FLASHPOINT vs Train to Fight

Train to Fight currently leads with 1,529 concurrent players against 1,500. On all-time peak the record belongs to FLASHPOINT at 5,639 concurrent players, versus 4,040. Momentum favours FLASHPOINT: +35.9% week over week versus -16.4% for Train to Fight. Lifetime, FLASHPOINT has more visits (215.5M vs 187.6M). Full side-by-side history for FLASHPOINT and Train to Fight is charted above.

FLASHPOINT⚡
1,500
playing now
1,579 24h peak · 215.5M visits
VS
Train to Fight
1,529
playing now
2,184 24h peak · 187.6M visits

Player count history

FLASHPOINTTrain to Fight

Head to head

Metric FLASHPOINT Train to FightDifference
Playing now1,5001,52929
24h peak1,5792,184605
24h average1,4051,643238
7-day peak3,4813,50928
7-day average1,4722,216744 (1.5×)
30-day peak3,4813,50928
All-time peak5,6394,0401,599
24h change 2.0% 7.6%
7d change 35.9% 16.4%
Total visits215.5M187.6M28M
Visits (24h)143.9K202.7K58.7K
Visits (7d)1.2M2M789.6K (1.6×)
Favorites3M140.8K2.9M (21.3×)
Rating98.4%91.5%
Global rank (players)#917#932of 7,215
Trending score-14.1-82.3
CreatedJun 19, 2023Feb 8, 2025
GenreActionSimulation

Other comparisons

Both games are sampled on the same schedule and plotted on a shared time axis, so the comparison is like for like. Peaks, averages and growth come from RoVitals's own recorded history — 11 days for FLASHPOINT, 10 for Train to Fight.

FLASHPOINT vs Train to Fight — Player Count Comparison | RoVitals