Pull a Car
#10,632Falling fastSince Sep 28, 2026
Player count history
Performance analysis
Measured on average concurrent players rather than a single spike, Pull a Car is down 44.1% day over day, down 27.1% week over week. Its last-24h average (19) is 55.8% below its 7-day average (43).
Pull a Car set its observed peak 7 days ago; its 7-day average is 41% of that peak.
Over the last 7 days, Pull a Car was usually busiest in the hour from 23:00 UTC, averaging 3.8Γ its quietest hour.
Player counts by period
| Period | Average | Peak | Change |
|---|---|---|---|
| Last 24 hours | 19 | 35 | βΌ 44.1% |
| Last 7 days | 43 | 102 | βΌ 27.1% |
| Last 30 days | 39 | 106 | β |
| Since Sep 28, 2026 | β | 106 | 9 days tracked |
Growth
| Metric | 24h | 7d | 30d |
|---|---|---|---|
| Visits gained | +2K | +27.5K | +28K |
| Favorites gained | +110 | +1,716 | +1,750 |
| Likes gained | +2 | 93.1% positive overall | |
| Dislikes gained | +0 | 3,181 π Β· 236 π | |
| Totals | 3.1M visits Β· 211.6K favorites | ||
Rankings
| Live players | #10,632 Β· Top 50% |
| 24h peak | #8,575 Β· Top 50% |
| Observed peak | #8,954 Β· Top 50% |
| Total visits | #9,248 Β· Top 50% |
| Favorites | #4,015 Β· Top 25% |
| Rating | #2,801 Β· Top 25% |
| In Simulation | #3,968 of 7,192 |
Records
| Highest recorded CCU | 106 Β· Sep 29, 2026 |
| Best day for visits | +6K Β· Sep 29, 2026 |
| 24h low | 3 |
| Avg. session (est.) | 12 min |
| Tracked since | Sep 28, 2026 |
| Days with recorded data | 9 days of history |
Daily breakdown
| Day (UTC) | Avg players | Peak players | Visits gained |
|---|---|---|---|
| Oct 6, 2026 | 7 | 10 | +101 |
| Oct 5, 2026 | 19 | 44 | +2.3K |
| Oct 4, 2026 | 35 | 75 | +3.8K |
| Oct 3, 2026 | 42 | 91 | +4.4K |
| Oct 2, 2026 | 20 | 46 | +2.4K |
| Oct 1, 2026 | 30 | 68 | +3.2K |
| Sep 30, 2026 | 54 | 102 | +5.8K |
| Sep 29, 2026 | 53 | 106 | +6K |
Estimated developer earnings
Modeled from average concurrent players, assumed earned Robux per player-hour by genre, and a fixed $0.0038 per earned Robux. These are not reported game earnings. The range is the central model divided and multiplied by three, not a confidence interval; actual earnings may fall outside it. Special DevEx rates, purchases, revenue shares and expenses are not modeled. Not financial data. Model assumption for this game: 2 earned Robux per player-hour. Formula and limitations.
Visits history
Compare Pull a Car
Side-by-side player counts, peaks and growth against games of a similar size:
Frequently asked questions
How many people are playing Pull a Car right now?
Pull a Car's latest recorded count is 3 concurrent players on Roblox, sampled at 2026-10-06 01:15 UTC. That is 84% below its average over the last 24 hours.
What is Pull a Car's highest recorded player count?
RoVitals began tracking Pull a Car on September 28, 2026; the highest count sampled since then is 106 on September 29, 2026; earlier peaks and peaks between samples may be higher.
Is Pull a Car growing or dying?
Pull a Car has declined 27.1% over the past 7 days, averaging 43 concurrent players against 59 the week before.
How many visits does Pull a Car have?
Pull a Car has been played 3,106,622 times in total, 28,000 of them since RoVitals began tracking it on September 28, 2026.
How much money does Pull a Car make?
The RoVitals model puts Pull a Car's developer earnings at roughly $1β$10 a day, from its average concurrent players and a genre earnings assumption. Roblox does not publish per-game revenue, and actual earnings can differ several-fold.
Description from Roblox, by Riptide Studiozs
Welcome to the game where you pull a car. That's it... π Complete the obby to earn wins! π Get cool cars to show how awesome you are! β Pro car puller? Get on the leaderboards!
Similar Simulation games
| Game | Playing | 24h | 24h peak | Visits |
|---|---|---|---|---|
| β² 0.0% | 6 | 21M | ||
| βΌ 16.7% | 11 | 7.7M | ||
| βΌ 44.4% | 10 | 60.1M | ||
| βΌ 37.5% | 13 | 124.1M | ||
| βΌ 25.0% | 6 | 35M | ||
| β² 0.0% | 12 | 122.6M | ||
| βΌ 20.6% | 62 | 33.5M | ||
| βΌ 33.3% | 12 | 26.8M |
History since Sep 28, 2026. Data methodology.