DAALER STUDIOS
- Players now
- 31
- across all their games
- Sum of 24h peaks
- 573
- per-game peaks, at different times
- Total visits
- 48.8M
- 48,836,882
- Total favorites
- 1.4M
- Creator rank
- #7,065
- of 15,054 tracked creators
- Best observed peak
- 752
- RIA Formula Racing 2026
DAALER STUDIOS has 26 games tracked by RoVitals, together holding 31 concurrent players right now and 48.8M lifetime visits. Their biggest title by observed peak is RIA Formula Racing 2026 at 752 concurrent players. That places DAALER STUDIOS #7,065 of 15,054 creators RoVitals tracks, holding under 0.01% of all players currently in a tracked Roblox game across 3 genres — Sports & Racing, Roleplay & Avatar Sim, Simulation.
All games by DAALER STUDIOS
| # | Game | Players | 24h change | 24h peak | 7d peak | Observed peak | Visits | Favorites | Rating | Last 7 days |
|---|---|---|---|---|---|---|---|---|---|---|
| 1 | ▲ 31.4% | 94 | 141 | 752since Aug 12, 2026 | 11.6M | 30K | 72% | |||
| 2 | ▲ 52.5% | 338 | 387 | 387since Nov 5, 2026 | 760.7K | 12.1K | 78% | |||
| 3 | ▲ 8.3% | 135 | 184 | 473since Aug 20, 2026 | 11.8M | 272.4K | 65% | |||
| 4 | — | 0 | 5 | 29since Sep 4, 2026 | 979.9K | 11.7K | 55% | |||
| 5 | ▼ 25.0% | 6 | 14 | 28since Sep 16, 2026 | 6.7M | 272.2K | 64% | |||
| 6 | — | 0 | 1 | 5since Sep 16, 2026 | 5.2M | 514.7K | 33% | |||
| 7 | — | 0 | 0 | 3since Sep 16, 2026 | 515.4K | 12.2K | 51% | |||
| 8 | — | 0 | 2 | 2since Sep 16, 2026 | 747.6K | 73.9K | 28% | |||
| 9 | — | 0 | 0 | 2since Sep 16, 2026 | 1.5M | 20.6K | 44% | |||
| 10 | — | 0 | 0 | 2since Sep 16, 2026 | 115.2K | 1.8K | 24% | |||
| 11 | — | 0 | 0 | 1since Sep 16, 2026 | 3.3M | 19.4K | 69% | |||
| 12 | — | 0 | 0 | 1since Sep 16, 2026 | 2.2M | 7.1K | 69% | |||
| 13 | — | 0 | 0 | 1since Sep 16, 2026 | 487.1K | 51.5K | 48% | |||
| 14 | — | 0 | 0 | 1since Sep 16, 2026 | 181.5K | 3.4K | 38% | |||
| 15 | — | 0 | 0 | 1since Sep 16, 2026 | 580.5K | 5.5K | 39% | |||
| 16 | — | 0 | 0 | 1since Sep 16, 2026 | 9.5K | 64 | 73% | |||
| 17 | — | 0 | 0 | 1since Sep 16, 2026 | 267.5K | 854 | 76% | |||
| 18 | — | 0 | 0 | 0since Sep 16, 2026 | 1.3M | 21.2K | 74% | |||
| 19 | — | 0 | 0 | 0since Sep 16, 2026 | 438.7K | 49.8K | 25% | |||
| 20 | — | 0 | 0 | 0since Sep 16, 2026 | 79.6K | 1.5K | 54% | |||
| 21 | — | 0 | 0 | 0since Sep 16, 2026 | 22.4K | 162 | 61% | |||
| 22 | — | 0 | 0 | 0since Sep 16, 2026 | 28.5K | 306 | 47% | |||
| 23 | — | 0 | 0 | 0since Sep 16, 2026 | 287 | 3 | 100% | |||
| 24 | — | 0 | 0 | 0since Sep 16, 2026 | 9.4K | 65 | 46% | |||
| 25 | — | 0 | 0 | 0since Sep 16, 2026 | 34.7K | 1.3K | 35% | |||
| 26 | — | 0 | 0 | 0since Sep 16, 2026 | 541 | 9 | 75% |
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About these metrics
Changes compare average concurrent players in the selected period with the previous equal period. Δ is the change in players; % is the relative change. A dash means no usable baseline or insufficient history.
Rolling peaks cover the named window. Observed peak is the highest sample since tracking began, rather than a verified lifetime record.
Collection methods and coverage ↗