[Rivers] Rise of Nations vs LCS: EQuest

[Rivers] Rise of Nations currently leads with 1,339 concurrent players against 1,070. On all-time peak the record belongs to LCS: EQuest at 2,842 concurrent players, versus 2,098. Lifetime, [Rivers] Rise of Nations has more visits (307.5M vs 45M). Full side-by-side history for [Rivers] Rise of Nations and LCS: EQuest is charted above.

[Rivers] Rise of Nations
1,339
playing now
2,098 24h peak · 307.5M visits
VS
LCS: EQuest
1,070
playing now
2,495 24h peak · 45M visits

Player count history

[Rivers] Rise of NationsLCS: EQuest

Head to head

Metric [Rivers] Rise of Nations LCS: EQuestDifference
Playing now1,3391,070269
24h peak2,0982,495397
24h average1,6111,51299
7-day peak2,0982,842744
7-day average1,5311,684153
30-day peak2,0982,842744
All-time peak2,0982,842744
24h change 15.6% 14.1%
7d change
Total visits307.5M45M262.5M (6.8×)
Visits (24h)81.8K169K87.2K (2.1×)
Visits (7d)267.9K597K329K (2.2×)
Favorites645.3K77.7K567.6K (8.3×)
Rating87.2%90.4%
Global rank (players)#997#1,164of 4,425
Trending score16.5-32.0
CreatedNov 14, 2018Jun 15, 2025
GenreStrategyRoleplay & Avatar Sim

Other comparisons

Both games are sampled on the same schedule and plotted on a shared time axis, so the comparison is like for like. Peaks, averages and growth come from RoVitals's own recorded history — 5 days for [Rivers] Rise of Nations, 5 for LCS: EQuest.

[Rivers] Rise of Nations vs LCS: EQuest — Player Count Comparison | RoVitals