Slime Card Collection vs Train to Fight
Slime Card Collection currently leads with 2,645 concurrent players against 1,604, a 1.6× advantage. On all-time peak the record belongs to Train to Fight at 4,040 concurrent players, versus 3,514. Momentum favours Slime Card Collection: +20.5% week over week versus -16.3% for Train to Fight. Lifetime, Train to Fight has more visits (187.5M vs 8.8M). Full side-by-side history for Slime Card Collection and Train to Fight is charted above.
Slime Card Collection
2,645
playing now
3,080 24h peak · 8.8M visits
VS
Train to Fight
1,604
playing now
2,184 24h peak · 187.5M visits
Player count history
Slime Card CollectionTrain to Fight
Head to head
| Metric | Slime Card Collection | Train to Fight | Difference |
|---|---|---|---|
| Playing now | 2,645 | 1,604 | 1,041 (1.6×) |
| 24h peak | 3,080 | 2,184 | 896 |
| 24h average | 2,535 | 1,721 | 814 |
| 7-day peak | 3,514 | 3,509 | 5 |
| 7-day average | 2,465 | 2,236 | 229 |
| 30-day peak | 3,514 | 3,509 | 5 |
| All-time peak | 3,514 | 4,040 | 526 |
| 24h change | ▲ 26.2% | ▼ 4.6% | — |
| 7d change | ▲ 20.5% | ▼ 16.3% | — |
| Total visits | 8.8M | 187.5M | 178.7M (21.3×) |
| Visits (24h) | 262.5K | 211.3K | 51.1K |
| Visits (7d) | 2M | 2M | 59.9K |
| Favorites | 84.9K | 140.8K | 55.9K (1.7×) |
| Rating | 97.7% | 91.5% | — |
| Global rank (players) | #629 | #934 | of 7,127 |
| Trending score | 9.6 | -73.8 | — |
| Created | May 21, 2026 | Feb 8, 2025 | — |
| Genre | Simulation | Simulation | — |
Other comparisons
Both games are sampled on the same schedule and plotted on a shared time axis, so the comparison is like for like. Peaks, averages and growth come from RoVitals's own recorded history — 10 days for Slime Card Collection, 9 for Train to Fight.