Merge Swords and Battle π§ββοΈ
Since Sep 10, 2026
Player count history
Performance analysis
Measured on average concurrent players rather than a single spike, Merge Swords and Battle is up 0.0% week over week.
Merge Swords and Battle set its observed peak 7 days ago; its 7-day average is 33% of that peak.
Player counts by period
| Period | Average | Peak | Change |
|---|---|---|---|
| Last 24 hours | 1 | 1 | β |
| Last 7 days | 1 | 2 | β² 0.0% |
| Last 30 days | 1 | 3 | β |
| Since Sep 10, 2026 | β | 3 | 19 days tracked |
Growth
| Metric | 24h | 7d | 30d |
|---|---|---|---|
| Visits gained | +48 | +518 | +1.6K |
| Favorites gained | +0 | +1 | +4 |
| Likes gained | +0 | 86.8% positive overall | |
| Dislikes gained | +0 | 6,028 π Β· 918 π | |
| Totals | 4.5M visits Β· 7.7K favorites | ||
Rankings
| Live players | β |
| 24h peak | #11,701 Β· Top 50% |
| Observed peak | #12,354 |
| Total visits | #7,617 Β· Top 50% |
| Favorites | #10,955 Β· Top 50% |
| Rating | #5,332 Β· Top 50% |
Records
| Highest recorded CCU | 3 Β· Sep 20, 2026 |
| Best day for visits | +156 Β· Sep 13, 2026 |
| 24h low | 0 |
| Avg. session (est.) | 28 min |
| Tracked since | Sep 10, 2026 |
| Days with recorded data | 19 days of history |
Daily breakdown
| Day (UTC) | Avg players | Peak players | Visits gained |
|---|---|---|---|
| Sep 28, 2026 | 1 | 1 | +48 |
| Sep 27, 2026 | 0 | 1 | +96 |
| Sep 26, 2026 | 0 | 1 | +98 |
| Sep 25, 2026 | 0 | 1 | +66 |
| Sep 24, 2026 | 0 | 1 | +77 |
| Sep 23, 2026 | 0 | 2 | +80 |
| Sep 22, 2026 | 0 | 1 | +53 |
| Sep 21, 2026 | 0 | 1 | +87 |
| Sep 20, 2026 | 1 | 3 | +115 |
| Sep 19, 2026 | 0 | 1 | +146 |
| Sep 18, 2026 | 0 | 0 | +92 |
| Sep 17, 2026 | 0 | 0 | +74 |
| Sep 16, 2026 | 1 | 2 | +96 |
| Sep 15, 2026 | 0 | 1 | +38 |
Estimated developer earnings
Modeled from average concurrent players, assumed earned Robux per player-hour by genre, and a fixed $0.0038 per earned Robux. These are not reported game earnings. The range is the central model divided and multiplied by three, not a confidence interval; actual earnings may fall outside it. Special DevEx rates, purchases, revenue shares and expenses are not modeled. Not financial data. Model assumption for this game: 2 earned Robux per player-hour. Formula and limitations.
Visits history
Compare Merge Swords and Battle
Side-by-side player counts, peaks and growth against games of a similar size:
Frequently asked questions
How many people are playing Merge Swords and Battle right now?
Merge Swords and Battle's latest recorded count is 0 concurrent players on Roblox, sampled at 2026-09-28 13:01 UTC. That is 100% below its average over the last 24 hours.
What is Merge Swords and Battle's highest recorded player count?
RoVitals began tracking Merge Swords and Battle on September 10, 2026; the highest count sampled since then is 3 on September 20, 2026; earlier peaks and peaks between samples may be higher.
Is Merge Swords and Battle growing or dying?
Merge Swords and Battle has grown 0.0% over the past 7 days, averaging 1 concurrent players against 1 the week before.
How many visits does Merge Swords and Battle have?
Merge Swords and Battle has been played 4,467,224 times in total, 1,595 of them since RoVitals began tracking it on September 10, 2026.
How much money does Merge Swords and Battle make?
The RoVitals model puts Merge Swords and Battle's developer earnings at roughly $0β$1 a day, from its average concurrent players and a genre earnings assumption. Roblox does not publish per-game revenue, and actual earnings can differ several-fold.
Description from Roblox, by Spengus
π‘οΈ Merge Swords & Fight Zombies π§ββοΈ π₯ Merge swords to unlock higher damage and cooler designs π§ Fight waves of zombies in fast-paced combat π° Earn coins and upgrades to progress faster π Rebirth to unlock stronger swords and speed up progression β³ Join back for offline rewards!
Similar Simulation games
| Game | Playing | 24h | 24h peak | Visits |
|---|---|---|---|---|
| β | 0 | 12M | ||
| β | 0 | 59.3M | ||
| βΌ 33.3% | 5 | 200.1M | ||
| βΌ 50.0% | 4 | 43.5M | ||
| β | 0 | 17.1M | ||
| β | 1 | 20.6M | ||
| βΌ 33.3% | 9 | 6.7M | ||
| βΌ 33.3% | 19 | 26.8M |
History since Sep 10, 2026. Data methodology.