Adopt and Raise vs Artificial Combat
Artificial Combat currently leads with 171 concurrent players against 81, a 2.1× advantage. On all-time peak the record belongs to Adopt and Raise at 312 concurrent players, versus 237. Lifetime, Adopt and Raise has more visits (544M vs 1.6M). Full side-by-side history for Adopt and Raise and Artificial Combat is charted above.
Adopt and Raise
81
playing now
202 24h peak · 544M visits
VS
Artificial Combat
171
playing now
237 24h peak · 1.6M visits
Player count history
Adopt and RaiseArtificial Combat
Head to head
| Metric | Adopt and Raise | Artificial Combat | Difference |
|---|---|---|---|
| Playing now | 81 | 171 | 90 (2.1×) |
| 24h peak | 202 | 237 | 35 |
| 24h average | 114 | 177 | 63 (1.6×) |
| 7-day peak | 220 | 237 | 17 |
| 7-day average | 127 | 142 | 15 |
| 30-day peak | 261 | 237 | 24 |
| All-time peak | 312 | 237 | 75 |
| 24h change | ▼ 19.7% | ▲ 6.0% | — |
| 7d change | ▼ 21.6% | — | — |
| Total visits | 544M | 1.6M | 542.5M (346.6×) |
| Visits (24h) | 17.6K | 15.2K | 2.5K |
| Visits (7d) | 139.9K | 65.9K | 74K (2.1×) |
| Favorites | 1.9M | 25K | 1.8M (74.7×) |
| Rating | 78.4% | 79.6% | — |
| Global rank (players) | #3,753 | #2,946 | of 8,339 |
| Trending score | -17.9 | 47.6 | — |
| Created | Dec 14, 2017 | Feb 29, 2024 | — |
| Genre | Roleplay & Avatar Sim | Action | — |
Other comparisons
Both games are sampled on the same schedule and plotted on a shared time axis, so the comparison is like for like. Peaks, averages and growth come from RoVitals's own recorded history — 14 days for Adopt and Raise, 7 for Artificial Combat.