[UPD] Classic Tycoon 2
Since Sep 17, 2026
Player count history
Player counts by period
| Period | Average | Peak | Change |
|---|---|---|---|
| Last 24 hours | 1 | 2 | β |
| Last 7 days | 1 | 2 | β |
| Last 30 days | 1 | 2 | β |
| Since Sep 17, 2026 | β | 2 | 12 days tracked |
Growth
| Metric | 24h | 7d | 30d |
|---|---|---|---|
| Visits gained | +30 | +155 | +263 |
| Favorites gained | +0 | +1 | +0 |
| Likes gained | +0 | 58.1% positive overall | |
| Dislikes gained | +0 | 1,426 π Β· 1,028 π | |
| Totals | 1.1M visits Β· 6.1K favorites | ||
Rankings
| Live players | β |
| 24h peak | #11,160 Β· Top 50% |
| Observed peak | #12,711 |
| Total visits | #10,812 Β· Top 50% |
| Favorites | #11,391 Β· Top 50% |
| Rating | #10,601 |
Records
| Highest recorded CCU | 2 Β· Sep 28, 2026 |
| Best day for visits | +34 Β· Sep 20, 2026 |
| 24h low | 0 |
| Avg. session (est.) | 33 min |
| Tracked since | Sep 17, 2026 |
| Days with recorded data | 12 days of history |
Daily breakdown
| Day (UTC) | Avg players | Peak players | Visits gained |
|---|---|---|---|
| Sep 28, 2026 | 1 | 2 | +30 |
| Sep 27, 2026 | 0 | 1 | +16 |
| Sep 26, 2026 | 0 | 1 | +34 |
| Sep 25, 2026 | 0 | 0 | +11 |
| Sep 24, 2026 | 0 | 0 | +17 |
| Sep 23, 2026 | 0 | 0 | +20 |
| Sep 22, 2026 | 0 | 1 | +26 |
| Sep 21, 2026 | 0 | 1 | +28 |
| Sep 20, 2026 | 0 | 0 | +34 |
| Sep 19, 2026 | 0 | 0 | +22 |
| Sep 18, 2026 | 0 | 0 | +25 |
Estimated developer earnings
Modeled from average concurrent players, assumed earned Robux per player-hour by genre, and a fixed $0.0038 per earned Robux. These are not reported game earnings. The range is the central model divided and multiplied by three, not a confidence interval; actual earnings may fall outside it. Special DevEx rates, purchases, revenue shares and expenses are not modeled. Not financial data. Model assumption for this game: 2 earned Robux per player-hour. Formula and limitations.
Visits history
Compare [UPD] Classic Tycoon 2
Side-by-side player counts, peaks and growth against games of a similar size:
Frequently asked questions
How many people are playing Classic Tycoon 2 right now?
Classic Tycoon 2's latest recorded count is 0 concurrent players on Roblox, sampled at 2026-09-28 16:27 UTC. That is 100% below its average over the last 24 hours.
What is Classic Tycoon 2's highest recorded player count?
RoVitals began tracking Classic Tycoon 2 on September 17, 2026; the highest count sampled since then is 2 on September 28, 2026; earlier peaks and peaks between samples may be higher.
How many visits does Classic Tycoon 2 have?
Classic Tycoon 2 has been played 1,081,450 times in total, 263 of them since RoVitals began tracking it on September 17, 2026.
How much money does Classic Tycoon 2 make?
The RoVitals model puts Classic Tycoon 2's developer earnings at roughly $0β$1 a day, from its average concurrent players and a genre earnings assumption. Roblox does not publish per-game revenue, and actual earnings can differ several-fold.
Description from Roblox, by Summit Games Productions
βοΈ Welcome to Classic Tycoon 2! This game is about mining, processing, and selling studs to earn money! Sell tons of studs and become the richest robloxian on the leaderboards! πΈ π Like and β Favorite the game to support future updates! π Roblox Premium players get the following benefits in game: +5% Money πΎAll progress is autosaved so you can resume back at any time!πΎ β‘οΈLagging? Use a FREE VIP Server!β‘οΈ Tags: Tycoon, Fun, Classic, Build, Money, Factory, Boss, Adventure, Play With Friends, Explore, Empire, Millionaire
More by Summit Games Productions
| Game | Playing | 24h peak | Visits | Rating |
|---|---|---|---|---|
| 217 | 12.1M | 86% | ||
| 38 | 2.5M | 88% | ||
| 23 | 1.8M | 78% | ||
| 25 | 1.4M | 77% | ||
| 17 | 107.1K | 72% | ||
| 7 | 2M | 67% |
Similar Simulation games
| Game | Playing | 24h | 24h peak | Visits |
|---|---|---|---|---|
| β² 100.0% | 8 | 59.9M | ||
| βΌ 100.0% | 1 | 61.2M | ||
| β | 2 | 47.1M | ||
| β | 0 | 12.9M | ||
| βΌ 100.0% | 0 | 211.6M | ||
| β | 0 | 121.9M | ||
| βΌ 33.3% | 12 | 12.6M | ||
| βΌ 33.3% | 14 | 29M |
History since Sep 17, 2026. Data methodology.