Trains vs Adopt & Raise RP
Adopt & Raise RP currently leads with 38 concurrent players against 22, a 1.7× advantage. On all-time peak the record belongs to Adopt & Raise RP at 123 concurrent players, versus 93. Lifetime, Trains has more visits (66.1M vs 30.3M). Full side-by-side history for Trains and Adopt & Raise RP is charted above.
Trains
22
playing now
93 24h peak · 66.1M visits
VS
Adopt & Raise RP
38
playing now
77 24h peak · 30.3M visits
Player count history
TrainsAdopt & Raise RP
Head to head
| Metric | Trains | Adopt & Raise RP | Difference |
|---|---|---|---|
| Playing now | 22 | 38 | 16 (1.7×) |
| 24h peak | 93 | 77 | 16 |
| 24h average | 50 | 45 | 5 |
| 7-day peak | 93 | 77 | 16 |
| 7-day average | 46 | 36 | 10 |
| 30-day peak | 93 | 123 | 30 |
| All-time peak | 93 | 123 | 30 |
| 24h change | ▼ 3.8% | ▲ 18.4% | — |
| 7d change | — | ▼ 44.6% | — |
| Total visits | 66.1M | 30.3M | 35.8M (2.2×) |
| Visits (24h) | 7.9K | 9.2K | 1.3K |
| Visits (7d) | 31.5K | 52K | 20.5K (1.6×) |
| Favorites | 144.4K | 18.2K | 126.2K (7.9×) |
| Rating | 76.0% | 40.0% | — |
| Global rank (players) | #4,827 | #4,414 | of 8,339 |
| Trending score | 10.0 | 25.7 | — |
| Created | Apr 15, 2013 | Feb 17, 2024 | — |
| Genre | Simulation | Roleplay & Avatar Sim | — |
Other comparisons
Both games are sampled on the same schedule and plotted on a shared time axis, so the comparison is like for like. Peaks, averages and growth come from RoVitals's own recorded history — 6 days for Trains, 14 for Adopt & Raise RP.