Trains vs Cut Stuff
Trains currently leads with 62 concurrent players against 30, a 2.1× advantage. On all-time peak the record belongs to Cut Stuff at 95 concurrent players, versus 90. Lifetime, Trains has more visits (66.1M vs 50M). Full side-by-side history for Trains and Cut Stuff is charted above.
Player count history
TrainsCut Stuff
Head to head
| Metric | Trains | Cut Stuff | Difference |
|---|---|---|---|
| Playing now | 62 | 30 | 32 (2.1×) |
| 24h peak | 90 | 75 | 15 |
| 24h average | 47 | 46 | 1 |
| 7-day peak | 90 | 89 | 1 |
| 7-day average | 42 | 49 | 7 |
| 30-day peak | 90 | 89 | 1 |
| All-time peak | 90 | 95 | 5 |
| 24h change | ▲ 51.6% | ▲ 7.0% | — |
| 7d change | — | — | — |
| Total visits | 66.1M | 50M | 16.1M |
| Visits (24h) | 6.6K | 9.7K | 3K |
| Visits (7d) | 9K | 45K | 36K (5.0×) |
| Favorites | 144.4K | 2.6M | 2.5M (18.2×) |
| Rating | 76.0% | 74.7% | — |
| Global rank (players) | #3,830 | #4,271 | of 7,328 |
| Trending score | 13.1 | -7.1 | — |
| Created | Apr 15, 2013 | Feb 21, 2023 | — |
| Genre | Simulation | Obby & Platformer | — |
Other comparisons
Both games are sampled on the same schedule and plotted on a shared time axis, so the comparison is like for like. Peaks, averages and growth come from RoVitals's own recorded history — 3 days for Trains, 5 for Cut Stuff.