[UPDATE!] Midnight Racing: Tokyo vs [PAPARAZZI DUBSTEP] Emotes Testing
[PAPARAZZI DUBSTEP] Emotes Testing currently leads with 6,018 concurrent players against 1,776, a 3.4Γ advantage. On all-time peak the record belongs to [PAPARAZZI DUBSTEP] Emotes Testing at 8,506 concurrent players, versus 3,228. Lifetime, [UPDATE!] Midnight Racing: Tokyo has more visits (180.5M vs 136.7M). Full side-by-side history for [UPDATE!] Midnight Racing: Tokyo and [PAPARAZZI DUBSTEP] Emotes Testing is charted above.
[UPDATE!] Midnight Racing: Tokyo
1,776
playing now
2,256 24h peak Β· 180.5M visits
VS
πͺ[PAPARAZZI DUBSTEP] Emotes Testing β¨
6,018
playing now
8,506 24h peak Β· 136.7M visits
Player count history
[UPDATE!] Midnight Racing: Tokyo[PAPARAZZI DUBSTEP] Emotes Testing
Head to head
| Metric | [UPDATE!] Midnight Racing: Tokyo | [PAPARAZZI DUBSTEP] Emotes Testing | Difference |
|---|---|---|---|
| Playing now | 1,776 | 6,018 | 4,242 (3.4Γ) |
| 24h peak | 2,256 | 8,506 | 6,250 (3.8Γ) |
| 24h average | 1,847 | 6,461 | 4,614 (3.5Γ) |
| 7-day peak | 3,198 | 8,506 | 5,308 (2.7Γ) |
| 7-day average | 1,320 | 5,248 | 3,928 (4.0Γ) |
| 30-day peak | 3,198 | 8,506 | 5,308 (2.7Γ) |
| All-time peak | 3,228 | 8,506 | 5,278 (2.6Γ) |
| 24h change | βΌ 2.7% | β² 26.4% | β |
| 7d change | β | β | β |
| Total visits | 180.5M | 136.7M | 43.8M |
| Visits (24h) | 132.3K | 830.8K | 698.6K (6.3Γ) |
| Visits (7d) | 439.2K | 2.5M | 2M (5.6Γ) |
| Favorites | 726.7K | 1.3M | 588K (1.8Γ) |
| Rating | 89.8% | 88.2% | β |
| Global rank (players) | #948 | #272 | of 4,743 |
| Trending score | 128.1 | 87.7 | β |
| Created | Jun 20, 2019 | Feb 12, 2026 | β |
| Genre | Sports & Racing | Social | β |
Other comparisons
[UPDATE!] Midnight Racing: Tokyo vs [UPD] Anime Slap Tower[UPDATE!] Midnight Racing: Tokyo vs Makeup Store Simulator[UPDATE!] Midnight Racing: Tokyo vs Paint Wars[UPDATE!] Midnight Racing: Tokyo vs [UPD] Basketball Legends[UPDATE!] Midnight Racing: Tokyo vs Death Order: Simon Says[UPDATE!] Midnight Racing: Tokyo vs Build an ASMR TowerCompare two other games β
Both games are sampled on the same schedule and plotted on a shared time axis, so the comparison is like for like. Peaks, averages and growth come from RoVitals's own recorded history β 5 days for [UPDATE!] Midnight Racing: Tokyo, 4 for [PAPARAZZI DUBSTEP] Emotes Testing.