Artificial Warfare vs [ LUCK] Case Haven
Artificial Warfare currently leads with 309 concurrent players against 109, a 2.8Γ advantage. On all-time peak the record belongs to Artificial Warfare at 410 concurrent players, versus 399. Lifetime, Artificial Warfare has more visits (17M vs 1.3M). Full side-by-side history for Artificial Warfare and [ LUCK] Case Haven is charted above.
Artificial Warfare
309
playing now
391 24h peak Β· 17M visits
VS
[π LUCK] Case Haven
109
playing now
314 24h peak Β· 1.3M visits
Player count history
Artificial Warfare[ LUCK] Case Haven
Head to head
| Metric | Artificial Warfare | [ LUCK] Case Haven | Difference |
|---|---|---|---|
| Playing now | 309 | 109 | 200 (2.8Γ) |
| 24h peak | 391 | 314 | 77 |
| 24h average | 264 | 167 | 97 (1.6Γ) |
| 7-day peak | 391 | 390 | 1 |
| 7-day average | 262 | 208 | 54 |
| 30-day peak | 391 | 390 | 1 |
| All-time peak | 410 | 399 | 11 |
| 24h change | β² 11.9% | βΌ 17.7% | β |
| 7d change | β | β² 7.8% | β |
| Total visits | 17M | 1.3M | 15.7M (13.5Γ) |
| Visits (24h) | 24.8K | 17.9K | 6.9K |
| Visits (7d) | 89.3K | 209.9K | 120.5K (2.3Γ) |
| Favorites | 81.5K | 14.7K | 66.8K (5.6Γ) |
| Rating | 86.7% | 96.8% | β |
| Global rank (players) | #2,575 | #3,430 | of 7,662 |
| Trending score | 1.7 | -39.6 | β |
| Created | Jan 21, 2024 | May 9, 2026 | β |
| Genre | Simulation | Simulation | β |
Other comparisons
Both games are sampled on the same schedule and plotted on a shared time axis, so the comparison is like for like. Peaks, averages and growth come from RoVitals's own recorded history β 5 days for Artificial Warfare, 12 for [ LUCK] Case Haven.