Get Rich Fast
- Players now
- 17
- across all their games
- Sum of 24h peaks
- 59
- per-game peaks, at different times
- Total visits
- 93.3M
- 93,259,509
- Total favorites
- 121.8K
- Creator rank
- #8,184
- of 15,056 tracked creators
- Best observed peak
- 1,162
- Jump Into IShowSpeed
Get Rich Fast has 42 games tracked by RoVitals, together holding 17 concurrent players right now and 93.3M lifetime visits. Their biggest title by observed peak is Jump Into IShowSpeed at 1,162 concurrent players. That places Get Rich Fast #8,184 of 15,056 creators RoVitals tracks, holding under 0.01% of all players currently in a tracked Roblox game across Obby & Platformer.
All games by Get Rich Fast
| # | Game | Players | 24h change | 24h peak | 7d peak | Observed peak | Visits | Favorites | Rating | Last 7 days |
|---|---|---|---|---|---|---|---|---|---|---|
| 1 | ▼ 26.7% | 20 | 892 | 892since Oct 31, 2026 | 1.7M | 3.2K | 88% | |||
| 2 | ▼ 25.0% | 7 | 47 | 1,162since Oct 31, 2026 | 2.6M | 5.6K | 86% | |||
| 3 | ▼ 33.3% | 10 | 291 | 291since Oct 31, 2026 | 10.1M | 6.1K | 87% | |||
| 4 | ▼ 12.5% | 19 | 740 | 740since Oct 31, 2026 | 2.9M | 11.3K | 89% | |||
| 5 | ▼ 100.0% | 1 | 22 | 22since Oct 31, 2026 | 6.2M | 8.4K | 84% | |||
| 6 | — | 0 | 6 | 12since Oct 31, 2026 | 4.3M | 8.8K | 79% | |||
| 7 | ▼ 100.0% | 0 | 11 | 11since Oct 31, 2026 | 2M | 1.8K | 82% | |||
| 8 | ▼ 50.0% | 2 | 9 | 9since Oct 31, 2026 | 5.7M | 5K | 87% | |||
| 9 | — | 0 | 8 | 8since Oct 31, 2026 | 6.5M | 5.5K | 91% | |||
| 10 | — | 0 | 5 | 5since Oct 31, 2026 | 4.9M | 3.9K | 95% | |||
| 11 | — | 0 | 3 | 3since Oct 31, 2026 | 5M | 9.6K | 76% | |||
| 12 | — | 0 | 1 | 2since Oct 31, 2026 | 1.6M | 4.7K | 92% | |||
| 13 | — | 0 | 2 | 2since Oct 31, 2026 | 2.2M | 5.7K | 94% | |||
| 14 | — | 0 | 0 | 2since Oct 31, 2026 | 855.9K | 746 | 85% | |||
| 15 | — | 0 | 0 | 2since Oct 31, 2026 | 694.8K | 831 | 90% | |||
| 16 | — | 0 | 0 | 1since Oct 31, 2026 | 465.9K | 352 | 83% | |||
| 17 | — | 0 | 1 | 1since Oct 31, 2026 | 2M | 1.3K | 91% | |||
| 18 | — | 0 | 0 | 1since Oct 31, 2026 | 302.8K | 309 | 78% | |||
| 19 | — | 0 | 0 | 1since Oct 31, 2026 | 918.4K | 1.3K | 92% | |||
| 20 | — | 0 | 0 | 0since Oct 31, 2026 | 291.7K | 206 | 79% | |||
| 21 | — | 0 | 0 | 0since Oct 31, 2026 | 72K | 53 | 90% | |||
| 22 | — | 0 | 0 | 0since Oct 31, 2026 | 215.4K | 129 | 77% | |||
| 23 | — | 0 | 0 | 0since Oct 31, 2026 | 3.7M | 3.8K | 92% | |||
| 24 | — | 0 | 0 | 0since Oct 31, 2026 | 1.5M | 841 | 80% | |||
| 25 | — | 0 | 0 | 0since Oct 31, 2026 | 2.6M | 2.5K | 92% | |||
| 26 | — | 0 | 0 | 0since Oct 31, 2026 | 6.3M | 6.8K | 94% | |||
| 27 | — | 0 | 0 | 0since Oct 31, 2026 | 753K | 1.4K | 90% | |||
| 28 | — | 0 | 0 | 0since Oct 31, 2026 | 876.3K | 582 | 94% | |||
| 29 | — | 0 | 0 | 0since Oct 31, 2026 | 1.2M | 1.9K | 78% | |||
| 30 | — | 0 | 0 | 0since Oct 31, 2026 | 1.3M | 935 | 88% | |||
| 31 | — | 0 | 0 | 0since Oct 31, 2026 | 1.7M | 1.3K | 90% | |||
| 32 | — | 0 | 0 | 0since Oct 31, 2026 | 4.5M | 4K | 85% | |||
| 33 | — | 0 | 0 | 0since Oct 31, 2026 | 479.2K | 1.1K | 70% | |||
| 34 | — | 0 | 0 | 0since Oct 31, 2026 | 1.3M | 1.9K | 88% | |||
| 35 | — | 0 | 0 | 0since Oct 31, 2026 | 168.1K | 293 | 74% | |||
| 36 | — | 0 | 0 | 0since Oct 31, 2026 | 603K | 1.4K | 83% | |||
| 37 | — | 0 | 0 | 0since Oct 31, 2026 | 287K | 459 | 80% | |||
| 38 | — | 0 | 0 | 0since Oct 31, 2026 | 1.3M | 1.1K | 86% | |||
| 39 | — | 0 | 0 | 0since Oct 31, 2026 | 2.6M | 5.6K | 90% | |||
| 40 | — | 0 | 0 | 0since Oct 31, 2026 | 218.2K | 258 | 62% | |||
| 41 | — | 0 | 0 | 0since Oct 31, 2026 | 189.6K | 232 | 73% | |||
| 42 | — | 0 | 0 | 0since Oct 31, 2026 | 312.5K | 546 | 87% |
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About these metrics
Changes compare average concurrent players in the selected period with the previous equal period. Δ is the change in players; % is the relative change. A dash means no usable baseline or insufficient history.
Rolling peaks cover the named window. Observed peak is the highest sample since tracking began, rather than a verified lifetime record.
Collection methods and coverage ↗