[ ICE] Train Simulator vs Artificial Warfare
Artificial Warfare currently leads with 282 concurrent players against 185, a 1.5Γ advantage. On all-time peak the record belongs to Artificial Warfare at 410 concurrent players, versus 352. Lifetime, [ ICE] Train Simulator has more visits (33.9M vs 17M). Full side-by-side history for [ ICE] Train Simulator and Artificial Warfare is charted above.
[π
ICE] π Train Simulator π
185
playing now
316 24h peak Β· 33.9M visits
VS
Artificial Warfare
282
playing now
391 24h peak Β· 17M visits
Player count history
[ ICE] Train SimulatorArtificial Warfare
Head to head
| Metric | [ ICE] Train Simulator | Artificial Warfare | Difference |
|---|---|---|---|
| Playing now | 185 | 282 | 97 (1.5Γ) |
| 24h peak | 316 | 391 | 75 |
| 24h average | 172 | 264 | 92 (1.5Γ) |
| 7-day peak | 352 | 391 | 39 |
| 7-day average | 169 | 261 | 92 (1.5Γ) |
| 30-day peak | 352 | 391 | 39 |
| All-time peak | 352 | 410 | 58 |
| 24h change | βΌ 7.0% | β² 12.8% | β |
| 7d change | β | β | β |
| Total visits | 33.9M | 17M | 16.9M (2.0Γ) |
| Visits (24h) | 31.5K | 25K | 6.5K |
| Visits (7d) | 69.6K | 90.2K | 20.6K |
| Favorites | 15.3K | 81.5K | 66.2K (5.3Γ) |
| Rating | 68.7% | 86.7% | β |
| Global rank (players) | #3,067 | #2,674 | of 7,662 |
| Trending score | 3.5 | 2.6 | β |
| Created | Mar 16, 2023 | Jan 21, 2024 | β |
| Genre | Simulation | Simulation | β |
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Both games are sampled on the same schedule and plotted on a shared time axis, so the comparison is like for like. Peaks, averages and growth come from RoVitals's own recorded history β 4 days for [ ICE] Train Simulator, 5 for Artificial Warfare.