Na_tezz
- Players now
- 358
- across all their games
- Sum of 24h peaks
- 428
- per-game peaks, at different times
- Total visits
- 153.6K
- 153,552
- Total favorites
- 3.5K
- Creator rank
- #3,051
- of 13,186 tracked creators
- Best observed peak
- 428
- THE POOL ROOMS
Na_tezz has 28 games tracked by RoVitals, together holding 358 concurrent players right now and 153.6K lifetime visits. Their biggest title by observed peak is [🎃] THE POOL ROOMS at 428 concurrent players. That places Na_tezz #3,051 of 13,186 creators RoVitals tracks, holding under 0.01% of all players currently in a tracked Roblox game across 2 genres — Survival, Puzzle.
All games by Na_tezz
| # | Game | Players | 24h change | 24h peak | 7d peak | Observed peak | Visits | Favorites | Rating | Last 7 days |
|---|---|---|---|---|---|---|---|---|---|---|
| 1 | ▲ 111.7% | 428 | 428 | 428since Oct 27, 2026 | 117.5K | 3.2K | 76% | |||
| 2 | — | 0 | 0 | 0since Oct 28, 2026 | 3.7K | 63 | 68% | |||
| 3 | — | 0 | 0 | 0since Oct 28, 2026 | 5 | 1 | — | |||
| 4 | — | 0 | 0 | 0since Oct 28, 2026 | 409 | 17 | 73% | |||
| 5 | — | 0 | 0 | 0since Oct 28, 2026 | 242 | 15 | 80% | |||
| 6 | — | 0 | 0 | 0since Oct 28, 2026 | 12.8K | 166 | 89% | |||
| 7 | — | 0 | 0 | 0since Oct 28, 2026 | 19 | 1 | — | |||
| 8 | — | 0 | 0 | 0since Oct 28, 2026 | 31 | 0 | 100% | |||
| 9 | — | 0 | 0 | 0since Oct 28, 2026 | 29 | 1 | 67% | |||
| 10 | — | 0 | 0 | 0since Oct 28, 2026 | 18.4K | 35 | 56% | |||
| 11 | — | 0 | 0 | 0since Oct 28, 2026 | 27 | 0 | 100% | |||
| 12 | — | 0 | 0 | 0since Oct 28, 2026 | 6 | 1 | — | |||
| 13 | — | 0 | 0 | 0since Oct 28, 2026 | 119 | 3 | 80% | |||
| 14 | — | 0 | 0 | 0since Oct 28, 2026 | 14 | 1 | — | |||
| 15 | — | 0 | 0 | 0since Oct 28, 2026 | 4 | 1 | — | |||
| 16 | — | 0 | 0 | 0since Oct 28, 2026 | 12 | 0 | — | |||
| 17 | — | 0 | 0 | 0since Oct 28, 2026 | 18 | 0 | — | |||
| 18 | — | 0 | 0 | 0since Oct 28, 2026 | 12 | 1 | 100% | |||
| 19 | — | 0 | 0 | 0since Oct 28, 2026 | 138 | 4 | 67% | |||
| 20 | — | 0 | 0 | 0since Oct 28, 2026 | 0 | 0 | — | |||
| 21 | — | 0 | 0 | 0since Oct 28, 2026 | 1 | 0 | — | |||
| 22 | — | 0 | 0 | 0since Oct 28, 2026 | 6 | 0 | 100% | |||
| 23 | — | 0 | 0 | 0since Oct 28, 2026 | 20 | 1 | — | |||
| 24 | TIKTOK FUNERAL😔by Na_tezz | — | 0 | 0 | 0since Oct 28, 2026 | 17 | 1 | 67% | ||
| 25 | — | 0 | 0 | 0since Oct 28, 2026 | 0 | 0 | — | |||
| 26 | — | 0 | 0 | 0since Oct 28, 2026 | 4 | 0 | — | |||
| 27 | — | 0 | 0 | 0since Oct 28, 2026 | 74 | 0 | 67% | |||
| 28 | — | 0 | 0 | 0since Oct 28, 2026 | 0 | 0 | 100% |
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About these metrics
Changes compare average concurrent players in the selected period with the previous equal period. Δ is the change in players; % is the relative change. A dash means no usable baseline or insufficient history.
Rolling peaks cover the named window. Observed peak is the highest sample since tracking began, rather than a verified lifetime record.
Collection methods and coverage ↗