Trend Towers
- Players now
- 406
- across all their games
- Sum of 24h peaks
- 871
- per-game peaks, at different times
- Total visits
- 28M
- 28,020,317
- Total favorites
- 2.6M
- Creator rank
- #2,304
- of 12,142 tracked creators
- Best observed peak
- 863
- Easy Auto Wall Hop Tower
Trend Towers has 15 games tracked by RoVitals, together holding 406 concurrent players right now and 28M lifetime visits. Their biggest title by observed peak is Easy Auto Wall Hop Tower at 863 concurrent players. That places Trend Towers #2,304 of 12,142 creators RoVitals tracks, holding under 0.01% of all players currently in a tracked Roblox game across Obby & Platformer.
All games by Trend Towers
| # | Game | Players | 24h change | 24h peak | 7d peak | Observed peak | Visits | Favorites | Rating | Last 7 days |
|---|---|---|---|---|---|---|---|---|---|---|
| 1 | ▼ 6.7% | 590 | 863 | 863since Oct 20, 2026 | 12.8M | 1.1M | 66% | |||
| 2 | ▲ 5.9% | 56 | 56 | 56since Oct 20, 2026 | 32K | 4.3K | 48% | |||
| 3 | ▲ 3.4% | 101 | 209 | 209since Oct 20, 2026 | 435.2K | 39.7K | 38% | |||
| 4 | ▼ 8.3% | 33 | 33 | 33since Oct 20, 2026 | 87.6K | 9.5K | 74% | |||
| 5 | ▲ >999% | 38 | 38 | 38since Oct 20, 2026 | 2.1M | 229.1K | 66% | |||
| 6 | ▲ 0.0% | 9 | 9 | 9since Oct 20, 2026 | 502.3K | 64K | 52% | |||
| 7 | ▲ 66.7% | 21 | 21 | 21since Oct 20, 2026 | 1.9M | 130.5K | 55% | |||
| 8 | ▼ 33.3% | 11 | 21 | 21since Oct 20, 2026 | 2.4M | 263.6K | 70% | |||
| 9 | ▲ 200.0% | 8 | 37 | 37since Oct 20, 2026 | 866.5K | 41.9K | 36% | |||
| 10 | ▲ 100.0% | 4 | 7 | 7since Oct 20, 2026 | 4.3M | 443.3K | 77% | |||
| 11 | — | 0 | 1 | 1since Oct 20, 2026 | 1.1M | 100.1K | 65% | |||
| 12 | — | 0 | 0 | 0since Oct 20, 2026 | 310.1K | 52.4K | 38% | |||
| 13 | — | 0 | 0 | 0since Oct 20, 2026 | 471.9K | 49.4K | 43% | |||
| 14 | — | 0 | 0 | 0since Oct 20, 2026 | 307.2K | 31.9K | 54% | |||
| 15 | — | 0 | 0 | 0since Oct 20, 2026 | 379.4K | 45.7K | 62% |
Scroll the table to explore more metrics →
About these metrics
Changes compare average concurrent players in the selected period with the previous equal period. Δ is the change in players; % is the relative change. A dash means no usable baseline or insufficient history.
Rolling peaks cover the named window. Observed peak is the highest sample since tracking began, rather than a verified lifetime record.
Collection methods and coverage ↗