Hiz_121
- Players now
- 84
- across all their games
- Sum of 24h peaks
- 106
- per-game peaks, at different times
- Total visits
- 5.9M
- 5,929,182
- Total favorites
- 9K
- Creator rank
- #5,306
- of 15,365 tracked creators
- Best observed peak
- 249
- Wijoro Line
Hiz_121 has 28 games tracked by RoVitals, together holding 84 concurrent players right now and 5.9M lifetime visits. Their biggest title by observed peak is Wijoro Line at 249 concurrent players. That places Hiz_121 #5,306 of 15,365 creators RoVitals tracks, holding under 0.01% of all players currently in a tracked Roblox game across Simulation.
All games by Hiz_121
| # | Game | Players | 24h change | 24h peak | 7d peak | Observed peak | Visits | Favorites | Rating | Last 7 days |
|---|---|---|---|---|---|---|---|---|---|---|
| 1 | ▲ 114.3% | 49 | 74 | 101since Sep 21, 2026 | 3M | 3.9K | 92% | |||
| 2 | ▲ 0.0% | 52 | 83 | 249since Sep 20, 2026 | 1.1M | 2.1K | 90% | |||
| 3 | ▲ 0.0% | 5 | 8 | 12since Sep 21, 2026 | 1.1M | 1.5K | 91% | |||
| 4 | ▼ 100.0% | 0 | 3 | 4since Sep 21, 2026 | 420.2K | 570 | 91% | |||
| 5 | — | 0 | 0 | 0since Sep 21, 2026 | 2 | 0 | — | |||
| 6 | Tottaly Normalby Hiz_121 | — | 0 | 0 | 0since Sep 21, 2026 | 5 | 0 | 100% | ||
| 7 | — | 0 | 0 | 0since Sep 21, 2026 | 0 | 0 | — | |||
| 8 | — | 0 | 0 | 0since Sep 21, 2026 | 100 | 2 | 100% | |||
| 9 | — | 0 | 0 | 0since Sep 21, 2026 | 2 | 0 | — | |||
| 10 | — | 0 | 0 | 0since Sep 21, 2026 | 4.6K | 72 | 90% | |||
| 11 | — | 0 | 0 | 0since Sep 21, 2026 | 310 | 3 | 100% | |||
| 12 | — | 0 | 0 | 0since Sep 21, 2026 | 173 | 4 | — | |||
| 13 | — | 0 | 0 | 0since Sep 21, 2026 | 2.2K | 38 | 100% | |||
| 14 | — | 0 | 0 | 0since Sep 21, 2026 | 2 | 0 | — | |||
| 15 | — | 0 | 0 | 0since Sep 21, 2026 | 274 | 1 | 100% | |||
| 16 | — | 0 | 0 | 0since Sep 21, 2026 | 2.6K | 87 | 97% | |||
| 17 | — | 0 | 0 | 0since Sep 21, 2026 | 1.9K | 35 | 69% | |||
| 18 | — | 0 | 0 | 0since Sep 21, 2026 | 1.9K | 12 | 100% | |||
| 19 | — | 0 | 0 | 0since Sep 21, 2026 | 0 | 0 | — | |||
| 20 | — | 0 | 0 | 0since Sep 21, 2026 | 7.7K | 57 | 92% | |||
| 21 | — | 0 | 0 | 0since Sep 21, 2026 | 541 | 2 | 100% | |||
| 22 | — | 0 | 0 | 0since Sep 21, 2026 | 3.5K | 48 | 97% | |||
| 23 | — | 0 | 0 | 0since Sep 21, 2026 | 43.4K | 261 | 95% | |||
| 24 | — | 0 | 0 | 0since Sep 21, 2026 | 1.1K | 4 | 93% | |||
| 25 | — | 0 | 0 | 0since Sep 21, 2026 | 3.2K | 7 | 97% | |||
| 26 | — | 0 | 0 | 0since Sep 21, 2026 | 52 | 0 | — | |||
| 27 | — | 0 | 0 | 0since Sep 21, 2026 | 134.6K | 247 | 98% | |||
| 28 | — | 0 | 0 | 0since Sep 21, 2026 | 8.9K | 3 | 82% |
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About these metrics
Changes compare average concurrent players in the selected period with the previous equal period. Δ is the change in players; % is the relative change. A dash means no usable baseline or insufficient history.
Rolling peaks cover the named window. Observed peak is the highest sample since tracking began, rather than a verified lifetime record.
Collection methods and coverage ↗