RIOTFALL [FPS] vs [UDP11.2] +1 DMG Per Revive

[UDP11.2] +1 DMG Per Revive currently leads with 2,608 concurrent players against 279, a 9.3Γ— advantage. On all-time peak the record belongs to RIOTFALL [FPS] at 4,039 concurrent players, versus 3,610. Lifetime, RIOTFALL [FPS] has more visits (33.4M vs 16.9M). Full side-by-side history for RIOTFALL [FPS] and [UDP11.2] +1 DMG Per Revive is charted above.

RIOTFALL [FPS]
279
playing now
619 24h peak Β· 33.4M visits
VS
[UDP11.2] +1 DMG Per Revive[πŸ’€]
2,608
playing now
2,800 24h peak Β· 16.9M visits

Player count history

RIOTFALL [FPS][UDP11.2] +1 DMG Per Revive

Head to head

Metric RIOTFALL [FPS] [UDP11.2] +1 DMG Per ReviveDifference
Playing now2792,6082,329 (9.3Γ—)
24h peak6192,8002,181 (4.5Γ—)
24h average3662,6412,275 (7.2Γ—)
7-day peak3,9813,300681
7-day average1,4182,8861,468 (2.0Γ—)
30-day peak3,9813,580401
All-time peak4,0393,610429
24h changeβ–Ό 87.5%β–Ό 3.5%β€”
7d changeβ€”β–Ό 9.8%β€”
Total visits33.4M16.9M16.5M (2.0Γ—)
Visits (24h)71.7K161.4K89.6K (2.2Γ—)
Visits (7d)731.5K1.3M590.7K (1.8Γ—)
Favorites417.6K877.9K460.3K (2.1Γ—)
Rating83.7%95.9%β€”
Global rank (players)#2,532#619of 7,127
Trending score-187.7-28.8β€”
CreatedOct 21, 2021May 15, 2026β€”
GenreShooterSimulationβ€”

Other comparisons

Both games are sampled on the same schedule and plotted on a shared time axis, so the comparison is like for like. Peaks, averages and growth come from RoVitals's own recorded history β€” 2 days for RIOTFALL [FPS], 10 for [UDP11.2] +1 DMG Per Revive.

RIOTFALL [FPS] vs [UDP11.2] +1 DMG Per Revive β€” Player Count Comparison | RoVitals