AndrewVXL
- Players now
- 558
- across all their games
- Sum of 24h peaks
- 851
- per-game peaks, at different times
- Total visits
- 43M
- 42,952,970
- Total favorites
- 92.6K
- Creator rank
- #2,364
- of 15,060 tracked creators
- Best observed peak
- 1,951
- Sonic.EXE RP: Nightmare Calamity
AndrewVXL has 28 games tracked by RoVitals, together holding 558 concurrent players right now and 43M lifetime visits. Their biggest title by observed peak is Sonic.EXE RP: Nightmare Calamity at 1,951 concurrent players. That places AndrewVXL #2,364 of 15,060 creators RoVitals tracks, holding under 0.01% of all players currently in a tracked Roblox game across 2 genres — Roleplay & Avatar Sim, Action.
All games by AndrewVXL
| # | Game | Players | 24h change | 24h peak | 7d peak | Observed peak | Visits | Favorites | Rating | Last 7 days |
|---|---|---|---|---|---|---|---|---|---|---|
| 1 | ▲ 10.9% | 837 | 964 | 1,951since Aug 11, 2026 | 25.3M | 59.8K | 90% | |||
| 2 | ▼ 33.3% | 14 | 28 | 28since Aug 28, 2026 | 30.2K | 357 | 99% | |||
| 3 | — | 0 | 0 | 9since Aug 28, 2026 | 13.1M | 22.2K | 78% | |||
| 4 | — | 0 | 1 | 5since Aug 28, 2026 | 14.5K | 233 | 98% | |||
| 5 | — | 0 | 0 | 1since Aug 28, 2026 | 4.2M | 8.5K | 77% | |||
| 6 | — | 0 | 0 | 1since Aug 28, 2026 | 225.3K | 614 | 84% | |||
| 7 | — | 0 | 0 | 1since Aug 28, 2026 | 8.3K | 117 | 96% | |||
| 8 | — | 0 | 0 | 1since Aug 28, 2026 | 47K | 482 | 96% | |||
| 9 | — | 0 | 0 | 0since Aug 28, 2026 | 84 | 1 | 100% | |||
| 10 | — | 0 | 0 | 0since Aug 28, 2026 | 366 | 7 | 80% | |||
| 11 | — | 0 | 0 | 0since Aug 28, 2026 | 8.6K | 12 | 72% | |||
| 12 | — | 0 | 0 | 0since Aug 28, 2026 | 34.5K | 97 | 72% | |||
| 13 | — | 0 | 0 | 0since Aug 28, 2026 | 338 | 7 | 100% | |||
| 14 | — | 0 | 0 | 0since Aug 28, 2026 | 246 | 2 | 100% | |||
| 15 | — | 0 | 0 | 0since Aug 28, 2026 | 199 | 8 | — | |||
| 16 | — | 0 | 0 | 0since Aug 28, 2026 | 29 | 0 | — | |||
| 17 | — | 0 | 0 | 0since Aug 28, 2026 | 6 | 0 | — | |||
| 18 | — | 0 | 0 | 0since Aug 28, 2026 | 1.7K | 11 | 75% | |||
| 19 | — | 0 | 0 | 0since Aug 28, 2026 | 48 | 0 | — | |||
| 20 | — | 0 | 0 | 0since Aug 28, 2026 | 260 | 23 | — | |||
| 21 | — | 0 | 0 | 0since Aug 28, 2026 | 6 | 0 | — | |||
| 22 | — | 0 | 0 | 0since Aug 28, 2026 | 3 | 0 | — | |||
| 23 | — | 0 | 0 | 0since Aug 28, 2026 | 1.6K | 0 | 60% | |||
| 24 | — | 0 | 0 | 0since Aug 28, 2026 | 190 | 1 | — | |||
| 25 | — | 0 | 0 | 0since Aug 28, 2026 | 27 | 2 | — | |||
| 26 | — | 0 | 0 | 0since Aug 28, 2026 | 17 | 0 | — | |||
| 27 | — | 0 | 0 | 0since Aug 28, 2026 | 15 | 0 | — | |||
| 28 | — | 0 | 0 | 0since Aug 28, 2026 | 3 | 0 | — |
Scroll the table to explore more metrics →
About these metrics
Changes compare average concurrent players in the selected period with the previous equal period. Δ is the change in players; % is the relative change. A dash means no usable baseline or insufficient history.
Rolling peaks cover the named window. Observed peak is the highest sample since tracking began, rather than a verified lifetime record.
Collection methods and coverage ↗