Trains vs The Climb
The Climb currently leads with 62 concurrent players against 32, a 1.9× advantage. On all-time peak the record belongs to Trains at 90 concurrent players, versus 90. Lifetime, Trains has more visits (66.1M vs 16.9M). Full side-by-side history for Trains and The Climb is charted above.
Player count history
TrainsThe Climb
Head to head
| Metric | Trains | The Climb | Difference |
|---|---|---|---|
| Playing now | 32 | 62 | 30 (1.9×) |
| 24h peak | 80 | 86 | 6 |
| 24h average | 41 | 54 | 13 |
| 7-day peak | 86 | 86 | tie |
| 7-day average | 43 | 55 | 12 |
| 30-day peak | 86 | 86 | tie |
| All-time peak | 90 | 90 | tie |
| 24h change | ▼ 10.9% | ▼ 6.9% | — |
| 7d change | — | — | — |
| Total visits | 66.1M | 16.9M | 49.2M (3.9×) |
| Visits (24h) | 6.9K | 5.3K | 1.6K |
| Visits (7d) | 13.9K | 8.4K | 5.4K (1.6×) |
| Favorites | 144.4K | 73.1K | 71.3K (2.0×) |
| Rating | 76.0% | 74.4% | — |
| Global rank (players) | #4,385 | #3,872 | of 7,461 |
| Trending score | -5.0 | -2.3 | — |
| Created | Apr 15, 2013 | Jan 31, 2023 | — |
| Genre | Simulation | Obby & Platformer | — |
Other comparisons
Both games are sampled on the same schedule and plotted on a shared time axis, so the comparison is like for like. Peaks, averages and growth come from RoVitals's own recorded history — 3 days for Trains, 2 for The Climb.