Evolve a Cell
#1,579Rising fastSince Oct 6, 2026
Player count history
Performance analysis
Measured on average concurrent players rather than a single spike, Evolve a Cell is up 238.0% day over day. Its last-24h average (311) is 30.1% above its 7-day average (239).
Player counts by period
| Period | Average | Peak | Change |
|---|---|---|---|
| Last 24 hours | 311 | 769 | β² 238.0% |
| Last 7 days | 239 | 769 | β |
| Last 30 days | 243 | 769 | β |
| Since Oct 6, 2026 | β | 769 | 2 days tracked |
Growth
| Metric | 24h | 7d | 30d |
|---|---|---|---|
| Visits gained | +32.3K | +39.7K | +30.5K |
| Favorites gained | +239 | +287 | +229 |
| Likes gained | +64 | 57.0% positive overall | |
| Dislikes gained | +53 | 154 π Β· 116 π | |
| Totals | 79.1K visits Β· 553 favorites | ||
Rankings
| Live players | #1,579 Β· Top 10% |
| 24h peak | #2,128 Β· Top 10% |
| Observed peak | #4,576 Β· Top 25% |
| Total visits | #16,917 |
| Favorites | #17,202 |
| In Simulation | #635 of 7,372 |
Records
| Highest recorded CCU | 769 Β· Oct 7, 2026 |
| Best day for visits | +30.5K Β· Oct 7, 2026 |
| 24h low | 86 |
| Avg. session (est.) | 14 min |
| Tracked since | Oct 6, 2026 |
| Days with recorded data | 2 days of history |
Estimated developer earnings
Modeled from average concurrent players, assumed earned Robux per player-hour by genre, and a fixed $0.0038 per earned Robux. These are not reported game earnings. The range is the central model divided and multiplied by three, not a confidence interval; actual earnings may fall outside it. Special DevEx rates, purchases, revenue shares and expenses are not modeled. Not financial data. Model assumption for this game: 2 earned Robux per player-hour. Formula and limitations.
Visits history
Compare Evolve a Cell
Side-by-side player counts, peaks and growth against games of a similar size:
Frequently asked questions
How many people are playing Evolve a Cell right now?
Evolve a Cell's latest recorded count is 717 concurrent players on Roblox, sampled at 2026-10-07 19:42 UTC. That is 131% above its average over the last 24 hours.
What is Evolve a Cell's highest recorded player count?
RoVitals began tracking Evolve a Cell on October 6, 2026; the highest count sampled since then is 769 on October 7, 2026; earlier peaks and peaks between samples may be higher.
How many visits does Evolve a Cell have?
Evolve a Cell has been played 79,088 times in total, 30,491 of them since RoVitals began tracking it on October 6, 2026.
How much money does Evolve a Cell make?
The RoVitals model puts Evolve a Cell's developer earnings at roughly $19β$170 a day, from its average concurrent players and a genre earnings assumption. Roblox does not publish per-game revenue, and actual earnings can differ several-fold.
Description from Roblox, by Splitline: Creative
π¦ You're a tiny cell in a pond full of hungry things π Eat plants or hunt other cells... including players 𧬠Evolve! Add jaws, spikes, eyes, tails and more π¨ Shape and paint your own creature π Grow huge and take down giant bosses Evolve or get eaten π
More by Splitline: Creative
| Game | Playing | 24h peak | Visits | Rating |
|---|---|---|---|---|
| 1,009 | 233.5K | 59% |
Similar Simulation games
| Game | Playing | 24h | 24h peak | Visits |
|---|---|---|---|---|
| βΌ 12.2% | 927 | 267K | ||
| βΌ 25.8% | 1,059 | 2.5M | ||
| βΌ 11.0% | 1,037 | 182.2M | ||
| β² 120.6% | 1,454 | 292.9K | ||
| β² 0.9% | 819 | 670K | ||
| βΌ 4.3% | 835 | 103.4M | ||
| βΌ 35.7% | 373 | 443.8K | ||
| β² 4.7% | 370 | 15.8M |
History since Oct 6, 2026. Data methodology.