Build to Defend Loot vs Catch A Fade 2

Build to Defend Loot currently leads with 2,284 concurrent players against 925, a 2.5× advantage. On all-time peak the record belongs to Build to Defend Loot at 3,107 concurrent players, versus 3,000. Momentum favours Build to Defend Loot: +15.0% week over week versus +3.1% for Catch A Fade 2. Lifetime, Build to Defend Loot has more visits (111.4M vs 19M). Full side-by-side history for Build to Defend Loot and Catch A Fade 2 is charted above.

⚔️Build to Defend Loot
2,284
playing now
2,574 24h peak · 111.4M visits
VS
Catch A Fade 2
925
playing now
2,497 24h peak · 19M visits

Player count history

Build to Defend LootCatch A Fade 2

Head to head

Metric Build to Defend Loot Catch A Fade 2Difference
Playing now2,2849251,359 (2.5×)
24h peak2,5742,49777
24h average2,0621,411651
7-day peak2,9783,00022
7-day average2,1411,679462
30-day peak2,9783,00022
All-time peak3,1073,000107
24h change 9.2% 14.7%
7d change 15.0% 3.1%
Total visits111.4M19M92.4M (5.9×)
Visits (24h)243.6K166.3K77.3K
Visits (7d)2M1.4M667.6K
Favorites96.8K31.6K65.2K (3.1×)
Rating87.2%89.2%
Global rank (players)#767#1,524of 7,060
Trending score-12.1-49.6
CreatedJan 3, 2026May 20, 2026
GenreSimulationAction

Other comparisons

Both games are sampled on the same schedule and plotted on a shared time axis, so the comparison is like for like. Peaks, averages and growth come from RoVitals's own recorded history — 9 days for Build to Defend Loot, 10 for Catch A Fade 2.

Build to Defend Loot vs Catch A Fade 2 — Player Count Comparison | RoVitals