Grow a Car π
Since Sep 29, 2026
Player count history
Performance analysis
Measured on average concurrent players rather than a single spike, Grow a Car is down 16.7% day over day, up 0.0% week over week.
Grow a Car set its observed peak 4 days ago; its 7-day average is 41% of that peak.
Over the last 7 days, Grow a Car was usually busiest in the hour from 15:00 UTC, averaging 4.0Γ its quietest hour.
Player counts by period
| Period | Average | Peak | Change |
|---|---|---|---|
| Last 24 hours | 5 | 12 | βΌ 16.7% |
| Last 7 days | 7 | 17 | β² 0.0% |
| Last 30 days | 7 | 17 | β |
| Since Sep 29, 2026 | β | 17 | 9 days tracked |
Growth
| Metric | 24h | 7d | 30d |
|---|---|---|---|
| Visits gained | +842 | +10.1K | +10.8K |
| Favorites gained | +5 | +14 | +17 |
| Likes gained | +0 | 93.2% positive overall | |
| Dislikes gained | +1 | 123,669 π Β· 9,054 π | |
| Totals | 27.1M visits Β· 57K favorites | ||
Rankings
| Live players | β |
| 24h peak | #10,851 Β· Top 50% |
| Observed peak | #12,567 Β· Top 50% |
| Total visits | #3,860 Β· Top 25% |
| Favorites | #7,293 Β· Top 50% |
| Rating | #2,784 Β· Top 25% |
Records
| Highest recorded CCU | 17 Β· Oct 2, 2026 |
| Best day for visits | +2K Β· Oct 3, 2026 |
| 24h low | 0 |
| Avg. session (est.) | 8 min |
| Tracked since | Sep 29, 2026 |
| Days with recorded data | 9 days of history |
Daily breakdown
| Day (UTC) | Avg players | Peak players | Visits gained |
|---|---|---|---|
| Oct 7, 2026 | 3 | 4 | +130 |
| Oct 6, 2026 | 5 | 12 | +1.1K |
| Oct 5, 2026 | 6 | 12 | +1.2K |
| Oct 4, 2026 | 8 | 16 | +1.9K |
| Oct 3, 2026 | 9 | 15 | +2K |
| Oct 2, 2026 | 9 | 17 | +1.5K |
| Oct 1, 2026 | 7 | 16 | +1.4K |
| Sep 30, 2026 | 7 | 15 | +1.5K |
Estimated developer earnings
Modeled from average concurrent players, assumed earned Robux per player-hour by genre, and a fixed $0.0038 per earned Robux. These are not reported game earnings. The range is the central model divided and multiplied by three, not a confidence interval; actual earnings may fall outside it. Special DevEx rates, purchases, revenue shares and expenses are not modeled. Not financial data. Model assumption for this game: 2 earned Robux per player-hour. Formula and limitations.
Visits history
Compare Grow a Car
Side-by-side player counts, peaks and growth against games of a similar size:
Frequently asked questions
How many people are playing Grow a Car right now?
Grow a Car's latest recorded count is 0 concurrent players on Roblox, sampled at 2026-10-07 04:10 UTC. That is 100% below its average over the last 24 hours.
What is Grow a Car's highest recorded player count?
RoVitals began tracking Grow a Car on September 29, 2026; the highest count sampled since then is 17 on October 2, 2026; earlier peaks and peaks between samples may be higher.
Is Grow a Car growing or dying?
Grow a Car has grown 0.0% over the past 7 days, averaging 7 concurrent players against 7 the week before.
How many visits does Grow a Car have?
Grow a Car has been played 27,104,831 times in total, 10,760 of them since RoVitals began tracking it on September 29, 2026.
How much money does Grow a Car make?
The RoVitals model puts Grow a Car's developer earnings at roughly $0β$3 a day, from its average concurrent players and a genre earnings assumption. Roblox does not publish per-game revenue, and actual earnings can differ several-fold.
Description from Roblox, by 0 Thought Games
π Welcome to Grow a Car! π€ Purchase Cars, grow your collection and become the richest player in Grow a Car! π‘ [How To Play] Purchase Cars at the Car Shop. Place the Car in your Plot. Earn Cash and grow your CAR EMPIRE! π€ REMEMBER, your Cars will generate Cash OFFLINE! π Tags: Grow a Garden, Grow, Steal, Car, Vehicle, Tycoon.
Similar Simulation games
| Game | Playing | 24h | 24h peak | Visits |
|---|---|---|---|---|
| β² 100.0% | 6 | 59.9M | ||
| β | 1 | 61.2M | ||
| β | 1 | 47.1M | ||
| β | 0 | 12.9M | ||
| β | 0 | 211.6M | ||
| β | 0 | 24.8M | ||
| βΌ 7.1% | 28 | 28.3M | ||
| βΌ 11.8% | 28 | 13.1M |
History since Sep 29, 2026. Data methodology.