[Rivers] Rise of Nations vs Empire Clash

[Rivers] Rise of Nations currently leads with 2,319 concurrent players against 589, a 3.9× advantage. On all-time peak the record belongs to [Rivers] Rise of Nations at 2,555 concurrent players, versus 2,062. Momentum favours Empire Clash: +60.8% week over week versus +3.8% for [Rivers] Rise of Nations. Lifetime, [Rivers] Rise of Nations has more visits (308.2M vs 53M). Full side-by-side history for [Rivers] Rise of Nations and Empire Clash is charted above.

[Rivers] Rise of Nations
2,319
playing now
2,343 24h peak · 308.2M visits
VS
👑 Empire Clash
589
playing now
632 24h peak · 53M visits

Player count history

[Rivers] Rise of NationsEmpire Clash

Head to head

Metric [Rivers] Rise of Nations Empire ClashDifference
Playing now2,3195891,730 (3.9×)
24h peak2,3436321,711 (3.7×)
24h average1,9424841,458 (4.0×)
7-day peak2,3432,047296
7-day average1,650656994 (2.5×)
30-day peak2,3432,047296
All-time peak2,5552,062493
24h change 10.7% 5.4%
7d change 3.8% 60.8%
Total visits308.2M53M255.2M (5.8×)
Visits (24h)76.3K25.4K50.9K (3.0×)
Visits (7d)550.1K415.7K134.4K
Favorites645.9K302.9K343K (2.1×)
Rating87.2%83.6%
Global rank (players)#864#2,077of 8,283
Trending score57.4-68.0
CreatedNov 14, 2018May 9, 2022
GenreStrategyRPG

Other comparisons

Both games are sampled on the same schedule and plotted on a shared time axis, so the comparison is like for like. Peaks, averages and growth come from RoVitals's own recorded history — 13 days for [Rivers] Rise of Nations, 13 for Empire Clash.