Build to Defend Loot vs Catch A Fade 2
Build to Defend Loot currently leads with 2,284 concurrent players against 925, a 2.5× advantage. On all-time peak the record belongs to Build to Defend Loot at 3,107 concurrent players, versus 3,000. Momentum favours Build to Defend Loot: +15.0% week over week versus +3.1% for Catch A Fade 2. Lifetime, Build to Defend Loot has more visits (111.4M vs 19M). Full side-by-side history for Build to Defend Loot and Catch A Fade 2 is charted above.
⚔️Build to Defend Loot
2,284
playing now
2,574 24h peak · 111.4M visits
VS
Catch A Fade 2
925
playing now
2,497 24h peak · 19M visits
Player count history
Build to Defend LootCatch A Fade 2
Head to head
| Metric | Build to Defend Loot | Catch A Fade 2 | Difference |
|---|---|---|---|
| Playing now | 2,284 | 925 | 1,359 (2.5×) |
| 24h peak | 2,574 | 2,497 | 77 |
| 24h average | 2,062 | 1,411 | 651 |
| 7-day peak | 2,978 | 3,000 | 22 |
| 7-day average | 2,141 | 1,679 | 462 |
| 30-day peak | 2,978 | 3,000 | 22 |
| All-time peak | 3,107 | 3,000 | 107 |
| 24h change | ▲ 9.2% | ▼ 14.7% | — |
| 7d change | ▲ 15.0% | ▲ 3.1% | — |
| Total visits | 111.4M | 19M | 92.4M (5.9×) |
| Visits (24h) | 243.6K | 166.3K | 77.3K |
| Visits (7d) | 2M | 1.4M | 667.6K |
| Favorites | 96.8K | 31.6K | 65.2K (3.1×) |
| Rating | 87.2% | 89.2% | — |
| Global rank (players) | #767 | #1,524 | of 7,060 |
| Trending score | -12.1 | -49.6 | — |
| Created | Jan 3, 2026 | May 20, 2026 | — |
| Genre | Simulation | Action | — |
Other comparisons
Both games are sampled on the same schedule and plotted on a shared time axis, so the comparison is like for like. Peaks, averages and growth come from RoVitals's own recorded history — 9 days for Build to Defend Loot, 10 for Catch A Fade 2.