Locked In Towers
- Players now
- 1,964
- across all their games
- Sum of 24h peaks
- 2,476
- per-game peaks, at different times
- Total visits
- 334.5M
- 334,540,490
- Total favorites
- 374.1K
- Creator rank
- #872
- of 15,057 tracked creators
- Best observed peak
- 4,025
- Climb KPop Demon Hunters Tower
Locked In Towers has 23 games tracked by RoVitals, together holding 1,964 concurrent players right now and 334.5M lifetime visits. Their biggest title by observed peak is Climb KPop Demon Hunters Tower at 4,025 concurrent players. That places Locked In Towers #872 of 15,057 creators RoVitals tracks, holding 0.02% of all players currently in a tracked Roblox game across Obby & Platformer.
All games by Locked In Towers
| # | Game | Players | 24h change | 24h peak | 7d peak | Observed peak | Visits | Favorites | Rating | Last 7 days |
|---|---|---|---|---|---|---|---|---|---|---|
| 1 | ▲ 16.2% | 788 | 1,274 | 1,695since Aug 17, 2026 | 100.7M | 87.6K | 91% | |||
| 2 | ▲ 6.7% | 729 | 736 | 4,025since Aug 11, 2026 | 79.6M | 102.5K | 85% | |||
| 3 | ▼ 15.7% | 515 | 760 | 1,377since Aug 19, 2026 | 77.8M | 62.8K | 93% | |||
| 4 | ▼ 1.1% | 252 | 308 | 308since Aug 19, 2026 | 2.9M | 4.8K | 87% | |||
| 5 | ▼ 8.7% | 34 | 149 | 370since Aug 19, 2026 | 22.6M | 26.5K | 92% | |||
| 6 | ▲ 14.8% | 53 | 93 | 110since Aug 19, 2026 | 8.1M | 10.6K | 94% | |||
| 7 | ▲ 0.0% | 26 | 58 | 68since Aug 19, 2026 | 2.1M | 4.1K | 91% | |||
| 8 | ▲ 20.0% | 54 | 54 | 1,013since Aug 19, 2026 | 1.1M | 3.5K | 85% | |||
| 9 | ▲ 0.0% | 23 | 36 | 734since Aug 19, 2026 | 982.1K | 2.7K | 85% | |||
| 10 | — | 0 | 2 | 677since Aug 19, 2026 | 9.4M | 18.5K | 87% | |||
| 11 | — | 0 | 5 | 245since Aug 19, 2026 | 1.7M | 3.9K | 93% | |||
| 12 | — | 0 | 5 | 93since Aug 19, 2026 | 3.1M | 10.1K | 90% | |||
| 13 | — | 0 | 1 | 43since Aug 19, 2026 | 2.3M | 4.5K | 87% | |||
| 14 | — | 0 | 0 | 39since Aug 19, 2026 | 1.5M | 4.1K | 90% | |||
| 15 | — | 0 | 35 | 35since Aug 19, 2026 | 3.6M | 7.2K | 96% | |||
| 16 | — | 0 | 0 | 14since Aug 19, 2026 | 2M | 3.3K | 82% | |||
| 17 | — | 2 | 2 | 2since Aug 19, 2026 | 776.8K | 997 | 92% | |||
| 18 | — | 0 | 0 | 2since Aug 19, 2026 | 212.5K | 502 | 89% | |||
| 19 | — | 0 | 0 | 1since Aug 19, 2026 | 10.7M | 8.6K | 90% | |||
| 20 | — | 0 | 0 | 1since Aug 19, 2026 | 223.1K | 387 | 94% | |||
| 21 | — | 0 | 0 | 1since Aug 19, 2026 | 783.7K | 1.3K | 86% | |||
| 22 | — | 0 | 0 | 0since Aug 19, 2026 | 1.9M | 5.2K | 90% | |||
| 23 | — | 0 | 0 | 0since Aug 19, 2026 | 243.6K | 446 | 91% |
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About these metrics
Changes compare average concurrent players in the selected period with the previous equal period. Δ is the change in players; % is the relative change. A dash means no usable baseline or insufficient history.
Rolling peaks cover the named window. Observed peak is the highest sample since tracking began, rather than a verified lifetime record.
Collection methods and coverage ↗