[Sects] Cultivation: 10,000 Lives
#3,156Rising fastSince Oct 2, 2026
Player count history
Performance analysis
Measured on average concurrent players rather than a single spike, [Sects] Cultivation: 10,000 Lives is up 20.6% day over day. Its last-24h average (234) is 29.3% above its 7-day average (181).
Player counts by period
| Period | Average | Peak | Change |
|---|---|---|---|
| Last 24 hours | 234 | 296 | β² 20.6% |
| Last 7 days | 181 | 296 | β |
| Last 30 days | 182 | 296 | β |
| Since Oct 2, 2026 | β | 296 | 6 days tracked |
Growth
| Metric | 24h | 7d | 30d |
|---|---|---|---|
| Visits gained | +11K | +42K | +40.4K |
| Favorites gained | +164 | +593 | +562 |
| Likes gained | +54 | 72.2% positive overall | |
| Dislikes gained | +21 | 371 π Β· 143 π | |
| Totals | 73.1K visits Β· 1K favorites | ||
Rankings
| Live players | #3,156 Β· Top 25% |
| 24h peak | #3,891 Β· Top 25% |
| Observed peak | #6,727 Β· Top 25% |
| Total visits | #16,973 |
| Favorites | #16,372 |
| In Simulation | #1,272 of 7,324 |
Records
| Highest recorded CCU | 296 Β· Oct 6, 2026 |
| Best day for visits | +11.1K Β· Oct 6, 2026 |
| 24h low | 168 |
| Avg. session (est.) | 29 min |
| Tracked since | Oct 2, 2026 |
| Days with recorded data | 6 days of history |
Daily breakdown
| Day (UTC) | Avg players | Peak players | Visits gained |
|---|---|---|---|
| Oct 7, 2026 | 218 | 265 | +4.8K |
| Oct 6, 2026 | 220 | 296 | +11.1K |
| Oct 5, 2026 | 174 | 228 | +8.7K |
| Oct 4, 2026 | 171 | 236 | +8.3K |
| Oct 3, 2026 | 163 | 233 | +7.4K |
Estimated developer earnings
Modeled from average concurrent players, assumed earned Robux per player-hour by genre, and a fixed $0.0038 per earned Robux. These are not reported game earnings. The range is the central model divided and multiplied by three, not a confidence interval; actual earnings may fall outside it. Special DevEx rates, purchases, revenue shares and expenses are not modeled. Not financial data. Model assumption for this game: 2 earned Robux per player-hour. Formula and limitations.
Visits history
Compare [Sects] Cultivation: 10,000 Lives
Side-by-side player counts, peaks and growth against games of a similar size:
Frequently asked questions
How many people are playing Cultivation: 10,000 Lives right now?
Cultivation: 10,000 Lives's latest recorded count is 222 concurrent players on Roblox, sampled at 2026-10-07 10:12 UTC. That is 5% below its average over the last 24 hours.
What is Cultivation: 10,000 Lives's highest recorded player count?
RoVitals began tracking Cultivation: 10,000 Lives on October 2, 2026; the highest count sampled since then is 296 on October 6, 2026; earlier peaks and peaks between samples may be higher.
How many visits does Cultivation: 10,000 Lives have?
Cultivation: 10,000 Lives has been played 73,123 times in total, 40,383 of them since RoVitals began tracking it on October 2, 2026.
How much money does Cultivation: 10,000 Lives make?
The RoVitals model puts Cultivation: 10,000 Lives's developer earnings at roughly $14β$128 a day, from its average concurrent players and a genre earnings assumption. Roblox does not publish per-game revenue, and actual earnings can differ several-fold.
Description from Roblox, by Infinity Seekers Studio
Cultivate across lifetimes in a 2D, menu-based cultivation RPG inspired by xianxia. Meditate, gather Qi, discover ancient techniques, and build a stronger True Body through every simulated life. Enter the Mirror of 10,000 Lives. Live a mortal lifetime, challenge your limits, and choose what to carry back when that life ends: cultivation, a talent, a technique, or a treasured item. β― Meditate and progress through cultivation realms. π Discover sutras and train martial arts. πΊ Explore the world map and hunt spirit beasts. π― Join sects and prepare for breakthroughs. πͺ Begin new lives and grow your permanent legacy. A text-based life simulator with illustrated 2D menus, idle progression, and strategic choicesβnot a free-roaming 3D fighting game. One life ends. Your cultivation journey continues.
More by Infinity Seekers Studio
| Game | Playing | 24h peak | Visits | Rating |
|---|---|---|---|---|
| 79 | 252.1K | 84% | ||
| 38 | 1M | 76% | ||
| 29 | 40.4K | 65% | ||
| 0 | 20.8K | 50% | ||
| 167 | 4K | 67% | ||
| 0 | 58.4K | 76% |
Similar Simulation games
| Game | Playing | 24h | 24h peak | Visits |
|---|---|---|---|---|
| β² 3.8% | 473 | 16.1M | ||
| βΌ 2.2% | 250 | 81.7M | ||
| βΌ 2.3% | 425 | 31.5M | ||
| β² 3.7% | 381 | 78.5M | ||
| βΌ 13.3% | 497 | 4.4M | ||
| βΌ 17.5% | 362 | 45.4M | ||
| β² 20.6% | 69 | 24.7M | ||
| β² 6.7% | 152 | 38.6M |
History since Oct 2, 2026. Data methodology.