Cultivation: 10,000 Lives icon

[Sects] Cultivation: 10,000 Lives

#3,156Rising fast
by Infinity Seekers StudioSimulation Β· IdleServer size: 8Created Sep 7, 2026Game updated Oct 7, 2026
Play on Roblox
Latest player count
222
β–² 20.6% vs prior 24h
24h peak
296
avg 234
7-day peak
296
avg 181
30-day peak
296
avg 182
Observed peak
296
Oct 6, 2026
Since Oct 2, 2026
Global rank
#3,156
Top 25%

Player count history

[Sects] Cultivation: 10,000 Lives β€” concurrent players
[Sects] Cultivation: 10,000 Lives β€” concurrent players296168

Performance analysis

Measured on average concurrent players rather than a single spike, [Sects] Cultivation: 10,000 Lives is up 20.6% day over day. Its last-24h average (234) is 29.3% above its 7-day average (181).

Player counts by period

PeriodAveragePeakChange
Last 24 hours234296β–² 20.6%
Last 7 days181296β€”
Last 30 days182296β€”
Since Oct 2, 2026β€”2966 days tracked

Growth

Metric24h7d30d
Visits gained+11K+42K+40.4K
Favorites gained+164+593+562
Likes gained+5472.2% positive overall
Dislikes gained+21371 πŸ‘ Β· 143 πŸ‘Ž
Totals73.1K visits Β· 1K favorites

Rankings

Live players#3,156 Β· Top 25%
24h peak#3,891 Β· Top 25%
Observed peak#6,727 Β· Top 25%
Total visits#16,973
Favorites#16,372
In Simulation#1,272 of 7,324

Records

Highest recorded CCU296 Β· Oct 6, 2026
Best day for visits+11.1K Β· Oct 6, 2026
24h low168
Avg. session (est.)29 min
Tracked sinceOct 2, 2026
Days with recorded data6 days of history

Daily breakdown

Day (UTC)Avg playersPeak playersVisits gained
Oct 7, 2026218265+4.8K
Oct 6, 2026220296+11.1K
Oct 5, 2026174228+8.7K
Oct 4, 2026171236+8.3K
Oct 3, 2026163233+7.4K

Estimated developer earnings

Per day
$14 – $128
30-day model projection
$1,280
Earned Robux / day
R$ 11,232

Modeled from average concurrent players, assumed earned Robux per player-hour by genre, and a fixed $0.0038 per earned Robux. These are not reported game earnings. The range is the central model divided and multiplied by three, not a confidence interval; actual earnings may fall outside it. Special DevEx rates, purchases, revenue shares and expenses are not modeled. Not financial data. Model assumption for this game: 2 earned Robux per player-hour. Formula and limitations.

Visits history

[Sects] Cultivation: 10,000 Lives β€” total visits
[Sects] Cultivation: 10,000 Lives β€” total visits73.1K31.1K

Compare [Sects] Cultivation: 10,000 Lives

Side-by-side player counts, peaks and growth against games of a similar size:

Frequently asked questions

How many people are playing Cultivation: 10,000 Lives right now?

Cultivation: 10,000 Lives's latest recorded count is 222 concurrent players on Roblox, sampled at 2026-10-07 10:12 UTC. That is 5% below its average over the last 24 hours.

What is Cultivation: 10,000 Lives's highest recorded player count?

RoVitals began tracking Cultivation: 10,000 Lives on October 2, 2026; the highest count sampled since then is 296 on October 6, 2026; earlier peaks and peaks between samples may be higher.

How many visits does Cultivation: 10,000 Lives have?

Cultivation: 10,000 Lives has been played 73,123 times in total, 40,383 of them since RoVitals began tracking it on October 2, 2026.

How much money does Cultivation: 10,000 Lives make?

The RoVitals model puts Cultivation: 10,000 Lives's developer earnings at roughly $14–$128 a day, from its average concurrent players and a genre earnings assumption. Roblox does not publish per-game revenue, and actual earnings can differ several-fold.

Description from Roblox, by Infinity Seekers Studio

Cultivate across lifetimes in a 2D, menu-based cultivation RPG inspired by xianxia. Meditate, gather Qi, discover ancient techniques, and build a stronger True Body through every simulated life. Enter the Mirror of 10,000 Lives. Live a mortal lifetime, challenge your limits, and choose what to carry back when that life ends: cultivation, a talent, a technique, or a treasured item. ☯ Meditate and progress through cultivation realms. πŸ“– Discover sutras and train martial arts. πŸ—Ί Explore the world map and hunt spirit beasts. 🏯 Join sects and prepare for breakthroughs. πŸͺž Begin new lives and grow your permanent legacy. A text-based life simulator with illustrated 2D menus, idle progression, and strategic choicesβ€”not a free-roaming 3D fighting game. One life ends. Your cultivation journey continues.

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History since Oct 2, 2026. Data methodology.