NPCs are becoming smart! Roleplay vs CurioCity
NPCs are becoming smart! Roleplay currently leads with 23 concurrent players against 10, a 2.3× advantage. On all-time peak the record belongs to NPCs are becoming smart! Roleplay at 26 concurrent players, versus 21. Lifetime, NPCs are becoming smart! Roleplay has more visits (21.4M vs 2.9M). Full side-by-side history for NPCs are becoming smart! Roleplay and CurioCity is charted above.
NPCs are becoming smart! Roleplay
23
playing now
25 24h peak · 21.4M visits
VS
CurioCity
10
playing now
21 24h peak · 2.9M visits
Player count history
NPCs are becoming smart! RoleplayCurioCity
Head to head
| Metric | NPCs are becoming smart! Roleplay | CurioCity | Difference |
|---|---|---|---|
| Playing now | 23 | 10 | 13 (2.3×) |
| 24h peak | 25 | 21 | 4 |
| 24h average | 12 | 9 | 3 |
| 7-day peak | 26 | 21 | 5 |
| 7-day average | 13 | 7 | 6 (1.9×) |
| 30-day peak | 26 | 21 | 5 |
| All-time peak | 26 | 21 | 5 |
| 24h change | ▼ 7.7% | ▲ 28.6% | — |
| 7d change | — | — | — |
| Total visits | 21.4M | 2.9M | 18.5M (7.4×) |
| Visits (24h) | 2.4K | 2.8K | 460 |
| Visits (7d) | 7.5K | 7.6K | 181 |
| Favorites | 81.8K | 11.8K | 70K (6.9×) |
| Rating | 88.8% | 94.2% | — |
| Global rank (players) | #3,404 | #3,582 | of 4,278 |
| Trending score | -3.5 | 8.0 | — |
| Created | Jun 26, 2021 | Jul 31, 2022 | — |
| Genre | Social | — |
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Both games are sampled on the same schedule and plotted on a shared time axis, so the comparison is like for like. Peaks, averages and growth come from RoVitals's own recorded history — 4 days for NPCs are becoming smart! Roleplay, 4 for CurioCity.