[World 4] +1 Anime Fight Evolution
#1,665Falling fastSince Oct 3, 2026
Player count history
Performance analysis
Measured on average concurrent players rather than a single spike, [World 4] +1 Anime Fight Evolution is down 17.1% day over day. Its last-24h average (651) is 19.4% below its 7-day average (808).
[World 4] +1 Anime Fight Evolution set its observed peak 4 days ago; its 7-day average is 55% of that peak.
Player counts by period
| Period | Average | Peak | Change |
|---|---|---|---|
| Last 24 hours | 651 | 932 | βΌ 17.1% |
| Last 7 days | 808 | 1,459 | β |
| Last 30 days | 799 | 1,459 | β |
| Since Oct 3, 2026 | β | 1,459 | 5 days tracked |
Growth
| Metric | 24h | 7d | 30d |
|---|---|---|---|
| Visits gained | +47.8K | +250.7K | +210.3K |
| Favorites gained | +2,538 | +13,644 | +11,400 |
| Likes gained | +166 | 95.8% positive overall | |
| Dislikes gained | +3 | 1,639 π Β· 72 π | |
| Totals | 456.1K visits Β· 27K favorites | ||
Rankings
| Live players | #1,665 Β· Top 10% |
| 24h peak | #1,846 Β· Top 10% |
| Observed peak | #3,282 Β· Top 25% |
| Total visits | #14,020 Β· Top 50% |
| Favorites | #9,242 Β· Top 50% |
| Rating | #1,423 Β· Top 25% |
| In Simulation | #661 of 7,375 |
Records
| Highest recorded CCU | 1,459 Β· Oct 3, 2026 |
| Best day for visits | +59.3K Β· Oct 4, 2026 |
| 24h low | 476 |
| Avg. session (est.) | 19 min |
| Tracked since | Oct 3, 2026 |
| Days with recorded data | 5 days of history |
Daily breakdown
| Day (UTC) | Avg players | Peak players | Visits gained |
|---|---|---|---|
| Oct 7, 2026 | 661 | 932 | +41.6K |
| Oct 6, 2026 | 750 | 1,124 | +58.1K |
| Oct 5, 2026 | 655 | 887 | +51.4K |
| Oct 4, 2026 | 794 | 1,129 | +59.3K |
Estimated developer earnings
Modeled from average concurrent players, assumed earned Robux per player-hour by genre, and a fixed $0.0038 per earned Robux. These are not reported game earnings. The range is the central model divided and multiplied by three, not a confidence interval; actual earnings may fall outside it. Special DevEx rates, purchases, revenue shares and expenses are not modeled. Not financial data. Model assumption for this game: 2 earned Robux per player-hour. Formula and limitations.
Visits history
Compare [World 4] +1 Anime Fight Evolution
Side-by-side player counts, peaks and growth against games of a similar size:
Frequently asked questions
How many people are playing +1 Anime Fight Evolution right now?
+1 Anime Fight Evolution's latest recorded count is 625 concurrent players on Roblox, sampled at 2026-10-07 20:03 UTC. That is 4% below its average over the last 24 hours.
What is +1 Anime Fight Evolution's highest recorded player count?
RoVitals began tracking +1 Anime Fight Evolution on October 3, 2026; the highest count sampled since then is 1,459 on October 3, 2026; earlier peaks and peaks between samples may be higher.
How many visits does +1 Anime Fight Evolution have?
+1 Anime Fight Evolution has been played 456,054 times in total, 210,348 of them since RoVitals began tracking it on October 3, 2026.
How much money does +1 Anime Fight Evolution make?
The RoVitals model puts +1 Anime Fight Evolution's developer earnings at roughly $40β$356 a day, from its average concurrent players and a genre earnings assumption. Roblox does not publish per-game revenue, and actual earnings can differ several-fold.
Description from Roblox, by AzeniqTech
π₯π₯π₯+1 ANIME FIGHT EVOLUTION!π₯π₯π₯ πͺ Train your ANIME character! π Click to get +1 Power! βοΈ Fight Monsters and progress! π₯ Unlock new ANIME characters! π Collect Wins and reach the highest! π REBIRTH and become even STRONGER! π NEW WORLDS??? P.S. Use code "SAKURA" for faster power gain
More by AzeniqTech
| Game | Playing | 24h peak | Visits | Rating |
|---|---|---|---|---|
| 0 | 3.1K | 35% | ||
| 0 | 61.3K | 85% | ||
| 0 | 38.1K | 89% |
Similar Simulation games
| Game | Playing | 24h | 24h peak | Visits |
|---|---|---|---|---|
| β² 2.8% | 692 | 13.5M | ||
| βΌ 20.4% | 768 | 6.1M | ||
| βΌ 1.4% | 834 | 6.7M | ||
| β² 7.4% | 969 | 16.3M | ||
| β² 9.6% | 822 | 374.3K | ||
| βΌ 7.6% | 947 | 139.8M | ||
| β² 20.5% | 234 | 911.9M | ||
| βΌ 14.8% | 194 | 6.6M |
History since Oct 3, 2026. Data methodology.