Slayer Tycoon (v2.0) vs [UPD] Train Kaiju to Destroy

Slayer Tycoon (v2.0) currently leads with 329 concurrent players against 165, a 2.0× advantage. On all-time peak the record belongs to Slayer Tycoon (v2.0) at 575 concurrent players, versus 421. Lifetime, Slayer Tycoon (v2.0) has more visits (222.1M vs 23.3M). Full side-by-side history for Slayer Tycoon (v2.0) and [UPD] Train Kaiju to Destroy is charted above.

❄️Slayer Tycoon (v2.0)
329
playing now
517 24h peak · 222.1M visits
VS
[UPD] Train Kaiju to Destroy
165
playing now
285 24h peak · 23.3M visits

Player count history

Slayer Tycoon (v2.0)[UPD] Train Kaiju to Destroy

Head to head

Metric Slayer Tycoon (v2.0) [UPD] Train Kaiju to DestroyDifference
Playing now329165164 (2.0×)
24h peak517285232 (1.8×)
24h average381192189 (2.0×)
7-day peak517414103
7-day average330230100
30-day peak517414103
All-time peak575421154
24h change 5.2% 47.3%
7d change 16.7%
Total visits222.1M23.3M198.7M (9.5×)
Visits (24h)20.6K25.3K4.8K
Visits (7d)129.6K41.2K88.4K (3.1×)
Favorites682.3K1.6M906.7K (2.3×)
Rating86.4%95.0%
Global rank (players)#2,344#3,238of 8,339
Trending score37.2-34.4
CreatedMar 8, 2021Mar 17, 2026
GenreSimulationSimulation

Other comparisons

Both games are sampled on the same schedule and plotted on a shared time axis, so the comparison is like for like. Peaks, averages and growth come from RoVitals's own recorded history — 14 days for Slayer Tycoon (v2.0), 3 for [UPD] Train Kaiju to Destroy.