| 1487 | ▲ 14.3% | −34 | 86 | 88 | 189 | +22.5K | ||
| 1488 | ▲ 14.3% | −17 | 75 | 80 | 127 | +6.5K | ||
| 1489 | ▲ 14.3% | +2 | 53 | 40 | 95 | +3.6K | ||
| 1490 | ▲ 14.3% | −7 | 36 | 32 | 64 | +6.4K | ||
| 1491 | ▲ 14.3% | −11 | 27 | 24 | 66 | +4.5K | ||
| 1492 | ▲ 14.3% | −6 | 17 | 16 | 39 | +6.1K | ||
| 1493 | ▲ 14.3% | −6 | 16 | 16 | 31 | +4.6K | ||
| 1494 | ▲ 14.3% | +1 | 14 | 8 | 23 | +2.2K | ||
| 1495 | ▲ 14.3% | +1 | 12 | 8 | 25 | +2.7K | ||
| 1496 | ▲ 14.3% | +1 | 12 | 8 | 22 | +1.4K | ||
| 1497 | ▲ 14.3% | −7 | 11 | 16 | 38 | +4.1K | ||
| 1498 | ▲ 14.3% | −1 | 10 | 8 | 24 | +756 | ||
| 1499 | ▲ 14.3% | −1 | 9 | 8 | 18 | +406 | ||
| 1500 | ▲ 14.3% | — | 9 | 8 | 16 | +1K |
How a gain is measured
Changes compare period averages, not instantaneous counts, so a single spike cannot put a game on this list: a game that jumped for one hour and fell back has barely moved its 24-hour average. Games need at least 2 days of recorded history and a 5-player average to qualify, which keeps the percentage ranking from filling up with games that went from 1 player to 4. The same comparison run the other way gives games losing players, and trending weights the same growth by audience size.