The Tycoon Squad
- Players now
- 389
- across all their games
- Sum of 24h peaks
- 897
- per-game peaks, at different times
- Total visits
- 1.3B
- 1,299,001,271
- Total favorites
- 1.3M
- Creator rank
- #2,435
- of 15,049 tracked creators
- Best observed peak
- 1,009
- Princess Tycoon
The Tycoon Squad has 24 games tracked by RoVitals, together holding 389 concurrent players right now and 1.3B lifetime visits. Their biggest title by observed peak is Princess Tycoon at 1,009 concurrent players. That places The Tycoon Squad #2,435 of 15,049 creators RoVitals tracks, holding under 0.01% of all players currently in a tracked Roblox game across Simulation.
All games by The Tycoon Squad
| # | Game | Players | 24h change | 24h peak | 7d peak | Observed peak | Visits | Favorites | Rating | Last 7 days |
|---|---|---|---|---|---|---|---|---|---|---|
| 1 | ▲ 5.5% | 605 | 917 | 1,009since Aug 11, 2026 | 653.6M | 558.3K | 75% | |||
| 2 | ▼ 1.5% | 103 | 197 | 248since Aug 11, 2026 | 94M | 73.3K | 77% | |||
| 3 | ▲ 40.0% | 64 | 104 | 104since Sep 5, 2026 | 14.9M | 12.8K | 82% | |||
| 4 | ▼ 31.0% | 39 | 67 | 67since Sep 5, 2026 | 83.6M | 141.1K | 77% | |||
| 5 | ▲ 16.7% | 37 | 43 | 69since Sep 5, 2026 | 48.9M | 43K | 76% | |||
| 6 | ▼ 7.7% | 25 | 55 | 61since Sep 5, 2026 | 43.4M | 25.2K | 75% | |||
| 7 | ▲ 11.1% | 23 | 33 | 50since Sep 5, 2026 | 14.8M | 10.2K | 70% | |||
| 8 | ▲ 0.0% | 1 | 11 | 30since Aug 13, 2026 | 70.4M | 118.4K | 78% | |||
| 9 | — | 0 | 0 | 5since Sep 5, 2026 | 4.4M | 3.2K | 72% | |||
| 10 | — | 0 | 0 | 4since Sep 5, 2026 | 1.2M | 983 | 70% | |||
| 11 | — | 0 | 0 | 3since Sep 5, 2026 | 13.4M | 12.3K | 76% | |||
| 12 | — | 0 | 0 | 3since Sep 5, 2026 | 17M | 12.5K | 80% | |||
| 13 | ▼ 100.0% | 0 | 2 | 3since Sep 5, 2026 | 6.2M | 5.8K | 73% | |||
| 14 | — | 0 | 0 | 2since Sep 5, 2026 | 201.1M | 249.6K | 72% | |||
| 15 | — | 0 | 1 | 2since Sep 5, 2026 | 19.6M | 18.5K | 76% | |||
| 16 | — | 0 | 0 | 2since Sep 5, 2026 | 2.6M | 2.4K | 70% | |||
| 17 | — | 0 | 0 | 2since Sep 5, 2026 | 47.7K | 142 | 82% | |||
| 18 | — | 0 | 0 | 2since Sep 5, 2026 | 33.6K | 91 | 74% | |||
| 19 | — | 0 | 0 | 2since Sep 5, 2026 | 6.9M | 6.1K | 72% | |||
| 20 | — | 0 | 0 | 1since Sep 5, 2026 | 31.7K | 130 | 60% | |||
| 21 | — | 0 | 0 | 0since Sep 5, 2026 | 1.2M | 1.6K | 78% | |||
| 22 | — | 0 | 0 | 0since Sep 5, 2026 | 19.4K | 82 | 63% | |||
| 23 | — | 0 | 0 | 0since Sep 5, 2026 | 1.5M | 1.5K | 76% | |||
| 24 | — | 0 | 0 | 0since Sep 5, 2026 | 24.2K | 43 | 63% |
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About these metrics
Changes compare average concurrent players in the selected period with the previous equal period. Δ is the change in players; % is the relative change. A dash means no usable baseline or insufficient history.
Rolling peaks cover the named window. Observed peak is the highest sample since tracking began, rather than a verified lifetime record.
Collection methods and coverage ↗