Slime Card Collection vs Train to Fight

Slime Card Collection currently leads with 2,645 concurrent players against 1,604, a 1.6× advantage. On all-time peak the record belongs to Train to Fight at 4,040 concurrent players, versus 3,514. Momentum favours Slime Card Collection: +20.5% week over week versus -16.3% for Train to Fight. Lifetime, Train to Fight has more visits (187.5M vs 8.8M). Full side-by-side history for Slime Card Collection and Train to Fight is charted above.

Slime Card Collection
2,645
playing now
3,080 24h peak · 8.8M visits
VS
Train to Fight
1,604
playing now
2,184 24h peak · 187.5M visits

Player count history

Slime Card CollectionTrain to Fight

Head to head

Metric Slime Card Collection Train to FightDifference
Playing now2,6451,6041,041 (1.6×)
24h peak3,0802,184896
24h average2,5351,721814
7-day peak3,5143,5095
7-day average2,4652,236229
30-day peak3,5143,5095
All-time peak3,5144,040526
24h change 26.2% 4.6%
7d change 20.5% 16.3%
Total visits8.8M187.5M178.7M (21.3×)
Visits (24h)262.5K211.3K51.1K
Visits (7d)2M2M59.9K
Favorites84.9K140.8K55.9K (1.7×)
Rating97.7%91.5%
Global rank (players)#629#934of 7,127
Trending score9.6-73.8
CreatedMay 21, 2026Feb 8, 2025
GenreSimulationSimulation

Other comparisons

Both games are sampled on the same schedule and plotted on a shared time axis, so the comparison is like for like. Peaks, averages and growth come from RoVitals's own recorded history — 10 days for Slime Card Collection, 9 for Train to Fight.

Slime Card Collection vs Train to Fight — Player Count Comparison | RoVitals