the COOL zone vs Artificial Combat
Artificial Combat currently leads with 222 concurrent players against 207. On all-time peak the record belongs to the COOL zone at 284 concurrent players, versus 233. Lifetime, the COOL zone has more visits (21.5M vs 1.5M). Full side-by-side history for the COOL zone and Artificial Combat is charted above.
the COOL zone
207
playing now
284 24h peak · 21.5M visits
VS
Artificial Combat
222
playing now
233 24h peak · 1.5M visits
Player count history
the COOL zoneArtificial Combat
Head to head
| Metric | the COOL zone | Artificial Combat | Difference |
|---|---|---|---|
| Playing now | 207 | 222 | 15 |
| 24h peak | 284 | 233 | 51 |
| 24h average | 206 | 173 | 33 |
| 7-day peak | 284 | 233 | 51 |
| 7-day average | 168 | 134 | 34 |
| 30-day peak | 284 | 233 | 51 |
| All-time peak | 284 | 233 | 51 |
| 24h change | ▲ 22.6% | ▲ 76.5% | — |
| 7d change | — | — | — |
| Total visits | 21.5M | 1.5M | 20M (13.9×) |
| Visits (24h) | 9K | 13.6K | 4.7K (1.5×) |
| Visits (7d) | 44.7K | 46.1K | 1.4K |
| Favorites | 98.8K | 24.8K | 74K (4.0×) |
| Rating | 87.0% | 79.7% | — |
| Global rank (players) | #3,025 | #2,942 | of 7,866 |
| Trending score | 46.0 | 55.5 | — |
| Created | Jul 30, 2018 | Feb 29, 2024 | — |
| Genre | Simulation | Action | — |
Other comparisons
Both games are sampled on the same schedule and plotted on a shared time axis, so the comparison is like for like. Peaks, averages and growth come from RoVitals's own recorded history — 6 days for the COOL zone, 5 for Artificial Combat.