FLASHPOINT vs Train to Fight
Train to Fight currently leads with 1,529 concurrent players against 1,500. On all-time peak the record belongs to FLASHPOINT at 5,639 concurrent players, versus 4,040. Momentum favours FLASHPOINT: +35.9% week over week versus -16.4% for Train to Fight. Lifetime, FLASHPOINT has more visits (215.5M vs 187.6M). Full side-by-side history for FLASHPOINT and Train to Fight is charted above.
FLASHPOINT⚡
1,500
playing now
1,579 24h peak · 215.5M visits
VS
Train to Fight
1,529
playing now
2,184 24h peak · 187.6M visits
Player count history
FLASHPOINTTrain to Fight
Head to head
| Metric | FLASHPOINT | Train to Fight | Difference |
|---|---|---|---|
| Playing now | 1,500 | 1,529 | 29 |
| 24h peak | 1,579 | 2,184 | 605 |
| 24h average | 1,405 | 1,643 | 238 |
| 7-day peak | 3,481 | 3,509 | 28 |
| 7-day average | 1,472 | 2,216 | 744 (1.5×) |
| 30-day peak | 3,481 | 3,509 | 28 |
| All-time peak | 5,639 | 4,040 | 1,599 |
| 24h change | ▼ 2.0% | ▼ 7.6% | — |
| 7d change | ▲ 35.9% | ▼ 16.4% | — |
| Total visits | 215.5M | 187.6M | 28M |
| Visits (24h) | 143.9K | 202.7K | 58.7K |
| Visits (7d) | 1.2M | 2M | 789.6K (1.6×) |
| Favorites | 3M | 140.8K | 2.9M (21.3×) |
| Rating | 98.4% | 91.5% | — |
| Global rank (players) | #917 | #932 | of 7,215 |
| Trending score | -14.1 | -82.3 | — |
| Created | Jun 19, 2023 | Feb 8, 2025 | — |
| Genre | Action | Simulation | — |
Other comparisons
Both games are sampled on the same schedule and plotted on a shared time axis, so the comparison is like for like. Peaks, averages and growth come from RoVitals's own recorded history — 11 days for FLASHPOINT, 10 for Train to Fight.