FNAF test
Since Sep 19, 2026
Player count history
Performance analysis
Measured on average concurrent players rather than a single spike, FNAF test is down 33.3% day over day, down 42.9% week over week.
FNAF test set its observed peak 8 days ago; its 7-day average is 29% of that peak.
Over the last 8 days, FNAF test was usually busiest in the hour from 01:00 UTC, averaging 2.3Γ its quietest hour.
Player counts by period
| Period | Average | Peak | Change |
|---|---|---|---|
| Last 24 hours | 2 | 6 | βΌ 33.3% |
| Last 7 days | 4 | 13 | βΌ 42.9% |
| Last 30 days | 5 | 14 | β |
| Since Sep 19, 2026 | β | 14 | 10 days tracked |
Growth
| Metric | 24h | 7d | 30d |
|---|---|---|---|
| Visits gained | +326 | +4.6K | +6.4K |
| Favorites gained | +2 | +25 | +32 |
| Likes gained | +0 | 68.5% positive overall | |
| Dislikes gained | +0 | 50 π Β· 23 π | |
| Totals | 88.1K visits Β· 343 favorites | ||
Rankings
| Live players | β |
| 24h peak | #10,534 Β· Top 50% |
| Observed peak | #11,035 Β· Top 50% |
| Total visits | #14,355 |
| Favorites | #15,180 |
Records
| Highest recorded CCU | 14 Β· Sep 19, 2026 |
| Best day for visits | +1.2K Β· Sep 20, 2026 |
| 24h low | 0 |
| Avg. session (est.) | 9 min |
| Tracked since | Sep 19, 2026 |
| Days with recorded data | 10 days of history |
Daily breakdown
| Day (UTC) | Avg players | Peak players | Visits gained |
|---|---|---|---|
| Sep 28, 2026 | 1 | 2 | +214 |
| Sep 27, 2026 | 2 | 6 | +581 |
| Sep 26, 2026 | 3 | 8 | +792 |
| Sep 25, 2026 | 2 | 5 | +471 |
| Sep 24, 2026 | 2 | 5 | +565 |
| Sep 23, 2026 | 4 | 10 | +657 |
| Sep 22, 2026 | 6 | 13 | +1K |
| Sep 21, 2026 | 5 | 9 | +877 |
| Sep 20, 2026 | 7 | 11 | +1.2K |
Estimated developer earnings
Modeled from average concurrent players, assumed earned Robux per player-hour by genre, and a fixed $0.0038 per earned Robux. These are not reported game earnings. The range is the central model divided and multiplied by three, not a confidence interval; actual earnings may fall outside it. Special DevEx rates, purchases, revenue shares and expenses are not modeled. Not financial data. Model assumption for this game: 1 earned Robux per player-hour. Formula and limitations.
Visits history
Compare FNAF test
Side-by-side player counts, peaks and growth against games of a similar size:
Frequently asked questions
How many people are playing FNAF test right now?
FNAF test's latest recorded count is 0 concurrent players on Roblox, sampled at 2026-09-28 14:01 UTC. That is 100% below its average over the last 24 hours.
What is FNAF test's highest recorded player count?
RoVitals began tracking FNAF test on September 19, 2026; the highest count sampled since then is 14 on September 19, 2026; earlier peaks and peaks between samples may be higher.
Is FNAF test growing or dying?
FNAF test has declined 42.9% over the past 7 days, averaging 4 concurrent players against 7 the week before.
How many visits does FNAF test have?
FNAF test has been played 88,095 times in total, 6,366 of them since RoVitals began tracking it on September 19, 2026.
How much money does FNAF test make?
The RoVitals model puts FNAF test's developer earnings at roughly $0β$1 a day, from its average concurrent players and a genre earnings assumption. Roblox does not publish per-game revenue, and actual earnings can differ several-fold.
Description from Roblox, by SeboteGaems
Welcome to Area 51! Animatronics have escaped and they are taking over the base! Can you survive? π»π½ HOW TO PLAY: π« Fight NPCs: Defeat the scary FNAF animatronics! π° Earn Cash: Get money for every single elimination! π Shop Weapons: Use your cash to buy cooler and stronger guns! π Rebirth: Reach the money goal to Rebirth and get a huge Cash Multiplier! π Can you get the best weapons and reach the top of the leaderboard? π π Like and Favorite β for updates!
More by SeboteGaems
| Game | Playing | 24h peak | Visits | Rating |
|---|---|---|---|---|
| 3,898 | 6.7M | 72% | ||
| 584 | 856.4K | 71% | ||
| 43 | 1.7M | 53% | ||
| 26 | 471.7K | 68% | ||
| 13 | 963.8K | 62% | ||
| 10 | 2.5M | 61% |
Similar Survival games
| Game | Playing | 24h | 24h peak | Visits |
|---|---|---|---|---|
| β | 1 | 57.5M | ||
| β² 0.0% | 5 | 25.2M | ||
| β | 5 | 5.9M | ||
| β² 0.0% | 4 | 15.5M | ||
| β | 0 | 11.9M | ||
| β | 0 | 71.5M | ||
| βΌ 25.0% | 54 | 8.1M | ||
| βΌ 21.2% | 60 | 5.1M |
History since Sep 19, 2026. Data methodology.